oEDLIo: That makes it a whole lot different. That's how a PC rpg inventory is supposed to be.
227: Do you really want to micromanage a grid of 200 different items, though? There are a lot of items, and a lot more than you can carry than the first game. Different armors and swords were rare enough in the first game that it never really became a problem, but you have tons of both in Witcher 2, in addition to a ton of crafting materials.
Yeah, maybe the interface isn't perfect. The interface from the first would be absolute hell in this game, though. It'd take ten minutes to find anything in the mess of it all.
I had a lot more items in WoW and I managed it just fine. Imagine the hell it would have been if wow used this scrolling inventory. TW2 is not special when it comes to the amount of loot. There have been plenty of computer rpgs with much more loot which were easy to manage because of the grid system.
The only reason why TW2 didn't use the grid system is because it's a hell to use with a gamepad. CDP could have made 2 different layouts like the guys of Torchlight did but they didn't bother.