227: I mean that I don't experience any problems on XP. All of the lag I've heard of up to this point (which, to be fair, is only 3 or 4 people) is from people running Windows 7. It's starting to get a bit suspicious.
My version of "input lag" is of a different nature. Instead of Geralt not responding to key presses, I found that between 2 performed actions there are inconsistent pause. Here is my
thread with a few videos.
A few things I find suspect:
a) Compared to the others actions, the pause before running (WASD) takes effect after casting signs / hitting an enemy / blocking / getting blocked / getting hit is noticeably longer (well, at least to me). The thing is, this only happens if you are standing still previously, but if you were running while doing the first action, such longer delay is not present.
- This is esp. obvious to me when I reach the part of game where I am not allowed to roll. It's not 2-5 seconds, mind you, but it's more than enough time for the enemies to get in a few hits, causing a... chain of reaction.
b) Blocking after getting hit by enemy also exhibits the lengthier delay shown in running.
c) Something about unable to cast sign for a while after rolling
- Felt this deeply with my Sign heavy character, maybe I should record a video for this.
Edit: Aha, after reviewing the video "Get hit" again, I noticed one thing. If you were standing still before, and pressing run (WASD) after performing any action, you get the complete recovery frame (knees bent lower, return to default/neutral posture, 0.5 s pause - ok I'm making this number up). Contrary to this, if you choose to dodge, attack or cast signs after getting hit, your action is executed after "knees bent lower" part instead of getting full deal.
Note: Maybe it's OS problem, I can't say it's not because I'm using Windows 7 after all.