Koschay: Either make it consistent, or make it go away.
The way it works right now. I fight just fine, roll, block, etc. - then after a roll suddenly HERP DE DERP no Signs, no block, no items until I either get hit or swing the sword once.
Or for a bit of variety Geralt switches out of the battle stance at random, and instead of rolling he starts running, in the middle of a fight. Again, until I get hit.
And there is no rhyme, reason or any kind of cues for that. If this is by design, then I'm wondering if someone at CDPR just decided to fuck with the players just for the hell of it. Because that's what it looks like.
Kindo: You seem to be describing the already-confirmed bug with input commands suddenly becoming blocked and stop working until something 'shakes Geralt lose' of his current state
No, you're getting confused here, there are two issues.
1: A bug, whereby almost all controls lock up until you perform a very specific action to unfreeze it. I actually managed to save game while in this bizarre frozen state, but upon loading that save, no controls work AT ALL except for rotating the camera around Geralt. I created a thread with the attached save-game here, so one of the developers can analyze it:
http://www.gog.com/en/forum/the_witcher_2/bug_report_controls_lagging_locking_up_entirely_save_game_with_evidence_included 2: A balance issue with the animations, as Koschay has identified. It's hugely inconsistent right now. You can link some animations, but not others.Swing-Sign is a valid combo. Swing-Block works too. Swing-Block-Roll-Swing? All good. Roll-sign? Doesn't happen. The entire rolling animation has to complete, right up to Geralt assuming a fully neutral pose before you can cast a sign (at least a full second pause, long enough to die horribly), wheras you'd be able to instantly switch from the roll into a sword attack or block.
Thrown weapons are even worse in this situation than signs, because they currently cannot be linked into any animation. Even from running, you have to stop, pause, wait, THEN you can throw a knife or bomb.
People have no problem with being able to go straight into a melee attack out of a roll, and then into a sign.., so why should anyone object to being able to do the reverse? Roll-Sign-Sword should be just as acceptable as Roll-Sword-Sign.
The two issues shouldn't be conflated. One is a bug that affects the game so deeply that it's recorded in save games. The other is an issue with combat animations not behaving consistently, allowing some moves while blocking others unless prefaced with certain other moves.