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just seen on a site where w2 has been posted the ironic question of 'is this legit?'

Also on there they are complaining of the delayed CE version has ment a delayed crack - my heart bleeds for them
Post edited May 16, 2011 by Meigod
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Sidewinder: This is one of those threads that really doesn't need to exist but here's my take on the whole situation. I am by no means innocent of pirating a slew of games, like most of my friends, that said the primary reason myelf and teh large majority of my firneds have done so is becaue the Gaming market has been labotomized adn nerfed into oblivion, where a "long lasting" game has maybe 40 hours of real game play, and is often a bad port from a console or soemthign designed for both simultaneously and thuse been designed for the lowest common denomintor, that being the console.

The primary reason piracy is so blatantly commonplaceis that because PC games are targeted at the same audience as cosnole gamers that games are pieces substandard fecal matter and not worth the $70 shelf prices. Once a title comes along that is worth the sticker price we as a group usually purchase iten masse. If a game has easily 100+ hours of gameplay, good humour, in depth gameplay and varied yet smooth control schemes then it will sell in numbers that truly make the piracy irrelivent.

Lesson make a game worthwhile paying for and it will sell, but don't waste time making dumbed down games that are easily played on consoles.
You have to realise that the large majority of gamers does not need a long game.
Some of those may think they want it, but reality is that only a small group actually finishes long games.

The gamers segment with the most spending power has only a very limited time each week to spend on games, making it harder to keep track of very long story archs.
http://arstechnica.com/gaming/news/2011/04/the-incredible-shrinking-game-the-truth-of-game-length-in-the-modern-industry.ars

Actually, taking that into account, packed games that are not extremely long for one playthrough but who have tremendous replay value, are the most bang for your bucks. (or however the saying goes)
Post edited May 16, 2011 by Shorack
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poochie3429: it's not stealing when you bought it.

i could download a copy of TW1 of torrent and CDPR can't do anything.
because i own the original copy of the game.

CDPR said they were going after pirates.
i doubt they will have the power to get the pirates from private torrent sites and Usenet.
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archaven: There is NOTHING much CDPR can do about pirates.. OH waitt.. they have... Abandon all PC games altogether and we are screwed :S
hey archaven, You are really boring you know. Trolling the gamespot board wasn't enough for you and now here you are? are you too desperate?
Post edited May 16, 2011 by darspiron
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Sidewinder: This is one of those threads that really doesn't need to exist but here's my take on the whole situation. I am by no means innocent of pirating a slew of games, like most of my friends, that said the primary reason myelf and teh large majority of my firneds have done so is becaue the Gaming market has been labotomized adn nerfed into oblivion, where a "long lasting" game has maybe 40 hours of real game play, and is often a bad port from a console or soemthign designed for both simultaneously and thuse been designed for the lowest common denomintor, that being the console.

The primary reason piracy is so blatantly commonplaceis that because PC games are targeted at the same audience as cosnole gamers that games are pieces substandard fecal matter and not worth the $70 shelf prices. Once a title comes along that is worth the sticker price we as a group usually purchase iten masse. If a game has easily 100+ hours of gameplay, good humour, in depth gameplay and varied yet smooth control schemes then it will sell in numbers that truly make the piracy irrelivent.

Lesson make a game worthwhile paying for and it will sell, but don't waste time making dumbed down games that are easily played on consoles.
avatar
Shorack: You have to realise that the large majority of gamers does not need a long game.
Some of those may think they want it, but reality is that only a small group actually finishes long games.

The gamers segment with the most spending power has only a very limited time each week to spend on games, making it harder to keep track of very long story archs.
http://arstechnica.com/gaming/news/2011/04/the-incredible-shrinking-game-the-truth-of-game-length-in-the-modern-industry.ars

Actually, taking that into account, packed games that are not extremely long for one playthrough but who have tremendous replay value, are the most bang for your bucks. (or however the saying goes)
The problem with statistics is they are always wrong ,i love it when you read they asked 800 gamers what they buy or want, how is 800 or 10000 meant to represent what billions want,its there way of brain washing people into thinking that is what people want,its bullshit.Its Corporate PR tactics,they want you to finish a shorter game so they can sell you another sooner and shorter games take less resources to make so they make more money and so on and so on.
But I think thats what the difference between a small dev team like CDP and say EA. A team like CDP or the stalker dev team who have little money push their talent to the limit to bring a game out which is playable, cutting edge, ambitious (in stalkers case a little to ambitious) and most of all has it own unreplicable destinct character. Where as EA will throught millions at a yearly repeat to make more millions. I'm not saying that CDP are'nt doing this to make a profit of course they are but the gamer gets his/her moneys worth in exchange.
Post edited May 16, 2011 by Meigod
avatar
Sidewinder: This is one of those threads that really doesn't need to exist but here's my take on the whole situation. I am by no means innocent of pirating a slew of games, like most of my friends, that said the primary reason myelf and teh large majority of my firneds have done so is becaue the Gaming market has been labotomized adn nerfed into oblivion, where a "long lasting" game has maybe 40 hours of real game play, and is often a bad port from a console or soemthign designed for both simultaneously and thuse been designed for the lowest common denomintor, that being the console.

The primary reason piracy is so blatantly commonplaceis that because PC games are targeted at the same audience as cosnole gamers that games are pieces substandard fecal matter and not worth the $70 shelf prices. Once a title comes along that is worth the sticker price we as a group usually purchase iten masse. If a game has easily 100+ hours of gameplay, good humour, in depth gameplay and varied yet smooth control schemes then it will sell in numbers that truly make the piracy irrelivent.

