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u mention a game i know not much about lol but wasnt this game built for a console than to a PC ?...if so than thats a bit different than what im saying lol cause the original was the original.. im talkin about PC original being converted to console <
These arguments are retarded because they don't even address the real issue and what's really going on in the gaming industry. It's cross platform development and mass appeal.

You whine and complain now, but the future is games developed for Mac, Linux, Windows, Smart Phones, Tablets and consoles. That's where the future of cross platform going. Unreal Engine and ID Tech 5 for example are already cross platform engines that can be run on all these.

Also want to point out, games aren't dumbed down because they are made cross platform. These are done by companies that have made the decision that providing profits for their investors is more important than pleasing hardcore gamers. Therefore they make games as accessible to as many people as possible. And this includes gamers who traditional did not play RPG games, players who do not traditionally play FPS etc. They make the game as pleasing and accessible to all so that players who have never played an RPG will be lured in to play games like Dragon Age 2.

Think a little. It's not console gaming that is at fault. Blame the marketing. Blame the inefficiencies of the gaming industry. For example you do all know that EA and Activision spend more money on marketing their games than on development and paying their employees? The cost of game development has quadrupled!. EA will probably spend THREE TIMES as much as it took to develope BF3 to market the game.
Post edited May 25, 2011 by hulahula32
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thekingcasper: u mention a game i know not much about lol but wasnt this game built for a console than to a PC ?...if so than thats a bit different than what im saying lol cause the original was the original.. im talkin about PC original being converted to console <
Oh so because you know nothing about it, its automaticly invalid? The game is on both the pc and playstation, one way or another, one is a port. And they both work beautifully.
i didnt say that denezan :( .. it is valid thats why i asked a question about it.. u misread me..

but if the original version of the game is already console than its impossible for it to be changed from PC to console < and thats what im saying ...PC is dumbd down for console.. all the time
Good grief, seriously get real for those complaining of cross platform.

Consoles are great gaming platforms, they are made for gaming. They are not inherently bad and cross platform development doesn't inherently mean the game will be compromised.

The real answer is accessibility and mass appeal.

Just look at this forum! There are more threads on this forum of whiners and complainers upset because the game isn't appealing and pleasing the masses enough. The tutorial is too hard. The combat is too difficult. Exploring and investigating to prepare for quests and monster hunting is too hard. Planning ahead and looking for signs of impending combat with tough enemies is beyond their ability.

Every thread on the net is hammered by players who don't appreciate that Witcher 2 is an RPG game and that it isn't catered to their casual needs. So don't blame consoles, and don't blame the game developers. All these issues wouldn't exist if it weren't for lazy gamers who have succumbed to the easy accessiblity of recent games!

Blame the investors and the executives who realize they can pocket more money by making the game more appealing to these mindless couch potatoes.

Stop being stupid and whining and posting about crap that isn't true. Think a little before spouting your anti-console drivel.
Post edited May 25, 2011 by hulahula32
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hulahula32: Good grief, seriously get real for those complaining of cross platform.

Consoles are great gaming platforms, they are made for gaming. They are not inherently bad and cross platform development doesn't inherently mean the game will be compromised.

The real answer is accessibility and mass appeal.

Just look at this forum! There are more threads on this forum of whiners and complainers upset because the game isn't appealing and pleasing the masses enough. The tutorial is too hard. The combat is too difficult. Exploring and investigating to prepare for quests and monster hunting is too hard. Planning ahead and looking for signs of impending combat with tough enemies is beyond their ability.

Every thread on the net is hammered by players who don't appreciate that Witcher 2 is an RPG game and that it isn't catered to their casual needs. So don't blame consoles, and don't blame the game developers.

Blame the investors and the executives who realize they can pocket more money by making the game more appealing to these mindless couch potatoes.

Stop being stupid and whining and posting about crap that isn't true. Think a little before spouting your anti-console drivel.
How many forusm you been on ? A perfect game would still have people complaning on the forums. This forum is actually one of the least complaining ones I have seen in ages.

