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First thing I tried as always after game installed, before even changing video settings was input binding, left and right key were assignable but not the up and down. WASD is possible for me but I have to literally turn sideways in the chair.

Glad they are getting this fixed with a patch but dang did they not have one left handed person beta testing this. I'll volunteer if they need a leftie for cryin' out loud.
Guess I'll just wait for the patch, have a few other games I can play right now but have been looking forward to this game for about a year. Bad first impression as other have said, the game itself once i can actually play it hopefully makes up for it.

Little food for thought,
'If the right side of the brain controls the left side of the body and the left side of the brain controls the right side of the body, left-handed people are the only ones in their right mind!'
Post edited May 18, 2011 by Diff_1
Oh and Firek, if you could tell them to make keybindings work in-game as well, would be really appreciated. Having to quit game just to change a key is very counterproductive.
Yes, you can modify INI file and use own keys in game.

Final tutorial:

1. Open Documents\Witcher 2\config (not instalation folder)
2. File DIMapping.ini contains keys that game knows (but not all will work on your keyboard) - use it as source
3. File user.ini contains your binding. You have to replace IK_SomeOriginalKey= with your key
4. You can delete all IK_PAD_* mappings, they are for gamepad
5. You can remap I Inventory key, M Map key...
6. You can verify your binding by opening Options from launcher - but it will break Up/Down arrows mapping. You have to delete added lines:

IK_Down=(GameKey="GI_Down",Value=1)
IK_Up=(GameKey="GI_Up",Value=1)

These keys are valid - you will control movement by cursor keys:

IK_Down=(Gamekey=GI_AxisLeftY,Value=-1.000000)
IK_Up=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Left=(Gamekey=GI_AxisLeftX,Value=-1.000000)
IK_Down=(Gamekey=GI_AxisLeftY,Value=-1.000000)

7. CDPROJECT will fix this issue in few days
Post edited May 18, 2011 by DiGi
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Oritxupolite: no surprise to me ;) . The first presentation of the game worldwide was made with a 360 pad , in Moskow , land of PC gaming, keyboards and mouses ....
It's easier to demo a game using a controller. You can stand up, and the camera movement is slower and smoother, so it's easier for people to watch.
will the new fix by CDPokject allow me to bind to Numpad, being disabled I can't use it any other way?

Does anyone have an Ini edit to make Nupad 8, 4,2,3 replace Up left down right WASD?
Hi after reading this thread i applied the changes to user.ini in my documents witcher folder, after i did i can see correct bindings in the launcher i start the game and up and down arrow keys don't work. So i checked in user.ini and i have:

IK_Down=(GameKey="GI_Down",Value=1)
IK_Down=(Gamekey=GI_AxisLeftY,Value=-1.000000)

so i delete the first one. Then i start the launcher, bindings look fine, but after i start the game arrows don;t work and when i go to user.ini i still se IK_down doubled. How can i pernamently setup up and down arrows?
Post edited May 18, 2011 by megagibon
Hello,

Megagibon: Its really simple though. U have first to remap whatever else keybind u want to have except the up/down/left/right and then replace the ones that suggested in the above in the ini.file. After u done that, dont re-enter configuration panel, as it will overwrite ur custom settings. Just enter the game.

Anyway, we will wait for the patch i guess, a question: Can we have numpad keys instead of the arrow keys? So i will have numpad 8 to be my up button, etc etc

Thnx in advance !
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DiGi: Yes, you can modify INI file and use own keys in game.
.... useful stuff
Final tutorial:
Dude, you the man, seriously! :-)
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lanc3lot: Anyway, we will wait for the patch i guess, a question: Can we have numpad keys instead of the arrow keys? So i will have numpad 8 to be my up button, etc etc
Yes you can.

IK_NumPad8=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_NumPad5=(Gamekey=GI_AxisLeftY,Value=-1.000000)
IK_NumPad4=(Gamekey=GI_AxisLeftX,Value=-1.000000)
IK_NumPad6=(Gamekey=GI_AxisLeftX,Value=1.000000)

Don't forget to delete the previous associations.

A thing to know about user.ini and NumPad keys.

When you start the game user.ini is automatically edited and the keys are listed in alphabetical order regardless of the order previously defined.

When you enter the configuration menu via the launcher the same thing happens and,for some mysterious reason, all the occurences of IK_NumPad are changed to IK_ NUMPAD (note the character casse) which no longer work.

So after you edit the user.ini start the game once (and exit) before doing any change with the configuration tool to prevent this problem.
Post edited May 18, 2011 by VaeSoli
My keymap for left-handed people and Good Old Gamers ...

