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p0tn00dl3: Turn off motion blur, does amazing things to your FPS. Also i dont know if it would help but i used Large address Aware on my witcher2.exe something i now do to every game.
http://www.techpowerup.com/forums/showthread.php?t=112556
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cbarbagallo: Interesting. Is this necessary for a modern game? Do you feel that it helped?
Shouldn't matter on The Witcher 2, which is LAA out of the box.

LAA programs get 4GB address space on 64-bit OS and up to 3GB on 32-bit OS (with the /3GB or IncreaseUserVa 3072 trick). In theory, anyway, a game that uses artwork resources heavily can hold more of them in memory and have to go to disk less often. I am not sure, however, that TW2 ever uses memory beyond 2GB.
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cbarbagallo: Interesting. Is this necessary for a modern game? Do you feel that it helped?
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cjrgreen: Shouldn't matter on The Witcher 2, which is LAA out of the box.

LAA programs get 4GB address space on 64-bit OS and up to 3GB on 32-bit OS (with the /3GB or IncreaseUserVa 3072 trick). In theory, anyway, a game that uses artwork resources heavily can hold more of them in memory and have to go to disk less often. I am not sure, however, that TW2 ever uses memory beyond 2GB.
I do not have much knowledge about memory management in Windows OS, but I think TW2 extends the whole address range in Virtual Memory!...
Post edited October 11, 2011 by Anarki_Hunter
When I only had 4GB and disabled the page file, Windows always reported that it's running low on memory every time I played TW2. After a few warnings the game just exited by its own.

Although the lower the settings of "Texture Memory Size" was the more the game ran before getting a warning, but ultimately it even ran out of RAM when set to small.

With a pagefile this wasn't an issue, but screw the pagefile, I bought 16GB.