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high rated
I understand that player-written reviews are often never read. I myself only glance at them, most of the time. But I found myself voicing both praises and concerns across many posts on many forums. On the off-chance that a dev might read it, I wanted to articulate my thoughts in a single, comprehensive review. It's like voting: your vote is unlikely to change anything in the grand scheme of things, but you can sleep better knowing your fulfilled your civic duty and due diligence. So this me, fulfilling my gamer's civic duty. :)


The Witcher 2 provides immersive RPG gameplay, an authentic and gritty atmosphere as well as some unforgettable moments, but certain questionable design choices make you wonder: “what were they thinking?”

Let me preface this by saying I adored the first Witcher. I first bought it in retail in 2008, then again on Steam (this time the Enhanced Edition) in 2009, and again, recently on GOG.com, CDProjekt’s sister company. Why three times? Simply put, I wanted to support an independent studio that catered to their players’ needs in an era where publishers dictate terms to please investors instead. I completed The Witcher four times in its entirety. I was seduced by its engrossing storytelling qualities, the mature feel of the game and its unusual take on combat mechanics and gameplay (such as the role of alchemy). The Witcher was an imperfect game at release, but in my opinion, very near perfection in its EE state. It lacked the polish of certain AAA titles, but because it remained so close to old style RPG roots, any superficial dents could not deter my appreciation of this great game. Suffice to say, I pre-ordered The Witcher 2 in November 2010, and it became one of my most anticipated game release of all time.

After completing the Witcher 2 once on “normal” mode, I must admit my experience has been both enthralling and unforgettable, but questionable design changes compared to the first game, a lack of interface polish and the clear signs of consolitis symptoms have made dents into what could have been a perfect (10/10) game.

***

The Witcher 2’s storyline picks up a month after the shocking finale of the first game. I wish to keep this review spoiler-free (for those who haven’t played either games), so I will simply say the storytelling is as polished as it was in TW1. The influence of prominent and talented writer Andrzej Sapkowski is clearly felt, and is what sets the Witcher series apart from other RPG. Characters are fully fleshed out, each have their interesting backstory, and thanks to improved voice acting, TW2 could not feel more authentic. As Michael Yavish said in his excellent review on Gameradar, the mature elements used in the game do not feel gimmicky or immature simply because they are entrenched in the general atmosphere and level design. The Witcher 2 doesn’t try to look or feel mature by adding senseless gore or nudity, it simply IS. From the visuals to the sharp dialogs, it all comes together to create an authentic mature setting that you can totally believe. It does so unapologetically, without restraint or shame, and I am thankful for it.

Graphically, the game is simply astonishing. Again, it lacks certain features that AAA titles might have (no doubt due to the sub 10M budget), such as proper optimization for SLI or Crossfire configurations and the lack of 16:10 aspect ratio support. There are numerous advanced settings users can tweak to get the best appearance/performance ratio. From antialiasing (specifically MLAA), SSAO, motion blur, depth of fields, bloom (no HDR), shadows and textures quality, light shafts, Ubersampling (a proprietary function of the RED engine, designed in house by CPR, that enhances graphics but at a very steep performance price), vignetting, decals to texture memory size, it’s all there. It looks gorgeous, textures feel organic and from lush forests to burning battlefields, your eyes will be feasting on the sceneries. I rate the graphics with a solid 10/10.

On the audio front, I was once again seduced by the soundtrack. Wonderfully composed, it suits the atmosphere perfectly. I must admit disappointment in a voice actress change for Triss, which now sounds a bit younger and softer, whereas the Triss in the original game sounded somewhat more mature. Generally, and I mean 99% of the time, the voice overs are exceptional, both in English and Polish. TW1 suffered from blend voice overs at times, but a lot more care was put in this installment. Character will scream, cry, laugh or call for help in terror, and you’ll believe it each time. It helps a great deal with immersion, and the quality of the voice and music work ascends CPR to the same playfield as Bioware and Bethesda. It’s too bad their audio engine suffers from several, but minor bugs. If it weren’t for these, this category would also deserve a perfect score. Alas, a 9/10 it is.