Anyone using forums as some proof needs their head checked.
... you know...

it is VERY simple:

A ) fire up Witcher 1
- Look at the main menu, click on options, take note of the options you see.
- In-game, access the inventory, sort your stuff, then go to the developer tree, then to your journal, then to your alchemy screen, then to your glossary.
- In-game, target an opponent

B ) fire up Witcher 2
- Look at the main menu, click on options, take note of the options you see.
- In-game, access the inventory, sort your stuff, then go to the developer tree, then to your journal, then to your alchemy screen, then to your glossary.
- In-game, target an opponent

Now, compare A and B.

I rest my case.
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Marcin360: Consoles are pretty awesome!

However, we have not announced anything on consoles so I don't know what are you guys talking about:)
I'm really interested in how those appliances are awesome.

For their lack of good HW even on launch date?
For a crippling controller that feels like a crane?
For their walled garden, anti-open doctrine that, when it doesn't work breaks the gaming in an instant and you're completely dependent on what the manufacturer decides is best for you?
For their lack of functionality compared to PC? Or even a smartphone?
For the asinine tricks with DLC and unlock codes for first buyers?
For the utter lack of creativity and real craftsmanship in most of their games?
For the lowering of quality, depth and complexity in games that holds progress?
...

Man, you're truly BS-ing it now. Trolling your own forum? Nice...
Post edited May 30, 2011 by madant
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Doofdilla: I think one point in this Console / PC discussion all the time is easily forgotten:

One could say that the XBOX 360 IS A PC, and uses DX9 as well.

So just because a game works on both systems doesn't necessarily mean huge disadvantages for the PC version technical wise.

Mostly you just have to adjust the configuration of the engine and use a different compiler and different libraries but most of the source code stays the same. So do the models, the textures, the sounds. Some models are polygon reduced, some textures get scaled down for the XBOX version, but that does no harm to the PC version whatsoever.

A good GUI and good Controls should be playable with as few visible information and as few buttons as possible!

So just because a game is game-pad compatible, or uses large fonts in its GUI doesn't make it a bad / dumped down game. It's true the other way round. Good controls shouldn't involve pressing 10 keys at once.

It's not the amount of buttons / keys that counts, its the mechanic, the gameplay. This again, has little to nothing to do with the system the game runs on.

It's not the system, it's always the game developers choice.

Don't like a feature? Blame the developer. Engine doesn't run smooth? Blame the developer.

But please stop blaming it on that the game is supposed to run on another system in the future.
.
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... well, an ATM is a computer as well.. really good at dispensing cash, but you can't game on it.

The issue is actually very simple: W2's UI is designed to work with a game pad. That means, that it does not use a hardware mouse. That right there, completely cripples the UI, especially if you played W1 and know what a great UI looks like. (or maybe W1's UI is not great, but surely looks that way when compared to W2's UI).

And, as I am sure you are aware, a gamepad is not a standard PC controller, but a console controller, therefore the association with consoles.
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SystemShock7: The issue is actually very simple: W2's UI is designed to work with a game pad. That means, that it does not use a hardware mouse. That right there, completely cripples the UI, especially if you played W1 and know what a great UI looks like. (or maybe W1's UI is not great, but surely looks that way when compared to W2's UI).

And, as I am sure you are aware, a gamepad is not a standard PC controller, but a console controller, therefore the association with consoles.
W2 UI is designed to work with both a keyboard and a gamepad, you're right, but it doesn't avoid the game to be fully playable with keyboard and mouse, and to be even easier to play with that (people complain about selection with game pad).
I call that a smart move, in case they export the game, that's at least something they don't have to change.

Consoles are crippling games, not because they are consoles, but just because they are done for the masses. And the mass, as it's said earlier here, are pretty much for casual, easy, quickly digested computer game. It doesn't apply to most of the PC gamers which are rather niche gamers, ready to spend one month wage for latest computer, but are, strangely enough, not ready to buy all the crap that is released by game companies. Some gaming companies are fighting piracy by doing great games, such as CDPR, other game companies are fighting piracy by spending loads of money in very intrusive DRM, forgetting to do a good game, and still thinking that they can avoid piracy with DRM.
^ sad but true..