Lesson make a game worthwhile paying for and it will sell, but don't waste time making dumbed down games that are easily played on consoles.
avatar
Shorack: You have to realise that the large majority of gamers does not need a long game.
Some of those may think they want it, but reality is that only a small group actually finishes long games.

The gamers segment with the most spending power has only a very limited time each week to spend on games, making it harder to keep track of very long story archs.
http://arstechnica.com/gaming/news/2011/04/the-incredible-shrinking-game-the-truth-of-game-length-in-the-modern-industry.ars

Actually, taking that into account, packed games that are not extremely long for one playthrough but who have tremendous replay value, are the most bang for your bucks. (or however the saying goes)
Replayability factors into the triple digit gameplay hours, but most short games lack even that. It's been a decade since a truly non-linear game came out, and the fact remains that a significant portion of the new games are rehashed, dumbed down, shallow excrement that aren't worth $70, and a significant cause behind the proliferation of piracy.
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Meigod: bring back the days of games made on pcs with the pc in mind and the large cardboard game box with jewel cd case inside and a manual so think it had a secondary use as self defence weapon....are the 90s

i remember games being more challenging then too..but heard that w2 is catching people out so great.
A manual so thick it could be a New York Yellow Pages? Agreed whole heartedly.
Post edited May 16, 2011 by Sidewinder
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yayodeanno: I wonder if it has been cracked modifying the 50mb patch from the polish CE or they managed to crack it without it. Anyways it was bound to happen, pity it's this early :(
They have most likely aquired the retail DVD version from a distributor like they have always done before the digital age, and modified the Atari exe that has the DRM
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Shorack: You have to realise that the large majority of gamers does not need a long game.
Some of those may think they want it, but reality is that only a small group actually finishes long games.

The gamers segment with the most spending power has only a very limited time each week to spend on games, making it harder to keep track of very long story archs.
http://arstechnica.com/gaming/news/2011/04/the-incredible-shrinking-game-the-truth-of-game-length-in-the-modern-industry.ars

Actually, taking that into account, packed games that are not extremely long for one playthrough but who have tremendous replay value, are the most bang for your bucks. (or however the saying goes)
avatar
Sidewinder: Replayability factors into the triple digit gameplay hours, but most short games lack even that. It's been a decade since a truly non-linear game came out, and the fact remains that a significant portion of the new games are rehashed, dumbed down, shallow excrement that aren't worth $70, and a significant cause behind the proliferation of piracy.
I have to agree these days we get games made for consoles where a PC version is quickly hashed together as an afterthought. The games controls and UI as well as graphics quality is clearly designed with consoles limitations in mind and lacking a lot of the features PC games used to take for granted.

So they remove features and simplify games more and more to try and appeal to the widest possible market and then slap onto that overpriced DLC that gets cut out the game and sold seperately for an extra profit. It starts to get pretty disheartening paying that money and supporting developers who keep trashing your favourite hobby more and more. I believe that is a lot of the reason people pirate games - because they aren't willing to shell out for a crappy port that isn't even bothering to try and take advantage of the power of their PC or their brains for that matter.

CDPR is restoring my faith there is at least one good developer left who has the old values of gaming in mind, making great games and earning the gamers respect and loyalty instead of selling out and trying to mass market a shallow brand product to everyone under the sun.
Post edited May 16, 2011 by cbickell
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Shorack: You have to realise that the large majority of gamers does not need a long game.
Some of those may think they want it, but reality is that only a small group actually finishes long games.

The gamers segment with the most spending power has only a very limited time each week to spend on games, making it harder to keep track of very long story archs.
http://arstechnica.com/gaming/news/2011/04/the-incredible-shrinking-game-the-truth-of-game-length-in-the-modern-industry.ars

Actually, taking that into account, packed games that are not extremely long for one playthrough but who have tremendous replay value, are the most bang for your bucks. (or however the saying goes)
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MADPADDY: The problem with statistics is they are always wrong ,i love it when you read they asked 800 gamers what they buy or want, how is 800 or 10000 meant to represent what billions want,its there way of brain washing people into thinking that is what people want,its bullshit.Its Corporate PR tactics,they want you to finish a shorter game so they can sell you another sooner and shorter games take less resources to make so they make more money and so on and so on.
You may want to explore the field of statistics.
If the question is binary (only two possible answers), 800 people is enough to get with 95% certainty the correct answer up to 0.12% precise.
Or alternatively: 99% certainty that you are within 0.28% of the correct value.
(assuming the correct methodology has been followed ofc)

The needed sample size doesn't increase in a linear way as the population size increases in a linear way. It increases slower and slower. This actually means that everything beyond a certain population size, doesn't increase the needed sample size with any noticable amounts.


ps: i suppose you are referring to surveys in general, i can't recall any in the article i linked. then again, it has been a while since i read it.
Post edited May 16, 2011 by Shorack
everyone seriously stop this -_- stop feeding the trolls, pirates are always gonna pirate, some pirates may end up buying the game after they play it and some may continue to play without buying it...that's part of the gaming industry, its either you BUY IT or you DON'T.
Post edited May 16, 2011 by Freedoms2
looks like about 7000 leechers right now on the pirated release :( :(
Mental Note: I paid for the game, f**k 'em all pirates! I don't care as long as my conscience is clear!
What p*sses me off is some pirates are playing it now while we have to wait.
Newsflash: drug lords are rich, and you can be a millionaire by robbing banks.

NO FAIR!!!!!!
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TigerLord: Newsflash: drug lords are rich, and you can be a millionaire by robbing banks.

NO FAIR!!!!!!
Terrible comparison.