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So, basically, there are people who'd like an ADDITIONAL difficulty, which punishes death?
Is that what we can agree on? ;)

Anyways, right now, there's enough more severe stuff that needs fixing and rebalancing without designing a new difficulty-level for a (and I just claim that) comparatively small group of users.
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AudreyWinter: Last I heard, everybody is entitled to make a request. If ultimately the devs think about it or modders work on it, remains to be seen. Why shred the OP to pieces because he has another opinion?
Who is shredding him to pieces because of his opinion? That accusation is disingenuous at the least.
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Aaden: So, basically, there are people who'd like an ADDITIONAL difficulty, which punishes death?
Is that what we can agree on? ;)

Anyways, right now, there's enough more severe stuff that needs fixing and rebalancing without designing a new difficulty-level for a (and I just claim that) comparatively small group of users.
well i personally think they should just give you more lives or make insane not quite so insane.. im willing to bet if there was a difficulty between hard and insane that gave you more lives or punished death a nice majority of people would play on it though
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AudreyWinter: But please, who wants to start over, because their finger slipped on the controls after 20 hours?
The very same person who reads "Insane" and goes, "I think playing through on this difficulty is a good idea!"

That is to say, an insane person :)
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Buckethead: This is how many old school games used to be. You lose your lives, it's game over. They are probably just paying homage to that, and quite a few gamers enjoy a near impossible challenge because it's rewarding. It should stay as it is
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AudreyWinter: Why can you decide that for all of us?
I thought I might try the insane mode eventually - but not before permanent death is modded out. You can make a severe punishment for the character, so death still means something. But please, who wants to start over, because their finger slipped on the controls after 20 hours?

Where is the incentive to play insane mode? Not only are the enemies tougher, also they are supposed to use different tactics than in the other difficulties, so that is something you might want to see. I hear that it is also harder to find your crafting materials for your superior equipment. Don't know if that is true, though.

Well, I've heard Flash say, he didn't agree with the permanent death thing and he is the master modder of TW1... I can wait a while... ;)
I don't need to decide for you, CPD Projeckt already have and this is the way it is. It's called INSANE for a reason for god sake. You wouldn't come here and complain that easy is too easy would you
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Aaden: So, basically, there are people who'd like an ADDITIONAL difficulty, which punishes death?
Is that what we can agree on? ;)

Anyways, right now, there's enough more severe stuff that needs fixing and rebalancing without designing a new difficulty-level for a (and I just claim that) comparatively small group of users.
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ferretface: well i personally think they should just give you more lives or make insane not quite so insane.. im willing to bet if there was a difficulty between hard and insane that gave you more lives or punished death a nice majority of people would play on it though
If they gave you lives and made it less insane, then it would basically be VERY HARD AND NOT INSANE. It's an OPTION for people who want the toughest of challenges, if that's not for you then you don't have to play it. Wait for mods or whatever
Post edited May 20, 2011 by Buckethead
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AudreyWinter: But please, who wants to start over, because their finger slipped on the controls after 20 hours?
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227: The very same person who reads "Insane" and goes, "I think playing through on this difficulty is a good idea!"

That is to say, an insane person :)
I played The Witcher on FCR insane - it's tough as hell and I want to hear from ANYBODY who played this without dying. Because you die a lot in insane. But you still can go on. What good would it be for when someone created it and nobody would use it, because it is not doable? THAT, in my opinion, is insane. :P ;)
I'm not taking a part on the disccussion whether there should be an additional difficulty or not, but there's one thing that I'd like them to change with the Insane mode: if you star the game with Insane difficulty you can still change the difficulty level during the game and prevent the game from ending with Geralt's death. This is something that kind of beats the idea of Insane mode as you can just skip the challenge of the hardest parts of the game (boss fights.)
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AudreyWinter: What good would it be for when someone created it and nobody would use it, because it is not doable? THAT, in my opinion, is insane. :P ;)
Somewhere out there lies a hero with bloodshot eyes and cheeto-stained fingertips whose destiny is to complete this game on Insane. Someone will do it. Someone always does it.

Maybe at some point they'll put out a patch to disable permanent deaths on insane. I'm thinking that would be the prudent thing to do, along with releasing a patch that automatically completes certain QTE sections. Those two things would cut down on a huge number of complaints.
Nooooo. Keep insane as "INSANE". Imagine if you died at the last boss fight, LOL. You'll go nuts; probably throw your computer out the window.

They should put a difficulty between Insane and Hard: Not-so-Insane Hard.
Played the whole game on insane and get 1-hit KO by the Dragon fight in Act 3? Yeah I'm done uninstalling this game.
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sueil: Played the whole game on insane and get 1-hit KO by the Dragon fight in Act 3? Yeah I'm done uninstalling this game.
Yeah, thanks for unannounced spoiler.
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sueil: Played the whole game on insane and get 1-hit KO by the Dragon fight in Act 3? Yeah I'm done uninstalling this game.
Uninstalling because Insane mode is working the way it is intended? Seems a strange reason. Would you have preferred it if, when you were 1 Hit'd by the Dragon, insane mode had bugged for some reason, and you could have continued? I just don't understand the point you are making... Insane is advertised with permadeath, you are told about permadeath in it... if you die, you lose all of the saves, it's permadeath.
I agree with the sentiment of "Insane should stay insane" and if I ever try it I'll try it as it is. Putting it there was a conscious development decision.

However if you are so bent on it: copy your saves to another folder before you die.

There, problem solved.
It's insane for a reason :)

You really need a whole lot of luck, preparation and foreknowledge to win on insane.

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VoodooEconomist: However if you are so bent on it: copy your saves to another folder before you die.
Then it's not insane mode any more, it's exploitation mode !!
Post edited May 20, 2011 by BlazeKING
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VoodooEconomist: I agree with the sentiment of "Insane should stay insane" and if I ever try it I'll try it as it is. Putting it there was a conscious development decision.
Uh... not to sound ungrateful or unreasonable or anything, but they made a whole bunch of conscious development decisions on TW2, with which most people disagree, because they decided to just take away basic game features. So "conscious development decision" doesn't have an infallible taste to me. ;)

>>However if you are so bent on it: copy your saves to another folder before you die. <<

I thought they said that this would not work, because the game would "know", that you are supposed to be dead. But then again, could be one of the dropped features. Did you try it and can confirm? Or anybody?
Post edited May 20, 2011 by AudreyWinter