Posted May 19, 2011
How did you enable triple buffering for d3d? Because the setting in the driver unfortunately just works for opengl as far as I know.
Is this true? Will it lower the performance just when the fps are displayed, or even when it's just running in the background without any onscreen functions enabled?
Is this true? Will it lower the performance just when the fps are displayed, or even when it's just running in the background without any onscreen functions enabled?
Post edited May 19, 2011 by GODzillaGSPB