Posted July 06, 2011
A few days ago, I was watching "The Mailbox" which is a gaming opinion answer board from the man known as Totalbiscuit. I can't be bothered to search up the episode, but in it he said there was a bit of debate that The Witcher 2's moral choices were contrived in order to make "nothing right". Let's not focus on the ambiguity here or the leverage of the choices, but instead focus on the point being presented: Are the choices in The Witcher 2 contrived in order to fit within a narrative context?
Every story is going to have a deus ex machina or another, and I trust with this being a mature game board we all understand what that means. Obviously, sequences of events in media are contrived in order to keep thing happening at the pace a reader can follow. When something is actually contrived in a story it means it is put in to specifically drive something into motion where it doesn't mesh with either previous events, or can be clearly seen as a way to drive the story in a certain direction.
I, personally, would point to Mass Effect's moral choices as an example of contrived story-telling. Why? Because all the choices fit within mini side sections of plot which are completely unrelated to the overarching story. Sure, you may hinder a bad guy here or there, but that's not what you are meant to be at that place for. It's a deliberate effort by the developers to add some choices to the game without tying it to the main plot. A counter example of this would be Deus Ex, where every choice you make somehow ties back to the brilliant story or challenging gameplay in some way even if not immediately.
So let us take a look at The Witcher 2 and see if it truly is contrived in this manner. You can point out the various side quests like Troll Trouble as examples of things that don't have an effect on the overall plot, but I never said that sidequests are the issue. It's when the story branches into sub-sections that are still supposed to relate back to the actual plot when it becomes a problem. What I can possibly see as being contrived in TW2 would be the lack of action towards the main goal in Act I. It makes sense in the long run after you complete your objectives there, but having to go after the Kayran instead of pushing towards finding what you wanted to find was a bit irritating. The choice at the end of Act I may be where people point to and say that there's contrivance, but given the state of Flotsam from even before you get there up to the point where Geralt comes and upsets the unsteady balance it's quite clear that the choice would exist. There's absolutely no disconnect there, and it relates back to both character and story.
With Act II, the fetch quest (at least on the war camp side) was also rather frustrating but made sense given that the person you were helping was pretty much the most likely person to encounter the one you were after. At that point, you were just biding your time until a lead popped up, and once again meddling in politics. The fact that this was a premonition towards the ultimate story shift in Act III also helped it come back in towards the story. Now that I think of it, there is a bit of a grand conspiracy in TW2 like in Deus Ex. The difference here is that no one is right, and the various factions are basically after the same goal with different outcomes.
Act III itself passes by so quickly that it's hard to analyze anything, but once again the overwhelming power struggle rears its ugly head in to clash in all parts towards a final battle full of the story's culmination. There's not all too much in this chapter to speak on.
Overall, I think TW2 is a rather well written story if a bit hard to follow at certain points. The one real nick in Act I is a bit of a disappointment, but I wouldn't say that all the story is just pulled out of nowhere. Most of the choices relate to both how you want Geralt to progress as a character, which was the entire point of the first game, and the fate of the Northern Kingdoms. What do you all think? Is my love for this game simply blinding me, or is this story actually really well told?
Every story is going to have a deus ex machina or another, and I trust with this being a mature game board we all understand what that means. Obviously, sequences of events in media are contrived in order to keep thing happening at the pace a reader can follow. When something is actually contrived in a story it means it is put in to specifically drive something into motion where it doesn't mesh with either previous events, or can be clearly seen as a way to drive the story in a certain direction.
I, personally, would point to Mass Effect's moral choices as an example of contrived story-telling. Why? Because all the choices fit within mini side sections of plot which are completely unrelated to the overarching story. Sure, you may hinder a bad guy here or there, but that's not what you are meant to be at that place for. It's a deliberate effort by the developers to add some choices to the game without tying it to the main plot. A counter example of this would be Deus Ex, where every choice you make somehow ties back to the brilliant story or challenging gameplay in some way even if not immediately.
So let us take a look at The Witcher 2 and see if it truly is contrived in this manner. You can point out the various side quests like Troll Trouble as examples of things that don't have an effect on the overall plot, but I never said that sidequests are the issue. It's when the story branches into sub-sections that are still supposed to relate back to the actual plot when it becomes a problem. What I can possibly see as being contrived in TW2 would be the lack of action towards the main goal in Act I. It makes sense in the long run after you complete your objectives there, but having to go after the Kayran instead of pushing towards finding what you wanted to find was a bit irritating. The choice at the end of Act I may be where people point to and say that there's contrivance, but given the state of Flotsam from even before you get there up to the point where Geralt comes and upsets the unsteady balance it's quite clear that the choice would exist. There's absolutely no disconnect there, and it relates back to both character and story.
With Act II, the fetch quest (at least on the war camp side) was also rather frustrating but made sense given that the person you were helping was pretty much the most likely person to encounter the one you were after. At that point, you were just biding your time until a lead popped up, and once again meddling in politics. The fact that this was a premonition towards the ultimate story shift in Act III also helped it come back in towards the story. Now that I think of it, there is a bit of a grand conspiracy in TW2 like in Deus Ex. The difference here is that no one is right, and the various factions are basically after the same goal with different outcomes.
Act III itself passes by so quickly that it's hard to analyze anything, but once again the overwhelming power struggle rears its ugly head in to clash in all parts towards a final battle full of the story's culmination. There's not all too much in this chapter to speak on.
Overall, I think TW2 is a rather well written story if a bit hard to follow at certain points. The one real nick in Act I is a bit of a disappointment, but I wouldn't say that all the story is just pulled out of nowhere. Most of the choices relate to both how you want Geralt to progress as a character, which was the entire point of the first game, and the fate of the Northern Kingdoms. What do you all think? Is my love for this game simply blinding me, or is this story actually really well told?