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Play it like Diablo 2 Hardcore Hell difficulty. From what I read from players doing Insane, you can Esc/Quit before dying and that would allow you to reload. Same Save&Exit from Diablo 2 when things got rough. Losing a level 90 #1 of the HC Classic Ladder probably sucks. I wouldn't know because I never lost mine! muhauahauhau
Try and be careful when using quantifiers such as "most".

I also don't claim infallability of CDPR. I just say they'll stick by it - you are in full right to criticize and not like it!

If of course copying saves doesn't work, forgive me. It was just an idea. If someone tries, let us know.
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AudreyWinter: Uh... not to sound ungrateful or unreasonable or anything, but they made a whole bunch of conscious development decisions on TW2, with which most people disagree, because they decided to just take away basic game features.
Which decisions do 'most people' disagree with? How have you gone about determining that the majority of 'people' do not agree with these decisions? Who are these people anyway? Owners of the game? Gamers in general? All people?

I don't think you can make sweeping comments like that. It's like the people saying "the majority of people say it's pretty, but it's full of bugs", or "everyone finds Hard too easy and Insane too hard", or "this game is way too hard, everyone agrees".

While we're on the subject, on the whole, I agree with pretty much all of the design decisions that have changed features from TW1. I feel the game is a lot more 'solid' because of those changes.
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RageGT: From what I read from players doing Insane, you can Esc/Quit before dying and that would allow you to reload.
This is correct. The Witcher 2 on Insane is not a proper hardcore mode since, at any time, you can save normally, and at any time, you can also exit the game without saving and load to a previous point in the game. In practice this means you can keep your finger on the Esc button and press it whenever your health drops low and reload. Maybe the OP can make use of this when playing on Insane.

In addition to death being permanent, a proper hardcore mode has two additional restrictions: there is only one save slot and you cannot exit the game without saving.
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AudreyWinter: Uh... not to sound ungrateful or unreasonable or anything, but they made a whole bunch of conscious development decisions on TW2, with which most people disagree, because they decided to just take away basic game features.
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Unacosamedarisa: Which decisions do 'most people' disagree with? How have you gone about determining that the majority of 'people' do not agree with these decisions? Who are these people anyway? Owners of the game? Gamers in general? All people?
No need to get abrasive, you can save the provocative stuff and ask normally. Then I would tell you that I wasn't talking about gameplay features like i.e. combat system.

Forgive me, but seeing how many questions there are about specific (non-)features, I assumed that a lot of people would like to re-map keys, have that function as well as the graphic menu INSIDE the game, have features that are described in the manual actually work. I think those are basics and so I presumed "most" people have one or the other irk with some of those decisions.

I also believe, that a lot of people would like to be able to make screenshots and I say this is a basic function of most pc games and most people are used to be able to do that without needing to use additional software.
I would like to make a screenie of my first mod, so I can share it when the official forums are online again. But when I run the mod, I cannot use Fraps as well, it's blocked. So no, I don't agree with the decision to omit the screenshot function, after all it is not a console game, right?
well yesterday in the game i had fist-fight and i almost lost but i didn't and after i started to talk with king ziggy the game says that i lost and cant load my saves...
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ferretface: there needs to be a purchasable resurrection scroll or something, make it cost a butt load of gold for all i care, or even make it cost a talent point. 1 death = game over in an rpg that takes 40+ hours to complete is ridiculous, anyone else agree?
Is not the entire point of insane being that death have a meaning. Buying a scroll or a stone or something that give you a extra life is pointless as it counter the meaning of it by making death pointless again. Just play on hard and say "i have 3 lifes" if you die 3 times just delete the save files.
You need to play the game atleast twise in difrent paths and then choose the safest ways (without fighting). you also need to increase diffenses. Anyway it's too hard to do it without dying.
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Kaldurenik: Is not the entire point of insane being that death have a meaning. Buying a scroll or a stone or something that give you a extra life is pointless as it counter the meaning of it by making death pointless again. Just play on hard and say "i have 3 lifes" if you die 3 times just delete the save files.
Hard is different than insane. Gop said that on insane, enemies are not only tougher and stronger, they also use different tactics. That's a reason to play on insane. But when you know you can die by chance at a fist fight or boss, it's pointless to ruin your game.

If you're going to plot your insane playthrough and you're basically just hunting the goal and don't have fun in the game, that is stupid.
But insane could dole out severe punishment for death, so it still means something, but doesn't mean frustration and heart attack if you die after playing for a big chunk of the game. Who does this and tries again, that's the definition of insanity. ;)
How about if you die, you start back at the beginning of the Chapter?
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KenR7A: How about if you die, you start back at the beginning of the Chapter?
I think enabling permanent death on Insane, or for that matter on all difficulty levels, should be made optional and fixed once the new game is started and some kind of special achievement or screen or sex scene :D is unlocked as a reward for completion.
Post edited June 28, 2011 by rasblak
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KenR7A: How about if you die, you start back at the beginning of the Chapter?
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rasblak: I think enabling permanent death on Insane, or for that matter on all difficulty levels, should be made optional and fixed once the new game is started and some kind of special achievement or screen or sex scene :D is unlocked as a reward for completion.
That is the obvious decision for the next patch and it should be quite easy to do that. But just to give my opinion, i think most of the games miss understand the word "Insane" and The Witcher 2 is one of the few that got that meaning right, so you guys should feel happy about that, "Insane" has to mean "INSANE", not "Very Hard", so i agree with "Death" being "Game Over" (the real meaning).
Changing how Insane mode works isn't a question of it being too hard, and people who criticize it aren't a bunch of whiners. It really comes down to three things:

- Insane mode does nothing to force you into accepting non-death consequences. If you fail a quest, lose tons of money at dice, etc. you can reload. This is stupid (and for the people looking down their noses at the "whiners," this would have to be corrected to make the game truly difficult).

- If you know you are going to die, you can just reload your game before you do. So it's not really that hard at all, it's just super-annoying. This would also have to be addressed before it was truly difficult.

- The game has far too many stupid ways to die (signs sometimes just won't cast, etc.) that aren't the fault of the player.

So, they could actually make the game a lot harder, even while (optionally) giving you some way to recover if your dog unplugs your keyboard.
Post edited June 28, 2011 by greg.smalter
Maybe there should be a "very hard" in between hard and insane; "very hard" fitting the OPs description?
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greg.smalter: Changing how Insane mode works isn't a question of it being too hard, and people who criticize it aren't a bunch of whiners. It really comes down to three things:

- Insane mode does nothing to force you into accepting non-death consequences. If you fail a quest, lose tons of money at dice, etc. you can reload. This is stupid (and for the people looking down their noses at the "whiners," this would have to be corrected to make the game truly difficult).

- If you know you are going to die, you can just reload your game before you do. So it's not really that hard at all, it's just super-annoying. This would also have to be addressed before it was truly difficult.

- The game has far too many stupid ways to die (signs sometimes just won't cast, etc.) that aren't the fault of the player.

So, they could actually make the game a lot harder, even while (optionally) giving you some way to recover if your dog unplugs your keyboard.
Even though i completely agree with you, it is just not possible at all to give this option to the player because player would do this even if the death was completely his fault and CD Projekt Red would be spammed all day so they can recover the damn save file. And I do think it shouldn't give you the option to reload in game as well as letting you keep only one save file to drop the possibilities of going back and doing the thing as it should have been done in the person's mind to a minimum.