Posted July 17, 2011
vAddicatedGamer
Eat them up yum!
vAddicatedGamer Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Canada
Akhotnik
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Akhotnik Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From United States
Kibou
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Kibou Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United Kingdom
Posted July 20, 2011
@Akhotnik: I've already included a link to your thread. Unfortunately, I can't just copy-paste everything, since the maximum length of a single post is limited. Maybe I'll later re-organize it to use different posts and links (like vAddicatedGamer suggested earlier).
antihero_
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antihero_ Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From Canada
Posted July 20, 2011
Game patch 1.3 introduces their own bulk alchemy but it has a major bug in it when the same ingredient is used in a recipe multiple times. They don't check element ratios, so the amount controller will sometimes offer to craft twice as many items as you have ingredients for. Look at the thunderbolt potion where you need 2x Quebrith. You'll get an error popup, but that's probably not all since when I modded bulk alchemy myself I determined that it's wasting ingredients when that happens (although I don't know yet if that's been changed either: EDIT - it hasn't and now it's even worse since you'll easily waste all your other ingredients in the formula).
From what I can tell, thunderbolt is the only potion that needs 2x the same element, but still.
From what I can tell, thunderbolt is the only potion that needs 2x the same element, but still.
Post edited July 21, 2011 by antihero_
vAddicatedGamer
Eat them up yum!
vAddicatedGamer Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Canada
Posted July 20, 2011
Probably something minor, but I guess no harm anyway (well, might actually be a good thing) especially if you're aiming for consistency.
Issue: All DLC items reset between each part of prologue.
Procedure: A few things you can do
a) Add some enhancements to your Blue Stripes jacket. When you move to another part, you'll find your Blue Stripes jacket to be un-enhanced.
b) Use a few whetstones. When you move to another part, you'll find that you still have all 10.
c) Take off your magical trousers and discard it. When you move to another part, you'll be wearing the same magical trousers again.
Workaround: Don't think we need this heh.
Status: Still seen in 1.3
Issue: All DLC items reset between each part of prologue.
Procedure: A few things you can do
a) Add some enhancements to your Blue Stripes jacket. When you move to another part, you'll find your Blue Stripes jacket to be un-enhanced.
b) Use a few whetstones. When you move to another part, you'll find that you still have all 10.
c) Take off your magical trousers and discard it. When you move to another part, you'll be wearing the same magical trousers again.
Workaround: Don't think we need this heh.
Status: Still seen in 1.3
Kapten Teo
Kärlekskuben
Kapten Teo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Sweden
Posted July 20, 2011
This applies to all items, though. I think they have done it on purpose, so that you always have the basic traps and bombs restored when you begin a new part of the Prologue. I agree it's a bit annoying with the DLC/import items, though - that's why I removed those files altogether, and added them as optional purchases form the Mysterious Merchant instead. Anyway, doesn't matter... but I think your inventory is supposed to reset, since it's the beginning of the game and all. I wonder if they can script it to be more selective on which items are restored or not, however.
agga11
New User
agga11 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Australia
Posted July 25, 2011
agga11: After installing patch 1.2 i can no longer select any languages using the "Text Language" drop down box in the options menu. Resulting in all the text to display incorrectly and you can't engage in conversations making the game completely unplayable.
No languages in the drop down box o.O!?
http://i47.photobucket.com/albums/f195/jagnello/adv_options1.jpg
vAddicatedGamer: Weird, never seen anyone have this problem before. Can you check if you have "en0.w2strings" under The Witcher 2 -> CookedPC folder? If you don't have it, perhaps you can try it with mine here: http://www.mediafire.com/?1qe2sdye2os318j No languages in the drop down box o.O!?
http://i47.photobucket.com/albums/f195/jagnello/adv_options1.jpg
Licaon_Kter
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Licaon_Kter Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Romania
Posted July 27, 2011
vAddicatedGamer: Issue: All DLC items reset between each part of prologue.
c) Take off your magical trousers and discard it. When you move to another part, you'll be wearing the same magical trousers again.
Workaround: Don't think we need this heh.
Status: Still seen in 1.3
yep, reported it too, and CDP responded that they'll look into it c) Take off your magical trousers and discard it. When you move to another part, you'll be wearing the same magical trousers again.
Workaround: Don't think we need this heh.
Status: Still seen in 1.3
my full report mentioned here too: http://www.gog.com/en/forum/the_witcher_2/the_ultimate_version_1_3_patch_discussion/post128
NeroTulip
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NeroTulip Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2011
From France
Posted July 28, 2011
There seems to be a bug with the Catalysis ability.
Supposedly you would get -30% negative side effects of potions at level 1, and -80% at level 2.
However using the potion that gives you +1 sign intensity and -50% health, at level 1 catalysis I get -45% health and at level 2 -39%. I'm pretty sure that's a bug? I didn't try with other potions yet.
Supposedly you would get -30% negative side effects of potions at level 1, and -80% at level 2.
However using the potion that gives you +1 sign intensity and -50% health, at level 1 catalysis I get -45% health and at level 2 -39%. I'm pretty sure that's a bug? I didn't try with other potions yet.
thelazyreader
New User
thelazyreader Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2011
From India
Posted July 29, 2011
I'm not sure what bug causes it, but even with Patch 1.3 the game always randomly crashes to desktop after a couple of hours of gameplay.
