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cjrgreen: I'm not sure what to make of your claim that games should not be designed for widescreen. You mean games should not be designed to take advantage of the current and most popular technology? They should be stuck in the same windowboxed world as 4:3 television, and anything that has an artistic component calling for a wide screen should be pan-and-scanned?

This game was not designed with 4:3 in mind, so the demands to redo the whole artwork of the game to make 4:3 somehow better than pan-and-scan are just silly.
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cloud8521: no its silly to cutt off the designed experience. i never said that you should not design with 16:9 in mind but if you do you must use Hor- as to maintain the full designed feild. its stupid to design in 16:9 and then just cut off things, its accually retarded.

when designing with 16:9 hor- is what should be used when designing with 4:3 Hor+ should be used,
No, I do not want "HOR-" (really "VERT-"), I think it is a hideous mistake to use it in a perspective game, and I think people who really care about the appearance of the game rather than the ability to stuff the entire game into a frame it was never meant for, do not want it either. It gives a thoroughly unpleasant and artificial look to the vertical aspect. Even its proponents admit it is distorted.

Given that you are never going to get a game that is artistically wide screen properly presented on a narrow screen setup, I claim the current presentation is the proper one.
The problem here is that CDPR should have adjusted the camera zoom level on 4:3 aspect. They have essentially left the zoom exactly the same but cut off the sides which makes Geralt take up 3/4 of my screen. Zoom the camera out slightly and this will open up the FOV in all directions and make everything look a lot more balanced.

I also noticed that they simply stretched the menu screens vertically to fit 4:3. This makes everything look elongated. It all just has a really cheap and nasty feel to it.

I totally agree with keeping the cutscenes 16:9. But once again if the camera was zoomed out here it would look better as well.
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cloud8521: no its silly to cutt off the designed experience. i never said that you should not design with 16:9 in mind but if you do you must use Hor- as to maintain the full designed feild. its stupid to design in 16:9 and then just cut off things, its accually retarded.

when designing with 16:9 hor- is what should be used when designing with 4:3 Hor+ should be used,
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cjrgreen: No, I do not want "HOR-" (really "VERT-"), I think it is a hideous mistake to use it in a perspective game, and I think people who really care about the appearance of the game rather than the ability to stuff the entire game into a frame it was never meant for, do not want it either. It gives a thoroughly unpleasant and artificial look to the vertical aspect. Even its proponents admit it is distorted.

Given that you are never going to get a game that is artistically wide screen properly presented on a narrow screen setup, I claim the current presentation is the proper one.
well to be plain, fuck what you want, there is no need to have anything become distorted

also it would be Vert + not Vert-. since you would be adding to the vertical. obviously you dont know much about what you say
Post edited July 22, 2011 by cloud8521
I have a 16:10 monitor but I went back to a 16:9 resolution which I got used to, prefer the black bars with a bit more of lateral field of view.
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cjrgreen: No, I do not want "HOR-" (really "VERT-"), I think it is a hideous mistake to use it in a perspective game, and I think people who really care about the appearance of the game rather than the ability to stuff the entire game into a frame it was never meant for, do not want it either. It gives a thoroughly unpleasant and artificial look to the vertical aspect. Even its proponents admit it is distorted.

Given that you are never going to get a game that is artistically wide screen properly presented on a narrow screen setup, I claim the current presentation is the proper one.
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cloud8521: well to be plain, fuck what you want, there is no need to have anything become distorted

also it would be Vert + not Vert-. since you would be adding to the vertical. obviously you dont know much about what you say
Narrow -> Wide by reducing vertical is VERT-
Wide->Narrow by increasing vertical is VERT+
Conventional usage is to use VERT- for both.
In either case, it is an objectionable effect that is also referred to as "fake widescreen". Any company that refuses to implement it gets extra cred in my book.
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cloud8521: well to be plain, fuck what you want, there is no need to have anything become distorted

also it would be Vert + not Vert-. since you would be adding to the vertical. obviously you dont know much about what you say
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cjrgreen: Narrow -> Wide by reducing vertical is VERT-
Wide->Narrow by increasing vertical is VERT+
Conventional usage is to use VERT- for both.
In either case, it is an objectionable effect that is also referred to as "fake widescreen". Any company that refuses to implement it gets extra cred in my book.
Hor- = Vert+ which you stated wrongfully as Hor-= Vert-

because with HOR- you can go from "wide"> Full



now heres the thing, you look at this without looking at the ... full picture

widescreen does not exist. narrow does not exist its all marketing and you fell for it.


essentially you get a picture.

16:9 is just 4:3 with a cut off top and bottom and 4:3 can jsut be 16:9 with cut off sides. but you are such a fool that you seriously think that wide screen is better. its cheap to produce. if you cant see that then.. well good for you, go have a circle jerk at windscreen gaming but leave your ignorance at the door. they used .... vert - here they only took off the field of view designed to be seen. I fail to see at all how making the game vert+ (as in when being translated to a 4:3 you add to the top and bottom) will make it worse for 16:9 they would be getting the same FOV before the patch. but then again they will whine about not getting the better deal for their cheaper monitors. but it makes the most dense because its bad design to take away from your intended view. if you cant understand any of this then i do lose all hope in your ability to comprehend. screw your "true Widesreen" as there is no real widescreen.
Major disappointment!!! playing on 1.2 with a 24" 16:10 monitor using the flawless patch I

simply gained Vertical FOV now with 1.3 I am zoomed in and loose hor and Ver FOV :(

see attached link for example

http://img221.imageshack.us/img221/2149/541213fixvs.jpg

Has anyone found a work around? or do we have to wait for flawless to work his magic.

