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high rated
Unlocks the magic, alchemy, and swordsmanship development paths right from the start.

EDIT: Uploaded to the Nexus here: http://witchernexus.com/downloads/file.php?id=133

I consider this a cheat mod and it could possibly tilt the balance the game too far one
way or the other. I wouldn't necessarily recommend it for a first time play-through,
but it's something so you have some variety and possible extra replay value.

MediaFire link in the mirrors tab section.
Post edited July 27, 2011 by antihero_
Heh, very nice, even though I finally found the perfect witcher tier build.
+rep

I'll just make a tiny mod request, though : to start with 1 "free" skill point at level 1, if it's even possible to do.
Post edited May 28, 2011 by anticitizen101
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antihero_: Unlocks the magic, alchemy, and swordsmanship development paths right from the start.

I consider this a cheat mod and it could possibly tilt the balance the game too far one
way or the other. I wouldn't necessarily recommend it for a first time play-through,
but it's something so you have some variety and possible extra replay value.

Download link: http://www.mediafire.com/?vn4fen8mkb1y1r9 (v1.0)

When you uninstall, the development paths will be locked again if they're
supposed to still be locked had you not used this mod. However, any abilities
you've invested talent points in should remain learned even if they're now
in a relocked branch (all sales final).
You're doing a bang-up job with these mods. I may not use 'em, but I appreciate the effort all the same.
would be using it on my 3rd insane play through.
avatar
antihero_: Unlocks the magic, alchemy, and swordsmanship development paths right from the start.

I consider this a cheat mod and it could possibly tilt the balance the game too far one
way or the other. I wouldn't necessarily recommend it for a first time play-through,
but it's something so you have some variety and possible extra replay value.

Download link: http://www.mediafire.com/?vn4fen8mkb1y1r9 (v1.0)

If you uninstall it, the development paths will be locked again if they're
supposed to still be locked had you not used this mod. However, any abilities
you've invested talent points in should remain learned even if they're now
in a relocked branch (all sales final).
patch 1.2 broke the mod.
avatar
antihero_: Unlocks the magic, alchemy, and swordsmanship development paths right from the start.

I consider this a cheat mod and it could possibly tilt the balance the game too far one
way or the other. I wouldn't necessarily recommend it for a first time play-through,
but it's something so you have some variety and possible extra replay value.

Download link: http://www.mediafire.com/?vn4fen8mkb1y1r9 (v1.0)

If you uninstall it, the development paths will be locked again if they're
supposed to still be locked had you not used this mod. However, any abilities
you've invested talent points in should remain learned even if they're now
in a relocked branch (all sales final).
avatar
boozee: patch 1.2 broke the mod.
Thanks, I'll have to take a look at it. If they didn't purposely (or inadvertantly) block it off, then it should be a quick fix.

I'm just finishing up on un-fubaring that panel mod I made, then I'll take a look at that.
Post edited June 07, 2011 by antihero_
avatar
antihero_: Unlocks the magic, alchemy, and swordsmanship development paths right from the start.

I consider this a cheat mod and it could possibly tilt the balance the game too far one
way or the other. I wouldn't necessarily recommend it for a first time play-through,
but it's something so you have some variety and possible extra replay value.

Download link: http://www.mediafire.com/?vn4fen8mkb1y1r9 (v1.0)

If you uninstall it, the development paths will be locked again if they're
supposed to still be locked had you not used this mod. However, any abilities
you've invested talent points in should remain learned even if they're now
in a relocked branch (all sales final).
avatar
boozee: patch 1.2 broke the mod.
Anything in specific? I just tried it on one of my earlier saves and it still seems to work and retain talents when reloading.

You're entering meditation when you level up?
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boozee: patch 1.2 broke the mod.
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antihero_: Anything in specific? I just tried it on one of my earlier saves and it still seems to work and retain talents when reloading.

You're entering meditation when you level up?
I started over when patch 1.2 came out. it was on hard. and yea I meditated. only way too level up in hard mode. without putting 6 points in the first tree, the other 3 trees were locked, same as vanilla. but if it is only isolated to me, then it could be a problem on my end, not the mod. it really didn't work, honest.
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antihero_: Download link: http://www.mediafire.com/?vn4fen8mkb1y1r9 (v1.0)
Mediafire fail. Upload your stuff to nexus, you will get far more play...
http://www.witchernexus.com/index.php
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antihero_: Anything in specific? I just tried it on one of my earlier saves and it still seems to work and retain talents when reloading.

You're entering meditation when you level up?
avatar
boozee: I started over when patch 1.2 came out. it was on hard. and yea I meditated. only way too level up in hard mode. without putting 6 points in the first tree, the other 3 trees were locked, same as vanilla. but if it is only isolated to me, then it could be a problem on my end, not the mod. it really didn't work, honest.
Hm. So you're saying the branches don't even get unlocked - I originally thought it might be that the game engine wasn't letting you learn talents you weren't supposed to yet (like it enforces that on the number of available talent points.)

My change should unlock the branches no matter what (let you select and go to them - the game engine would ultimately decide whether you can successfully learn talents or not), and the character sheet didn't change between patches. So all I can think of at the moment is maybe the mod got reinstalled in the wrong folder, the file is corrupt (did you try a new copy?), or there's some other mod overriding it, but I sort of doubt that last one since I do it simply through the UI.

Anyway, I'll try from a fresh game soon and see how it goes. Currently I'm playing on hard difficulty and it seemed to still work for me with my older saves, so at least it's not because of the meditation requirement...

Then again, just to speculate, maybe there's something I overlooked in the mod when you're originally just starting out in the game. I'll really just have to see what's going on there.
Post edited June 08, 2011 by antihero_
It wouldn't have affected you until now, but if you use my 1.2 panel tweaks mod, you'll need to rename this mod so it comes first. E.g., rename it from MOD_UnlockAllDevelopmentPaths.dzip to something like MOD_AAAUnlockAllDevelopments.dzip.