Posted May 31, 2011
Currently we've got this -
*You "steal" most crafting mats from randomly strewn about containers of various sorts in people's houses or in trade areas and such
*Crafters and merchants selling extremely limited supplies of materials, making the above essentially a necessity if you want to craft
*Small carcasses for monsters and coin pouches for human(oid)s appear after dead bodies quickly fade to be looted
*Completely unnecessary and near valueless junk items are thrown into the mix, for which there is no inventory tab for.
What could change for the better?
*Crafters should have a good supply basic of the basic materials(non-monster) for diagrams they sell - and at a reasonable price
*In the crafting screen you should be able to use their materials, and simply add the cost of such to the total crafting price
*"Stealing" from randomly strewn about containers should either not be a(n essential) part of the game or have potential repercussions
*Junk should not exist as lootable items unless there is a tab for it and it sells for something that makes it worth ever looting
*Bodies should remain a bit longer (2-3 minutes) so that they seem slightly more realistic as you're less likely to see them fade before your eyes as you'd have moved on
*Should be an option to simply loot everything within ~medallion range
*You "steal" most crafting mats from randomly strewn about containers of various sorts in people's houses or in trade areas and such
*Crafters and merchants selling extremely limited supplies of materials, making the above essentially a necessity if you want to craft
*Small carcasses for monsters and coin pouches for human(oid)s appear after dead bodies quickly fade to be looted
*Completely unnecessary and near valueless junk items are thrown into the mix, for which there is no inventory tab for.
What could change for the better?
*Crafters should have a good supply basic of the basic materials(non-monster) for diagrams they sell - and at a reasonable price
*In the crafting screen you should be able to use their materials, and simply add the cost of such to the total crafting price
*"Stealing" from randomly strewn about containers should either not be a(n essential) part of the game or have potential repercussions
*Junk should not exist as lootable items unless there is a tab for it and it sells for something that makes it worth ever looting
*Bodies should remain a bit longer (2-3 minutes) so that they seem slightly more realistic as you're less likely to see them fade before your eyes as you'd have moved on
*Should be an option to simply loot everything within ~medallion range