IK_Up=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Down=(Gamekey=GI_AxisLeftY,Value=-1.000000)
IK_Left=(Gamekey=GI_AxisLeftX,Value=-1.000000)
IK_Right=(Gamekey=GI_AxisLeftX,Value=1.000000)

IK_RControl=(Gamekey=GI_FastMenu,Value=1.000000)
IK_RShift=(Gamekey=GI_WalkSwitch,Value=1.000000)
IK_Enter=(Gamekey=GI_Block,Value=1.000000)
IK_Backspace=(GameKey="GI_Inventory",Value=1)

IK_Insert=(GameKey="GI_Character",Value=1)
IK_Home=(GameKey="GI_Journal",Value=1)
IK_Delete=(GameKey="GI_Cancel",Value=1)
IK_End=(Gamekey=GI_LockTarget,Value=1.000000)
IK_PageDown=(Gamekey=GI_Medallion,Value=1.000000)
IK_PageUp=(Gamekey=GI_Adrenaline,Value=1.000000)

IK_NumPad1=(Gamekey=GI_Steel,Value=1.000000)
IK_NumPad2=(Gamekey=GI_Silver,Value=1.000000)
IK_NumPad3=(Gamekey=GI_Hotkey03,Value=1.000000)
IK_NumPad4=(Gamekey=GI_Hotkey04,Value=1.000000)
IK_NumPad5=(Gamekey=GI_Hotkey05,Value=1.000000)
IK_NumPad6=(Gamekey=GI_Hotkey06,Value=1.000000)
IK_NumPad7=(Gamekey=GI_Hotkey07,Value=1.000000)
IK_NumPad8=(Gamekey=GI_Hotkey08,Value=1.000000)
IK_NumPad9=(Gamekey=GI_Hotkey09,Value=1.000000)
IK_NumPad0=(Gamekey=GI_UseAbility,Value=1.000000)
IK_NumPeriod=(Gamekey=GI_UseItem,Value=1.000000)
IK_NumSlash=(GameKey="GI_Down",Value=1)
IK_NumStar=(GameKey="GI_Up",Value=1)
IK_NumMinus=(GameKey="GI_Nav",Value=1)
IK_NumPlus=(Gamekey=GI_Holster,Value=1.000000)

IK_Pause=(Gamekey=GI_WalkFlag,Value=1.000000)
IK_Space=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Escape=(GameKey="GI_Exit",Value=1)
IK_F=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_F5=(GameKey="GI_F5",Value=1)

IK_LeftMouse=(Gamekey=GI_AttackFast,Value=1.000000)
IK_RightMouse=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_MouseX=(GameKey="GI_MouseX",Value=1)
IK_MouseY=(GameKey="GI_MouseY",Value=1)

Note :
After you edit the user.ini, start the game once (blanks lines will be deleted and keys will be listed in alphabetical order) and exit before doing any change with the configuration tool.
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lanc3lot: Hello,

Megagibon: Its really simple though. U have first to remap whatever else keybind u want to have except the up/down/left/right and then replace the ones that suggested in the above in the ini.file. After u done that, dont re-enter configuration panel, as it will overwrite ur custom settings. Just enter the game.

Anyway, we will wait for the patch i guess, a question: Can we have numpad keys instead of the arrow keys? So i will have numpad 8 to be my up button, etc etc

Thnx in advance !
Thank you so much , now it finally works and i can enjoy this great game! Tkanks and have a great life.
I see that there are only 2 mouse button mappings. Does anyone know if there is a way to map to more than 2 buttons? I have 2 extra on my Logitech G9x mouse & I would like to use them.
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CrimsonKnight13: I see that there are only 2 mouse button mappings. Does anyone know if there is a way to map to more than 2 buttons? I have 2 extra on my Logitech G9x mouse & I would like to use them.
Mouse buttons mapping works in game Options dialog. At least middle button and "button 4".
Okay, what I've figured out...

I wanted to change my "Tab" key to be the map, which is bound to "M"

I proceeded to edit User.ini in C:\Users\(my name)\Documents\Witcher 2\Config

Found this by default...
IK_M=(GameKey="GI_Nav",Value=1)

So I left it but added this somewhere towards the bottom of the notepad file...
IK_Tab=(GameKey="GI_Nav",Value=1)

saved.

Now in game when I press "M" OR "Tab" it brings up the Map... BUT once in the map I have to hit "Escape" to get out of it... OR "M". Pressing "Tab" again once in the map will do nothing...

Went back into User.ini and deleted...
IK_M=(GameKey="GI_Nav",Value=1)

Now that IK_M=(GameKey="GI_Nav",Value=1) is gone, M STILL closes the map once opened, but no longer opens it...

So I've concluded that IK_whatever commands only work in game (not in map or other interface...)
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DiGi: Mouse buttons mapping works in game Options dialog. At least middle button and "button 4".
I'm hoping "button 5" is included in the next patch.