The interface feels unpolished, clunky and frankly, a huge step backward compared to TW1. The first game made use of the traditional grid-like inventory system that most RPG players are used to. It was intuitive and everything was easily accounted for at a quick glance. The auto-sorting feature sorted all the items by type automatically, the Enhanced Edition provided a separate alchemy bag for the ingredients, and it overall felt very RPG-like. Rather than criticize the aspects that bug me in an incomprehensible wall of text, I have devised a list of features that I think would merit further elaboration.

1. Lack of storage
TW1 provided storage options. One simply needed to visit an Inn to access it. I do not know of ANY RPG game out there that doesn’t offer some kind of storage in one form or another. The inclusion of a crafting system in TW2 means you will encounter a LOT of material that take a lot of space. The inventory system is now nearly identical to Fallout 3: you are no longer limited by SPACE like in TW1, but by WEIGHT. I don’t care which limiting factor you impose on a player (space or weight), but not offering any storage option is a serious design oversight to me. If Triss is able to conjure up some raw steaks at a party for a princess, there should be a way to bring storage in TW2 in a way that satisfies the immersive quality required for the storytelling.

2. Drinking potions in meditation
This was brought up in my review in more detailed, but simply put, the current mechanic seems to favor plot device over gameplay quality. There is simply no way, other than guessing or dying and reloading, to plan ahead. This is another serious oversight that seems contradictory with Geralt’s abilities. Some fans have hypothesized that the devs wanted to make the game feel more like the introductory cinematic of the first game, when we see Geralt preparing for the Striga encounter. In this context, Geralt knew which foe he would be facing in advance, so it made sense to picture his potion drinking habits as a stratagem rather than an on-the-fly resource. In reality, and practically speaking, it’s a poor implementation.

3. Lack of highlighting key
This is, by far, my biggest gripe. In TW1 and indeed, in almost every RPG I can think of,
I used a highlighting key to make the names of containers or NPC “pop up”. It was useful to take my bearings and make sure I didn’t miss on loot. It was an optional button that wasn’t forced on you for those who preferred a most authentic gaming experience. In TW2, we now have a medallion that can be activated with a Z key. It unleashes a wave of orange light at a very limited range, and serves to “highlight” loot containers/bodies by applying a distinct red glow to them. Unfortunately, the glow is insufficient in swampy areas, and it doesn’t highly NPC names. Furthermore, the medallion is on a timer, which is even more annoying.

A better system would have been to keep the medallion system to highlight loot, but remove the timer and STILL make a highlight button available to identity buildings and NPC. That way, players who wish to stick to more limited highlighting abilities to favor immersion can only use the medallion, and the rest of us could make use of an alternate button that would identify buildings and NPC as in the first game.

The situation as it is leaves the game lacking. The mini-map is unbelievably uninformative and unhelpful, and this lack of feature of greatly missed.

4. Inability to see ingredient types at a quick glance
In TW2, you need to select each ingredient in your list one by one to see their type, whereas in the first game, a color system was used. A colored dot appeared in the bottom right corner of the ingredient's icon, which made it easy to glance at the inventory and see what was worth harvesting and what you had plenty of already. This, I believe, is a symptom of consolitis. I am NOT advocating the game is a console port, but it's clear they wanted to keep the menus console-friendly for potential future expansion in the console scene.

5. Inability to see what diagrams we already have
TW1 provided a clear method to know which book or formula you already possessed. "You've already read this" would appear in the prompt that popped-up when you moused over an item in your inventory. There is no such system in TW2, which forces you to go through your list one by one. It is a huge waste of time, and becomes frustrating very quickly.
Post edited May 20, 2011 by TigerLord
6. The inventory in general
It is very, very clunky. You cannot sort your items in any fashion and the interface is not streamlined at all. This is another clue that brings me to believe that the world “console” dictated certain design decisions. I believe CPR 100% when they claimed PC would always be their priority, but the deviation from the more RPG-like inventory of the first game suggests CPR had a console version in mind when they did this. A sorting feature is URGENTLY needed to alleviate the bloated feel of the interface design.