Wish the delevopers could have done it this way.

might have upset a few 16:9 users I guess, they would feel they were missing out on vert FOV

cant please everyone.
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3DMaster: What of those who didn't complain, liked the 16:9, but now can't because their monitor width doesn't give 16:9 resolution option in the options? I changed the user.ini manually but I have yet to test if it works.
That surprises me, you should still be able to pick a 16:9 resolution. I've got a 16:9 monitor but I can now pick 4:3 and 16:10 resolutions on the options menu. yayodeanno posted below suggesting that a 16:9 setting on a 16:10 monitor is still possible and will look like it did before the patch. What's your monitor's native resolution? If you've got a 1920x1200 you should be able to pick 1920x1080 for your game resolution and you will get the same behavior the game had before that patch.
I finally gave it a try and want to say that it looks as I hoped it will. I'd like widescreen cutscenes, but it is by no means a deal breaker.
On 17' monitor Geralt have been way too small, and when the camera zoomed out, during combat, he was geting ridiculously small. And seriously, who during the gameplay, is looking at the edges of the screen.
Just to let devs know that not everyone whines about that... ;-)
Post edited July 22, 2011 by Pomor
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cloud8521: (nothing)
I suppose you have no idea why movies have been made in widescreen for more than 80 years.

There is a huge difference between widescreen (meaning aspect ratios greater than, say, 4:3 or 3:2) and narrow screen presentation. This extends not just to film but also to games. It has everything to do with how the artists who create the game lay out content, background, and perspective.

I do not intend to dispute the matter further with you, since you are unwilling to do so decently or in order.
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cjrgreen: I do not intend to dispute the matter further with you, since you are unwilling to do so decently or in order.
I wanted to speak up in one of the few, if not only, place where devs seem to listen, least the next patch zooms out the screen for everyone, without an option for 4:3 aspect to stay as it is now.
If I come out offensive or something, I do apologise, it was due to my limited grasp of English. I don't really feel this language, I was trying to sound half jokingly, I guess I failed miserably.
Movies and games are completly different things. Have you tried to play this game in widescreen on 17'' monitor?
Post edited July 22, 2011 by Pomor
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3DMaster: What of those who didn't complain, liked the 16:9, but now can't because their monitor width doesn't give 16:9 resolution option in the options? I changed the user.ini manually but I have yet to test if it works.
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Waltorious: That surprises me, you should still be able to pick a 16:9 resolution. I've got a 16:9 monitor but I can now pick 4:3 and 16:10 resolutions on the options menu. yayodeanno posted below suggesting that a 16:9 setting on a 16:10 monitor is still possible and will look like it did before the patch. What's your monitor's native resolution? If you've got a 1920x1200 you should be able to pick 1920x1080 for your game resolution and you will get the same behavior the game had before that patch.
Sure it's possible, my display is 21' and it's native resolution is 1680×1050, before the 1.3 patch I was using the 16:9 1600×900 resolution which is still available (and working flawlessly) in the Configuration tool. Depending on the native resolution of your monitor you just have to find the closest 16:9 resolution (Waltorious explained it for a 24' display). Beware, the Config tool also states Mac/Apple resolutions which won't look particularly good (you still get a cropped image AND black bars)
Post edited July 22, 2011 by yayodeanno
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cloud8521: (nothing)
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cjrgreen: I suppose you have no idea why movies have been made in widescreen for more than 80 years.

There is a huge difference between widescreen (meaning aspect ratios greater than, say, 4:3 or 3:2) and narrow screen presentation. This extends not just to film but also to games. It has everything to do with how the artists who create the game lay out content, background, and perspective.

I do not intend to dispute the matter further with you, since you are unwilling to do so decently or in order.
yet again the same can be said the other way, the screen can be further enlarged by adding to the top and bottom ultimately the argument you made is null and end up going nowhere.
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cjrgreen: I do not intend to dispute the matter further with you, since you are unwilling to do so decently or in order.
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Pomor: I wanted to speak up in one of the few, if not only, place where devs seem to listen, least the next patch zooms out the screen for everyone, without an option for 4:3 aspect to stay as it is now.
If I come out offensive or something, I do apologise, it was due to my limited grasp of English. I don't really feel this language, I was trying to sound half jokingly, I guess I failed miserably.
Movies and games are completly different things. Have you tried to play this game in widescreen on 17'' monitor?
Just to clear things up (and make you feel better ;) ): cjrgreen was referring to cloud8521, not to your post - you probably missed that little quote at the beginning of his post. :-)
I'd also like to add my voice to those who didn't have a problem with the way the game was displayed prior to 1.3 on a 4:3 screen. I was perfectly happy playing it in movie-style letterboxing.

Now, in (forced) 4:3, it's lost something - and not just because static images, like the background image on the Inventory screen, are stretched awkwardly to fit. It doesn't feel the same. I don't understand why there's no option to have it displayed 'properly' (ie, as it was released originally) on a 4:3 monitor.