Posted June 19, 2011
Sorry but that's just not true. The game is plenty finished, except for Chapter 3 which is indeed rushed. But the combat system and everything else works just fine. Once you get the hang of it combat is really quite easy, even on 'Hard'.
If you are getting delays then perhaps you need to either turn your graphics settings down a bit, close down some background programs (some parts of the game seem to be extremely sensitive to having other programs open in the background), or both.
Of course, jumping into TW2 and expecting an experience similar to TW1 will only lead to disaster. I did exactly that, starting my TW2 playthrough immediately after completing a TW1 game. And I died. A lot. But the fact that you can no longer charge headlong into a cluster of enemies and slaughter them all by rythmically tapping the attack button is not a "bug". You just need to learn to adapt to the strategies required to be successful under the new combat system:
- Use Quen, always.
- When your Quen is not up, use dodge to put some distance between Geralt and his attackers and put the Quen back up.
- Look for an opening (ideally, try to get behind your enemy) and attack.
- Quickly dodge the counter-attack when it comes.
- Throw bombs on tight clusters of enemies as they fight to get through doors or narrow corridors, otherwise don't bother with bombs or daggers.
- Use Yrden on large enemies (Arachas, the Draug, etc.), for smaller enemies and large groups, just stick to your Quen.
- Don't waste time with parry or riposte, they waste your vigor and are nearly useless against multiple enemies anyways. Stick to dodging + Quen.
- Repeat.
Once I learned this, I stopped dying. And then Geralt's enemies died. A lot.
Yeah, but if the finishing move shows him using Igni when I was using a sword, the game isn't showing the actual real-time combat that I'm playing. So it is a cutscene that interferes with my choices. In a very minor way, but still, I'd rather play the game without these finishing moves. 100% agree, I *hate* the finishing-move cut-scenes. They completely interrupt the flow of combat. And they don't always sync up. Sometimes I'm fighting one guy and I get a cutscene of Geralt cutting down like 3 people. Or sometimes I'm fighting a group of enemies, and I get a cutscene of Geralt cutting down like 3 people, but only 1 or 2 of my attackers actually go down.
Would it have been so hard to just make Geralt do a fancy spin or something, without the cut-scene, and any enemy that gets hit by it falls over dead? At least that would flow with the combat.
If you are getting delays then perhaps you need to either turn your graphics settings down a bit, close down some background programs (some parts of the game seem to be extremely sensitive to having other programs open in the background), or both.
Of course, jumping into TW2 and expecting an experience similar to TW1 will only lead to disaster. I did exactly that, starting my TW2 playthrough immediately after completing a TW1 game. And I died. A lot. But the fact that you can no longer charge headlong into a cluster of enemies and slaughter them all by rythmically tapping the attack button is not a "bug". You just need to learn to adapt to the strategies required to be successful under the new combat system:
- Use Quen, always.
- When your Quen is not up, use dodge to put some distance between Geralt and his attackers and put the Quen back up.
- Look for an opening (ideally, try to get behind your enemy) and attack.
- Quickly dodge the counter-attack when it comes.
- Throw bombs on tight clusters of enemies as they fight to get through doors or narrow corridors, otherwise don't bother with bombs or daggers.
- Use Yrden on large enemies (Arachas, the Draug, etc.), for smaller enemies and large groups, just stick to your Quen.
- Don't waste time with parry or riposte, they waste your vigor and are nearly useless against multiple enemies anyways. Stick to dodging + Quen.
- Repeat.
Once I learned this, I stopped dying. And then Geralt's enemies died. A lot.
Yeah, but if the finishing move shows him using Igni when I was using a sword, the game isn't showing the actual real-time combat that I'm playing. So it is a cutscene that interferes with my choices. In a very minor way, but still, I'd rather play the game without these finishing moves.
Would it have been so hard to just make Geralt do a fancy spin or something, without the cut-scene, and any enemy that gets hit by it falls over dead? At least that would flow with the combat.
Post edited June 19, 2011 by aroth