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Leondres: As for giving the witcher 2 a 0, that's pathetic and completely unrealistic. Same goes for giving dragon age 2 a 0.
Almost as pathetic as not playing a game due to it having black bars on top and bottom? :p Well, I can happily say I'm on my second playthrough now, despite how horrible of an experience those black bars were for me at 1920 x 1200 res. ;p

As an aside, I'd rate DA 2 a 6 as the recycling was way over the top and the one plot point that shed light on the fight between mage and templar not being real but a manufactured part of something much bigger was in the DLC rather than the actual game).

Based on one run through of W2, I'd rate it an 8. While I mostly loved it, it followed DA 2 in consolizing the UI with its scrolling lists designed around a console game pad that doesn't take advantage of our huge screen resolutions, but rather caters to the low resolution UIs console games are designed around. All that, despite all the reassurances of it being PC-centric. I was actually quite miffed at this. It also added unnecessary complications to perfectly fine mechanisms from the first game: 1) Rolling dice via mouse movement (fuck that-I just dropped them straight down, but again, more consolisation with the sheer amount of fucking buttons you have to click for everything), 2) Potions being a pain now as you have to meditate to use them coupled with very short durations, 3) very little return for spending skill points on most skills (even if you love sword fighting, I'd strongly suggest not bothering to invest points past being able to deal group damage); in fact I'm 100% positive I could have still beat the game without spending a single skill point without finding it any harder (you know what, I'm going to do that on this runthrough), 4) Pretty short game; while I missed a few side quests (if the game guide that came with the game is anything to go by, a grand total of 5 of them), I still beat it in under 20 hours without use of the guide the first time around. Using it now to make sure I do every quest this time. That said, I loved how much more in tune with the novels it was this time around, as opposed to just leaving easter eggs related to the novels in books/songs like in the first game. Loved it. Though I'm sure non-novel players will lack that appreciation.
Post edited May 18, 2011 by revial
why does my sword sometimes go through a mob and not register a hit?
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Leondres: As for giving the witcher 2 a 0, that's pathetic and completely unrealistic. Same goes for giving dragon age 2 a 0.
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revial: Almost as pathetic as not playing a game due to it having black bars on top and bottom? :p Well, I can happily say I'm on my second playthrough now, despite how horrible of an experience those black bars were for me at 1920 x 1200 res. ;p

As an aside, I'd rate DA 2 a 6 as the recycling was way over the top and the one plot point that shed light on the fight between mage and templar not being real but a manufactured part of something much bigger was in the DLC rather than the actual game).

Based on one run through of W2, I'd rate it an 8. While I mostly loved it, it followed DA 2 in consolizing the UI with its scrolling lists designed around a console game pad that doesn't take advantage of our huge screen resolutions, but rather caters to the low resolution UIs console games are designed around. All that, despite all the reassurances of it being PC-centric. I was actually quite miffed at this. It also added unnecessary complications to perfectly fine mechanisms from the first game: 1) Rolling dice via mouse movement (fuck that-I just dropped them straight down, but again, more consolisation with the sheer amount of fucking buttons you have to click for everything), 2) Potions being a pain now as you have to meditate to use them coupled with very short durations, 3) very little return for spending skill points on most skills (even if you love sword fighting, I'd strongly suggest not bothering to invest points past being able to deal group damage); in fact I'm 100% positive I could have still beat the game without spending a single skill point without finding it any harder (you know what, I'm going to do that on this runthrough), 4) Pretty short game; while I missed a few side quests (if the game guide that came with the game is anything to go by, a grand total of 5 of them), I still beat it in under 20 hours without use of the guide the first time around. Using it now to make sure I do every quest this time. That said, I loved how much more in tune with the novels it was this time around, as opposed to just leaving easter eggs related to the novels in books/songs like in the first game. Loved it. Though I'm sure non-novel players will lack that appreciation.
Wows, troll much? lol
and who's the fucking genius who thought having a mob take 80% of your health is a good idea?
My problem is the Geralt is meant to be a master swordsman and expert monster slayer but sometimes it feels like he's swinging his sword with his eyes closed. I much prefered the combat system in W1 the three combat choices and the timed strikes, I like the fact that I have to use more signs and rolls. It just feels odd having to run in and out of fights.
Kids these days, guess none of the whiners have played BG, IWD, gothic etc. before :<.
Instead of whining about how hard it is, why not try to:
- Learn to parry efficiently.
- Prepare the area you will be fighting in with traps etc.
- Use signs (they are all useful).
- Learn to dodge.

Just take it slow and steady, no need to rush.

EDIT.
The fighting the TW2 is alot more like in the books than TW1.
Post edited May 18, 2011 by senbon
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senbon: Kids these days, guess none of the whiners have played BG, IWD, gothic etc. before :<.
Instead of whining about how hard it is, why not try to:
- Learn to parry efficiently.
- Prepare the area you will be fighting in with traps etc.
- Use signs (they are all useful).
- Learn to dodge.

Just take it slow and steady, no need to rush.

EDIT.
The fighting the TW2 is alot more like in the books than TW1.
the games mint as good as gothic which is high praise however the qte on the kayran is absolutly stupid
Have you tried the using more skill approach?
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senbon: Kids these days, guess none of the whiners have played BG, IWD, gothic etc. before :<.
Instead of whining about how hard it is, why not try to:
- Learn to parry efficiently.
- Prepare the area you will be fighting in with traps etc.
- Use signs (they are all useful).
- Learn to dodge.

Just take it slow and steady, no need to rush.

EDIT.
The fighting the TW2 is alot more like in the books than TW1.
Baldur's gate..... Now there's a game to try on hard if you want a REAL challenge.
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psychopigeon: and who's the fucking genius who thought having a mob take 80% of your health is a good idea?
A mob killed Geralt. A simple peasant with a pitchfork ended his life. That is the sad truth about combat and violence.

Of course you could have more cinematic combat. Some people will prefer that. Here combat is gritty. Tough. Dangerous.
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CaLeDee: Have you tried the using more skill approach?
its a bug the bridge scene doesnt initiate after the tenicle qte it just throws me and starts again cdproject say they will address it ok ive heard that before i loved first game and think this is a step up in class however qte events are for action games not rpgs i dont know whos idea it was but he wants a slap
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psychopigeon: and who's the fucking genius who thought having a mob take 80% of your health is a good idea?
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VoodooEconomist: A mob killed Geralt. A simple peasant with a pitchfork ended his life. That is the sad truth about combat and violence.

Of course you could have more cinematic combat. Some people will prefer that. Here combat is gritty. Tough. Dangerous.
The way it's meant to be! not some magna-like combat crap... -)
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psychopigeon: and who's the fucking genius who thought having a mob take 80% of your health is a good idea?
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VoodooEconomist: A mob killed Geralt. A simple peasant with a pitchfork ended his life. That is the sad truth about combat and violence.
Not true, that was bug :p. The gods applied patch to the world and inserted witcher-player back in game :p.
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VoodooEconomist: A mob killed Geralt. A simple peasant with a pitchfork ended his life. That is the sad truth about combat and violence.
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Thomas8: Not true, that was bug :p. The gods applied patch to the world and inserted witcher-player back in game :p.
lol figures that would happen.
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VoodooEconomist: A mob killed Geralt. A simple peasant with a pitchfork ended his life. That is the sad truth about combat and violence.
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Thomas8: Not true, that was bug :p. The gods applied patch to the world and inserted witcher-player back in game :p.
As to who designed and applied the patch the players have yet to find out (and if somebody did, please remain silent).