TightByte: But if I just want to see how many experience points I need for the next level, the process actually takes quite a long time and can't even be done while in combat. Sure, I don't desperately need to, but you could, after all, just hit Spacebar for pause in the first game and then mouse over (holding down shift to "release" the mouse cursor) both your experience, health, toxicity and vitality bars.
Well, you can press C at any time and get the info about XP, your effects and resistances etc. but not about health, I think.
Same with drinking potions: Sure, it looks cool the way he does it, probably just like it really would look. But if realism is the aim, is it realistic to expect players would want to watch that sequence every time?
Well, I am a bit put off by watching him just throw the potion bottles on the ground. I would not expect that from a European dev team, to be honest. Too much realism?
Peetz: ... and you'd think that he could recycle those potion containers for a refund at some trader...
Yes. That. :)