I understand this is some sort of memory bug, and I'm unhappy that CDP still haven't gotten around to fixing it. It happens on both my desktop and my gaming laptop, both with different high-end systems, so I'm guessing this may be more common than it seems.
I understand this is some sort of memory bug, and I'm unhappy that CDP still haven't gotten around to fixing it. It happens on both my desktop and my gaming laptop, both with different high-end systems, so I'm guessing this may be more common than it seems.
rubberducky
New User
rubberducky Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From United Kingdom
Posted July 29, 2011
I'm getting random crashes to the desktop screen. also I've just reached loc muinne and when I try and play dice with someone it crashes, what happens i ask to play against someone and put my bid in then the character does his bid and then it just stays on that screen and I cant get off of it (only by doing Ctrl - alt - delete) but the music is still playing and everything. its stopping me from playing that chapter as I want to complete the dice quest but it crashes every time.
I'm using an ATI 5870 1GB latest drivers 11.7 the game is patched to 1.3. I have the boxed version of the game.
other stuff that happened during act 2 some time the local maps would dissapear, say if you were in a dungeon all it would show you is the main map and the mini map would be totally blank with just the arrow of you moving about.
another which i thought was funny was when talking to certain people in camps by a fire geralt would stand in the fire and be on fire as he talked to them lol.
also have the problem of geralt not moving during combat sometimes and when I want to change sword i have to press the button half a dozen times to change it, I also don't like the wait after combat until you can pick up things up. that slight delay until the battle music stops is aggravating. also there should be an option of what loot you want to pick up especially if there is a whole bunch of it and makes you encumbered.
I'm using an ATI 5870 1GB latest drivers 11.7 the game is patched to 1.3. I have the boxed version of the game.
other stuff that happened during act 2 some time the local maps would dissapear, say if you were in a dungeon all it would show you is the main map and the mini map would be totally blank with just the arrow of you moving about.
another which i thought was funny was when talking to certain people in camps by a fire geralt would stand in the fire and be on fire as he talked to them lol.
also have the problem of geralt not moving during combat sometimes and when I want to change sword i have to press the button half a dozen times to change it, I also don't like the wait after combat until you can pick up things up. that slight delay until the battle music stops is aggravating. also there should be an option of what loot you want to pick up especially if there is a whole bunch of it and makes you encumbered.
predcon
*rude noise*
predcon Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From United States
Posted July 30, 2011
Attempting to launch the Manual from the Launcher results in an error.
Windows 7 x64
Game Version v1.3
Trying to launch the manual from the launcher results in the error: "There has been a problem starting your default pdf reader".
In this case, my default pdf reader is Adobe Reader X (latest stable version; v10.1.0).
Windows 7 x64
Game Version v1.3
Trying to launch the manual from the launcher results in the error: "There has been a problem starting your default pdf reader".
In this case, my default pdf reader is Adobe Reader X (latest stable version; v10.1.0).
Crosh
New User
Crosh Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Finland
Posted July 30, 2011
I do not know if this has been posted before but I just want to report: patching to 1.3 DID NOT fix the bug where the visual effect of the berserker mode wouldn't wear off.
Just as on the launch when I activated the berserker mode, after it wears out the annoying screen blurring and the green lines near the edges of the screen remain until I reload from a last save or load a new map. This is extremely annoying, so I hope it will be fixed in the next patch.
Just as on the launch when I activated the berserker mode, after it wears out the annoying screen blurring and the green lines near the edges of the screen remain until I reload from a last save or load a new map. This is extremely annoying, so I hope it will be fixed in the next patch.
eskiMoe
New User
eskiMoe Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2010
From Finland
Posted July 30, 2011
Looking through the list I didn't notice a mention of a bug I experience in Act on Roche's path.
Spoilers: In the cutscene where the assassin attacks Henselt, there are 2 different Henselts in the scene.
The Henselt model without the crown (and with a bandage on his head) and the one with the crown. The other one is just normally where he should be in the cutscene while the other one just walks back and forth in the tent.
A very odd bug. And I played the game with the patch 1.3 installed.
Spoilers: In the cutscene where the assassin attacks Henselt, there are 2 different Henselts in the scene.
The Henselt model without the crown (and with a bandage on his head) and the one with the crown. The other one is just normally where he should be in the cutscene while the other one just walks back and forth in the tent.
A very odd bug. And I played the game with the patch 1.3 installed.
Post edited July 30, 2011 by eskiMoe
dnna
█▓▒░
dnna Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Serbia
Posted July 30, 2011
eskiMoe's post just reminded me of another model bug I noticed.
At the end of Act 3, Iorveth's path, after you get the dagger and go to the council, Geralt says "Our queen left to powder her nose," implying that Saskia left the meeting. Yet you see her standing around in the next scene. It's a minor bug, but it wouldn't hurt to have it fixed.
(this is with patch 1.3)
At the end of Act 3, Iorveth's path, after you get the dagger and go to the council, Geralt says "Our queen left to powder her nose," implying that Saskia left the meeting. Yet you see her standing around in the next scene. It's a minor bug, but it wouldn't hurt to have it fixed.
(this is with patch 1.3)
Post edited July 30, 2011 by dnna