Posted July 04, 2015
I bought the Witcher 2 quite a while back, since I liked the first part a lot. Never got around to playing it, so with all the rage around TW3, I thought, let's finally play TW2 first.
I stopped at the configuration tool.
When I saw that certain essential keys were blocked from re-assigning.
WTF?
Is there any way this can be properly circumvented?
I have found the Input_******.ini files. But there are not all keys of the keyboard mentioned by name, I have no idea what they might call them.
There are, for example, no NumPad keys mentioned...
(I did not try yet whether fiddling this this even works...)
Thanks for any helpful pointers.
----
I feel like blowing off some steam here, although we're on GOG ;-)
[rant]
I refuse to play the game this way. Unacceptable.
It may be a good game, but not that great that I will learn arbitrary new controls for it.
To the one who is responsible for this decision:
You ought to be punished. HARD.
Is this a f*****g 1990's game? (Well IIRC even Daggerfall had better custom key bindability)
My guess is that, again, some self-absorbed game designer thought everybody must get it his (or her) way, period.
I don't think it's a case of "let's have the summer intern do the input system, for it's so easy" this time, as there is partial customizability.
If it's a "full customizability didn't work completely and it's low priority", even worse.
Playability should be pretty frikkin high priority, or all the rest is a case for the dumpster.
In fact I have ditched (as in, returned for money back) games which incorporate such a stupid blunder.
WHY the heck make it "sorta customizable" at all? It's pointless.
A game that prevents me from using my standard controls for those actions which are shared between most games (including similar if not exactly the same kind of actions), is a useless piece of you know what.
[/rant]
I stopped at the configuration tool.
When I saw that certain essential keys were blocked from re-assigning.
WTF?
Is there any way this can be properly circumvented?
I have found the Input_******.ini files. But there are not all keys of the keyboard mentioned by name, I have no idea what they might call them.
There are, for example, no NumPad keys mentioned...
(I did not try yet whether fiddling this this even works...)
Thanks for any helpful pointers.
----
I feel like blowing off some steam here, although we're on GOG ;-)
[rant]
I refuse to play the game this way. Unacceptable.
It may be a good game, but not that great that I will learn arbitrary new controls for it.
To the one who is responsible for this decision:
You ought to be punished. HARD.
Is this a f*****g 1990's game? (Well IIRC even Daggerfall had better custom key bindability)
My guess is that, again, some self-absorbed game designer thought everybody must get it his (or her) way, period.
I don't think it's a case of "let's have the summer intern do the input system, for it's so easy" this time, as there is partial customizability.
If it's a "full customizability didn't work completely and it's low priority", even worse.
Playability should be pretty frikkin high priority, or all the rest is a case for the dumpster.
In fact I have ditched (as in, returned for money back) games which incorporate such a stupid blunder.
WHY the heck make it "sorta customizable" at all? It's pointless.
A game that prevents me from using my standard controls for those actions which are shared between most games (including similar if not exactly the same kind of actions), is a useless piece of you know what.
[/rant]
Post edited July 04, 2015 by ulukai123
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