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So there's game files and books for Bruxa and Dao D'jinn but did anyone fight any? I didn't see any on Roche's path. Also, was there a way to access the deeper areas of the tower in chapter 2 where the square coiners where hiding out?
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vindik8or: So there's game files and books for Bruxa and Dao D'jinn but did anyone fight any? I didn't see any on Roche's path. Also, was there a way to access the deeper areas of the tower in chapter 2 where the square coiners where hiding out?
there are terrible voices but i've seen no monsters in the tower. i had no key to open some doors though.
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vindik8or: So there's game files and books for Bruxa and Dao D'jinn but did anyone fight any? I didn't see any on Roche's path. Also, was there a way to access the deeper areas of the tower in chapter 2 where the square coiners where hiding out?
I was thinking exactly the same yesterday , somehow i believe chapter 3 was rushed :(
haven't accessed the dungeon(please reveal how if anyone knows), but you do encounter a bruxa in the little sisters quest.
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soldiergeralt: haven't accessed the dungeon(please reveal how if anyone knows), but you do encounter a bruxa in the little sisters quest.
Isn't that a ghost? o.O
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vindik8or: So there's game files and books for Bruxa and Dao D'jinn but did anyone fight any? I didn't see any on Roche's path. Also, was there a way to access the deeper areas of the tower in chapter 2 where the square coiners where hiding out?
You either find the drunk that those 3 guys are yelling for in henselt's camp or you help the veteran's son defeat the guy in the tournament. If you ask the right questions they give you a coin and instructions on getting into the lower level of the tower., where the plotters are.

I didn't find any bruxa or Dao D'jinn either. The creatures in the Little Sisters were supposedly Nightwraiths.
there are no brujas so far, maybe the descriptions for the future DLC and expension packs.
I hope they didn't cut stuff from Act 3 to give later. But the DLC will be free so that's good.
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vindik8or: So there's game files and books for Bruxa and Dao D'jinn but did anyone fight any? I didn't see any on Roche's path. Also, was there a way to access the deeper areas of the tower in chapter 2 where the square coiners where hiding out?
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Laterali: You either find the drunk that those 3 guys are yelling for in henselt's camp or you help the veteran's son defeat the guy in the tournament. If you ask the right questions they give you a coin and instructions on getting into the lower level of the tower., where the plotters are.

I didn't find any bruxa or Dao D'jinn either. The creatures in the Little Sisters were supposedly Nightwraiths.
Soldiergeralt is right there is a bruxa in the quest of the little sisters, the ones with a face are the bruxas the ones with a hood are the Nighwraiths, go check the journal image.
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vindik8or: So there's game files and books for Bruxa and Dao D'jinn but did anyone fight any? I didn't see any on Roche's path. Also, was there a way to access the deeper areas of the tower in chapter 2 where the square coiners where hiding out?
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Laterali: You either find the drunk that those 3 guys are yelling for in henselt's camp or you help the veteran's son defeat the guy in the tournament. If you ask the right questions they give you a coin and instructions on getting into the lower level of the tower., where the plotters are.
Uhh, no duh. I'm talking about the door that says 'key required'
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Laterali: You either find the drunk that those 3 guys are yelling for in henselt's camp or you help the veteran's son defeat the guy in the tournament. If you ask the right questions they give you a coin and instructions on getting into the lower level of the tower., where the plotters are.
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vindik8or: Uhh, no duh. I'm talking about the door that says 'key required'
My assumption is that the game, like virtually any rpg, has content that simply never made it to the final version. Hence a few locked doors that don't ever seem to unlock throughout the game. Since there are also doors that you simply can't even interact with, one assumes that any locked door was originally placed for a purpose.

I certainly could have missed something, and the sounds down there sure seem to indicate there is more going on, but I never found a way to open that particular door either.
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Laterali: You either find the drunk that those 3 guys are yelling for in henselt's camp or you help the veteran's son defeat the guy in the tournament. If you ask the right questions they give you a coin and instructions on getting into the lower level of the tower., where the plotters are.
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vindik8or: Uhh, no duh. I'm talking about the door that says 'key required'
Well the other door down there is for if you chose Iorveth's path.
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Leteia: Soldiergeralt is right there is a bruxa in the quest of the little sisters, the ones with a face are the bruxas the ones with a hood are the Nighwraiths, go check the journal image.
Gameguide calls em Nightwraiths.
Post edited May 23, 2011 by Laterali
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Laterali: Well the other door down there is for if you chose Iorveth's path.
Wow. Total brainfart. I completely didn't put two and two together concerning Iorveth's path. :/

Ok, there are still a few locked doors in Act 1 I've yet to figure out how to unlock. The trapdoor in the cave that probably leads into Loredo's base (cave where you find the two dead guards filled with hippy elf arrows), and the door on the second floor of the building as you enter Flotsam that has a merchant icon within.
Post edited May 23, 2011 by revial
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Laterali: Well the other door down there is for if you chose Iorveth's path.
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revial: Wow. Total brainfart. I completely didn't put two and two together concerning Iorveth's path. :/

Ok, there are still a few locked doors in Act 1 I've yet to figure out how to unlock. The trapdoor in the cave that probably leads into Loredo's base (cave where you find the two dead guards filled with hippy elf arrows), and the door on the second floor of the building as you enter Flotsam that has a merchant icon within.
I'm guessing here, because I never completed it. but I figured that might be where Malena is hiding if you spare her. Anyone know for sure?
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revial: Wow. Total brainfart. I completely didn't put two and two together concerning Iorveth's path. :/

Ok, there are still a few locked doors in Act 1 I've yet to figure out how to unlock. The trapdoor in the cave that probably leads into Loredo's base (cave where you find the two dead guards filled with hippy elf arrows), and the door on the second floor of the building as you enter Flotsam that has a merchant icon within.
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Laterali: I'm guessing here, because I never completed it. but I figured that might be where Malena is hiding if you spare her. Anyone know for sure?
No, though it was the first place I looked. She's hiding at the insane hospital.