Posted June 26, 2011
scampywiak: My point? Much of what consoles have to offer is for 12 yr olds and should be left at that, and not incorporated into an otherwise mature and sophisticated RPG.
Amen brother :) I personally love the Kayran fight. It does retain the easier difficulty on higher levels which is a shame but can be forgiven. The QTE I didn't mind in this case, not normally a fan but I think these sequence was better than say, when you are running on the bridge from the dragon in the prologue. With the kayran it actually felt relevant, like there was a small window of opportunity you could take advantage of, and if not, cut off his next tentacle and try again :)
It would be good if on harder difficulties the scripting was a little tougher, like his attack sequence changed or became more aggressive, to avoid learning the simplistic formula that is challenging the first time but repetitive later - this said I still really enjoy the entire sequence and appreciate the epic feel of the fight.
curlyhairedboy: this would have been nice if STR made your heavy hits double in damage eventually, or if pumping points into DEX had increased your bomb throwing/dagger throwing/trap setting speed. i think magic is already in there with sign intensity and whatnot.
archaven: It would be nice if they separate Vigor for action and Mana for Magic. STR add more damage and Geralt can carry more weight.
DEX add chance to evade and increase VIGOR regeneration.
MANA same as VIGOR but applies to SIGNS only.
MAGIC adds more SIGN damage and increase regeneration.
VIGOR is used for action based requirement such as BLOCKING, ROLLING and action based skill.
Each level up, Geralt will be assigned attribute points and Players are allowed freely to tailored how he want to play his Geralt.
Not to say I don't think the character should have a complex system of attributes, but I think Geralt still does have this - 3 pages on abilities/talents and attributes proper, but hey, the more the merrier :)
I actually like the blending of physical/mana energy in vigor as well, as it seems to me it would stem from the same internal source, but each to their own :)
Jeffro: I played the role of Geralt of Rivia, therefore I role-played this game. Statistics/micro-managing have never had anything to do with role-playing games. You play the role of a character that's pre-determined or you create your own, that's the bottom line of an RPG.
Danceofmasks: That's not how computer games are defined, though. By your reckoning, LA Noire is an rpg.
Heck, by a literal interpretation of what you said, frogger is an rpg.
I think both are important. Who your character is, those statistcs and which strengths they have, which way they have developed, is an important part to me of actually playing a character and adding depth to that character, rather than being a more passive director like an FPS or action game.
Post edited June 26, 2011 by brother-eros