Greed is destroying every company. I dont know who to hate for this destruction the casual gamer or the greedy companies that sell there souls just to cater to that community.
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Nolenthar: W2 UI is designed to work with both a keyboard and a gamepad, you're right, but it doesn't avoid the game to be fully playable with keyboard and mouse, and to be even easier to play with that (people complain about selection with game pad).
I call that a smart move, in case they export the game, that's at least something they don't have to change.
Smart ?
The interface is downright ATROCIOUS and doesn't use the possibilities of keyboard and mouse at all. It's not "smart" at all, it's just gutting a game by slapping a gamepad-based interface on top of it.
Saying it's good because it's possible to use a M+KB is just like saying "using a chainsaw to cut your meal is possible, so it's a smart move to require one to do so".
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Nolenthar: W2 UI is designed to work with both a keyboard and a gamepad, you're right, but it doesn't avoid the game to be fully playable with keyboard and mouse, and to be even easier to play with that (people complain about selection with game pad).
I call that a smart move, in case they export the game, that's at least something they don't have to change.
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Akka: Smart ?
The interface is downright ATROCIOUS and doesn't use the possibilities of keyboard and mouse at all. It's not "smart" at all, it's just gutting a game by slapping a gamepad-based interface on top of it.
Saying it's good because it's possible to use a M+KB is just like saying "using a chainsaw to cut your meal is possible, so it's a smart move to require one to do so".
It's same as the first one , just full-screen :D
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SystemShock7: The issue is actually very simple: W2's UI is designed to work with a game pad. That means, that it does not use a hardware mouse. That right there, completely cripples the UI, especially if you played W1 and know what a great UI looks like. (or maybe W1's UI is not great, but surely looks that way when compared to W2's UI).

And, as I am sure you are aware, a gamepad is not a standard PC controller, but a console controller, therefore the association with consoles.
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Nolenthar: W2 UI is designed to work with both a keyboard and a gamepad, you're right, but it doesn't avoid the game to be fully playable with keyboard and mouse, and to be even easier to play with that (people complain about selection with game pad).
I call that a smart move, in case they export the game, that's at least something they don't have to change.

Consoles are crippling games, not because they are consoles, but just because they are done for the masses. And the mass, as it's said earlier here, are pretty much for casual, easy, quickly digested computer game. It doesn't apply to most of the PC gamers which are rather niche gamers, ready to spend one month wage for latest computer, but are, strangely enough, not ready to buy all the crap that is released by game companies. Some gaming companies are fighting piracy by doing great games, such as CDPR, other game companies are fighting piracy by spending loads of money in very intrusive DRM, forgetting to do a good game, and still thinking that they can avoid piracy with DRM.
The game was NOT designed for KB+M, it was designed to use a game pad. No one can say the game was designed for KB+M if there is no hardware mouse implementation, period. That is a simple fact.

And it is not "the masses of casual gamers". It is because of the masses of console owners, period. Obviously gaming companies are going to want to tap that market, but it is frustrating that said gaming companies are crippling game interfaces for the PC in favor of the console. That is not to say console owners are at fault or are to blame for owning a console: the blame lies on the gaming companies who decide to cut corners on multi-platform games by designing games with the lowest denominator ( ie, console controls) as the standard, rather than making the game all it can be, and then adapting it to the lower standard.

The terms "dumbed down" and "crippled" are used a lot, and I guess console players don't like those terms, but the simple fact is, a game pad, in comparison to a KB+M, is a very limiting controller on what it can do, which in turn limits interface options and functionality. Sure you can walk with one leg, but that doesn't make it the same as walking with two. And sure you can play W2 with a KB+M, but interacting with the console interface is like you going from point A to point B hopping on one leg, when you could easily use both legs.
Post edited June 02, 2011 by SystemShock7
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Chopy: It's same as the first one , just full-screen :D
I'm sorry ?
You're going to say that TW2 interface is the same one as TW1 ?

... Okay...