7. Complete absence of control remapping
Not sure what else to say except "what were they thinking?"

None of these problems are game breaking, but they seriously make a dent in the overall quality and polish of the game. I can live with the combat just fine, I even find it interesting and revivifying. But these seven issues could have EASILY been avoided with Q&A and thorough playtesting. I feel they all represent a step backward, and I cannot imagine how any gamers out there, especially TW1 fans, would feel they are an improvement as far as gameplay mechanics are concerned.

Overall, The Witcher 2 is a great and satisfying game. Unfortunately, there are too many controversial mechanics to make it a contender for GOTY in its current state. But just like TW1, which was far from perfect at release, one can hope for an Enhanced Edition, or at the very least, fan-made modifications that might rectify these. Though I cannot give The Witcher 2 the perfect score the fanboy in me so deeply wanted the game to have, there is no doubt TW2 is an engrossing RPG that any fans of the genre will enjoy in spite of its minor imperfections.

8.5/10
very well-said. I agree completely with the issues highlighted.

and thanks for that medallion info. never realized it can be used to highlight loot..
Well written and all points are sooooo very true

& sad for PC users.

Perhaps an update/patch in the future as we had in TW1 through the years of playing and coming to cherish that innovative first Witcher game.

Hope springs eternal.....

Just Me,
Hakiem / Tim
While I agree on most of your points, #7 isn't true though I'll admit its somewhat difficult to find. For some reason keybinds are hidden in the launcher in the "Video and Language" menu. At the bottom there's an "Input Settings" button which allows you to change the controls.
Post edited May 19, 2011 by slophlong
i accept your point of view :D
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slophlong: While I agree on most of your points, #7 isn't true though I'll admit its somewhat difficult to find. For some reason keybinds are hidden in the launcher in the "Video and Language" menu. At the bottom there's an "Input Settings" button which allows you to change the controls.
True, I will edit later. But modifying .ini files isn't really my vision of control mapping!
Welp I havent finished Game but I have some strong feeling on this game already!

Let me preface by saying, I didnt know about The Witcher till 2 years ago (was offered up on sale on Steam). So I only experienced the Enhanced Version but I quickly fell in love with the characters, the setting, the adult feel of the game.

So much I went and hunted down the novels the Witcher was based on.

The Witcher is tied with Dragon Age:Origins as my #2 Game of all time, only beat out by the original Mass Effect game.

So to say I had high expectations and hopes for this sequel would be to understate it.

What I found is a mixed bag of goods!

Now let me say, I enjoy the audio/soundtrack of TW2 and thats all that matters, I dont get into all the techniqual stuff others do with crossfire and blah blah blah. Im a much simplier gamer. Also typically much easier to please because of that.

Visually this game is astonding!
Story Wise, at the start I was really feeling it but chapter 2 now seems to be losing some of its luster and polish and is not capturing me the way TW1 did.
Still the story is deep with some well rounded characters.
The non linear style of game is amazing and I can see replaying it to see all the avenues like I did ME1 and DA:O.

But then there is the combat and thats where this game falls apart sadly.

At first I thought it was to twitch based, and it is, but upon further reflection is pretty clear this game was made with consoles in mind and its combat and encounters are designed for controller style play. FAR FAR FAR less tactical and more reaction plus hard and fast patern style play.

Im not a fan of the combat and boss encounters!

Sadly, while Ill play this game at least 6-7 tmes and hopefully 16 for every storyline. Because of console style combat my rating is far less then what it truely should be!

6/10

Let me be clear on something, I EXPECT MORE from PC titles. I understand consoles are limited in disk space and machine size and all that so a console encounter needs to be (for lack of better word) Dumbed down and be made to test reflexs and dexterity!

