Posted May 21, 2011
Well, I just finished the game and am very overwhelmed. I'll try to write short comment, and it will contain spoilers.
First, I would like to write that I played "the same" Geralt as in the first game - one that is cold under pressure and dedicated to his work, protective of his friends, and trying to get his memories and persona back, but who also likes to relax and have fun. That means that I was dedicated to removing curses, hunting monsters, looking after friends, having fun with girls and playing dice, and so on... That also means that I always tried to remain a witcher and not a killer or your usual noble knight from books or games, which means I killed people only to protect someone, or if attacked first.
That said - I have no idea how someone can said the ending is not written well.
I mean, you get to see how deep the world of Witcher really is, how many unknown mysteries there are (conjunction of spheres and elves from another world, the operator). You get epic fight (that's one dangerous dragon!) and you get to hear about Yennifer, remember more about yourself and your past...
In my ending, Temeria is to be divided, Roche took the girl to look after her until such a time comes for her to regain what is rightfully hers, and Letho and Geralt had a nice little chat about past times. And it's great and well written ending for a great game. The only way someone can say it is not, is if they did not see 90% of the game, or are robots with no emotive connection to any of the characters at all.
FFS, just the operator alone, and what he represents for the deep and intricate narrative of the game, should be enough to make us bow to CDPR and ask for more well written games. I've seen how's that same option implemented in some other AAA games, and it's not even close to this level of details.
First, I would like to write that I played "the same" Geralt as in the first game - one that is cold under pressure and dedicated to his work, protective of his friends, and trying to get his memories and persona back, but who also likes to relax and have fun. That means that I was dedicated to removing curses, hunting monsters, looking after friends, having fun with girls and playing dice, and so on... That also means that I always tried to remain a witcher and not a killer or your usual noble knight from books or games, which means I killed people only to protect someone, or if attacked first.
That said - I have no idea how someone can said the ending is not written well.
I mean, you get to see how deep the world of Witcher really is, how many unknown mysteries there are (conjunction of spheres and elves from another world, the operator). You get epic fight (that's one dangerous dragon!) and you get to hear about Yennifer, remember more about yourself and your past...
In my ending, Temeria is to be divided, Roche took the girl to look after her until such a time comes for her to regain what is rightfully hers, and Letho and Geralt had a nice little chat about past times. And it's great and well written ending for a great game. The only way someone can say it is not, is if they did not see 90% of the game, or are robots with no emotive connection to any of the characters at all.
FFS, just the operator alone, and what he represents for the deep and intricate narrative of the game, should be enough to make us bow to CDPR and ask for more well written games. I've seen how's that same option implemented in some other AAA games, and it's not even close to this level of details.