Posted July 21, 2011
cjrgreen: I'm not sure what to make of your claim that games should not be designed for widescreen. You mean games should not be designed to take advantage of the current and most popular technology? They should be stuck in the same windowboxed world as 4:3 television, and anything that has an artistic component calling for a wide screen should be pan-and-scanned?
This game was not designed with 4:3 in mind, so the demands to redo the whole artwork of the game to make 4:3 somehow better than pan-and-scan are just silly.
cloud8521: no its silly to cutt off the designed experience. i never said that you should not design with 16:9 in mind but if you do you must use Hor- as to maintain the full designed feild. its stupid to design in 16:9 and then just cut off things, its accually retarded. This game was not designed with 4:3 in mind, so the demands to redo the whole artwork of the game to make 4:3 somehow better than pan-and-scan are just silly.
when designing with 16:9 hor- is what should be used when designing with 4:3 Hor+ should be used,
Given that you are never going to get a game that is artistically wide screen properly presented on a narrow screen setup, I claim the current presentation is the proper one.