Had this title been a console title, Id be giving it a 9.5/10 score.

But this is not a console title and I do expect more thought, substance, tactics to be in the combat and boss encounters of a PC title.

And this game sadly just doesnt deliver on those fronts.

CDProjekt is at a crossroads, are they a PC developer or a console developer?
I have stopped buying Bioware single player games because they are now just action games with a linear backstory, all the complexity and immerssion of their previous titles are gone now in their last couple releases.

CDProjekt seems to be straddleing that fence themselves.
The content is clearly 18+ focused but the gameplay is focused at a much younger style of gamer.

It will be interesting to see what direction CDProjekt goes in the future, do they keep the adult content and beef up the gameplay or do they do what Bioware did and censor and diminish their content so it can be successfully targetted to teens and yound 20 something players (and occassional older one).

Ball is totally in their court but I dont think they can continue to supply this mature graphics and language while targetting teenager gameplay styles.

Thats my early reveiw!

Visually A+
Story A+
Immersion B (still good but not at TW1 levels)
RPG elements A (missing the + as no bank/vault/storage)
Gameplay and combat C-
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slophlong: While I agree on most of your points, #7 isn't true though I'll admit its somewhat difficult to find. For some reason keybinds are hidden in the launcher in the "Video and Language" menu. At the bottom there's an "Input Settings" button which allows you to change the controls.
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TigerLord: True, I will edit later. But modifying .ini files isn't really my vision of control mapping!
They're going to add it in the upcoming patch. Can't find the link right now, but it's one of the features they confirmed will be in there.
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Coelocanth: They're going to add it in the upcoming patch. Can't find the link right now, but it's one of the features they confirmed will be in there.
Great news! That's something I can strike off the list, but it was the least problematic issue for me.
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TigerLord: Great news! That's something I can strike off the list, but it was the least problematic issue for me.
I wouldn't strike it off the list yet. Your review is of the game as you're playing it now, and I feel all your points are valid criticisms. So wait until you see it patched before modifying your review.
I absolutely adore the game, but I agree with the points raised by the OP.

The inventory is a complete mess, there's no way of comparing equipped gear with gear on sale when bartering with a merchant so Geralt has taken to visiting merchants in his underwear which is not a pretty sight, and it breaks my heart to be selling all these crafting supplies because I haven't yet found (or can't yet afford to buy) all the recipes to use them - storage is a must.
Post edited May 20, 2011 by Epona222
The inventory screamed console the first time I even saw it, but the fanboy in me refused to admit it. Sadly, further exploration later, and after reading this post (http://www.gog.com/en/forum/the_witcher_2/when_is_the_pc_version_coming/page1), it's kind of painfully obvious.
Post edited May 20, 2011 by TigerLord
I thank you TigerLord for your thoughtful and thorough review. I have actually been in tears playing the last few days, because I too, had high hopes and had waited for this release. I was thinking the game merits an 8.6 overall and that crushes my heart for CDP people. I am fully aware they have been working like no- one- can- know to make this game a reality, only to have this release be less than I could hope. I wanted to Love this game as much as I love the other, I really did.

You have correctly and diplomatically stated everything about the game that bothers me, save one or two things-- namely, the inability to read the names of the saves in the gamesaves folder, and the constant movie sections. I cannot say I am playing this game because so much of it is a mini movie after my dialogue choice. Don't misunderstand me here- I think the work is 100% beautiful. I just must be the nut who wants to play the game. At this point, I am actually missing the drowners and the terrible plants in the swamps.
It seems that perhaps I was too hopeful for the content and the design decisions of TW2.

addendum: I would also add the missing point and click option for movement and targeting. I understand why this is gone but I do still miss it.
I cannot use a controller. I think at my age, there is little possibility of me ever learning the way these work. I have never been and never will be any kind of twitch player. For me the other system was part of what made me able to complete TWEE as many times as I have, and that was many.
Post edited May 20, 2011 by cooper
You're welcome cooper!