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maul_inc: Listen to the poor excuse for an explanation from this Phil dude :D

http://www.youtube.com/watch?v=EqcoYcz9kso


Imho, he almost manage to communicate a thoughtful explanation but he is stopped short by his moronic view on how a 2011 game should play. And then he continues to spew foulmouth garbarge. Sad loser...
His poor excuse is that he rages with every game. That is pretty hilarious.

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jim_uk: While the creator of that video did come across as a bit of a muppet he won't be the only one having issues with combat, you only have to look at posts here and on other forums. The targeting is wonky and the controlls are unresponsive, it's nothing that can't be fixed but to completely dismiss the problems and blame players is mindless fanboyism of the worst kind.
No it's not. All it takes is some observation and using your brain. I'm playing on hard and haven't died once so far and almost done with Chapter 1. During my first play through, after the first few quests in Chapter 1 I didn't die at all.

On my first play through during the Prologue, I did die 50 times. But whatever, i didn't rage. I didn't say OMG this game is terrible. I didn't scream that the developers were morons. I didn't rage that oh no all AI will attack and won't take turns.

My reaction was completely different. It was holycrap, what am I doing wrong? Let me figure it out. And then after I learned a bit I really appreciated the combat. I even praise it. This is such a great game. I now think it's pathetic and lame that other games like Assassins Creed, Dragon Age have such pathetic AI that stand around twiddling their thumbs waiting their turn.
Post edited May 24, 2011 by hulahula32
If any of you guys watch his later videos, he is finally grasping this game.

Still doesn't excuse his complaining from earlier, but at least he didn't bitch and give up completely.
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chautemoc: This greatly amuses me: http://www.youtube.com/watch?v=lCjzA-C647o
I have to admit, I got a little frustrated with that battle, but I tried different tactics and eventually found something that worked, and felt a sense of achievement. That's the whole point of the game... it wouldn't be fun if it was easy!
Post edited May 24, 2011 by alburl
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hulahula32: My reaction was completely different. It was holycrap, what am I doing wrong? Let me figure it out. And then after I learned a bit I really appreciated the combat. I even praise it. This is such a great game. I now think it's pathetic and lame that other games like Assassins Creed, Dragon Age have such pathetic AI that stand around twiddling their thumbs waiting their turn.
Agreed. TW2 does not forgive your mistakes. You have to learn from them, otherwise the enemy will take advantage. The game does not force enemies to do something stupid (wait around and attack in turn) just to give you a more "awesome" experience.

Which is exactly what AC2 does, for example. Is it awesome? Slaughtering half a dozen soldiers is pretty fun, yes, but I prefer TW2's style as being more fun. I feel much better after winning a tough fight in TW2, whereas AC2 slaughtering hordes is simply routine.

That said, Dragon Age never did that, either in DAO or DA2. They attack all at once, and surround you. But being a standard "round and dice based" game (both use internal "rounds" as it were, calculating time to attack with random rolls determining hits and damage), the effect of being surrounded is not as dramatic (you don't get interrupted by standard attacks, and so forth). It is a totally different beast from TW2's or AC2's combat style.

Indeed, I think TW2'[s combat is much more "action" than either of those games, relying far more on player skills and reflexes. I don't mind, of course, as it's great fun, but it does make for a very interesting mix. The only RPGs I can think of that are this "action" based would be the Mass Effect games, which also almost completely rely on player skills for combat (with stats used only for damage and special moves and such).

But at the same time, TW2 is mixed with a very deep inventory and RP system, with a fun crafting and deep alchemy component. It's all good. :)

Itkovian
As a contast, someone who has figured out how the game works (better than I had at that point ;-) ) and completes the fight on the second attempt (normal difficulty): http://www.youtube.com/watch?v=iO8VEAxF9OE.

And guess what? He seems to have enjoyed it.
I laughed my ass off. Mainly at the fact that apart from the words that "Game blows" and "game sucks" as all that he was actually say truth. This were exactly my thoughts when I started playing it: "How am I gonna ploughing beat it?!?!"
But he has no right to say that this game sux. It's obviously not finished but its one of the most finished games being released nowadays. If people remember most of them just don't launch until first update, and when they do they crash every 3 minutes until 20 patches come out. This game needs just one patch.
Was funny to watch nevertheless.
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Crosh: I laughed my ass off. Mainly at the fact that apart from the words that "Game blows" and "game sucks" as all that he was actually say truth. This were exactly my thoughts when I started playing it: "How am I gonna ploughing beat it?!?!"
But he has no right to say that this game sux. It's obviously not finished but its one of the most finished games being released nowadays. If people remember most of them just don't launch until first update, and when they do they crash every 3 minutes until 20 patches come out. This game needs just one patch.
Was funny to watch nevertheless.
He has every right to say it sucks if that what he thinks.
Did you actually watch the video. It's not what he says, but how he says it. Hilarious.
*shrug*

Most of the guy's "bugs" resulting from him not RTFM.

While at the same time I do enjoy the school of thought where games should ease players into all its features with a well-integrated tutorial (Assassin's Creed 2 pulled it off masterfully, Brotherhood as well, with the tutorial progression being seamlessly integrated in the story), I do despair at what it results in sometimes.

I mean, most of his issues were things I ran into, but a few seconds of actually looking at the screen made it clear to me what was going on. Quen stopping vigour regen was a surprise to me, but I realized that this was happening at once (and I correctly assumed that this was part of the design, not a bug). Same with parry using vigour. Same with me being unable to run at times (this is obviously scripted).

When players don't have their hands held all the time, they learn to roll with the punches, to analyze what is going on and figure things out. They learn, in short, to LEARN.

So while brilliant tutorials like in Assassin's Creed 2 are stunning, I sometimes wonder if it justifies the downside. We lose game complexity because eventually players simply cannot cope with complexity unless it comes spoon-fed over hours of gameplay. With games becoming ever shorter, I do not like where this leads.

Itkovian
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Crosh: I laughed my ass off. Mainly at the fact that apart from the words that "Game blows" and "game sucks" as all that he was actually say truth. This were exactly my thoughts when I started playing it: "How am I gonna ploughing beat it?!?!"
But he has no right to say that this game sux. It's obviously not finished but its one of the most finished games being released nowadays. If people remember most of them just don't launch until first update, and when they do they crash every 3 minutes until 20 patches come out. This game needs just one patch.
Was funny to watch nevertheless.
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jim_uk: He has every right to say it sucks if that what he thinks.
yes people have their opinion and can say stuff sucks,

BUT when someone is saying that this game blows because

1. the enemies surround me and all attack at once, and don't take turns
or
2. the enemies keep chasing me
or
3. why can the enemy block my attack and then counter?
or
i could go on, but you should get the idea.


Basically the Witcher 2's combat is similar to playing online, MEANING the AI of the enemies is good. They would do what a PERSON would do. And he is mad by this.

sorry but that to me is NOT an opinion, but WHINNING that a game is hard.
The guy in that video fails a bunch of time and he doesn't even get the idea to try to change tactic ? I' m not sure what is dumber the ai or the player in this case.
I'm never buying another new release PC game,I should've known better but am such a fan of TW1 that I just had to have this on release date.
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jim_uk: He has every right to say it sucks if that what he thinks.
That is correct, however he was certainly wrong in this case: blaming the game and calling it bugged when he simply did not grasp that parrying required vigour, or somehow blamed the game as buggy and poorly programmed (and thereby insulting the professionals who dedicated years of their lives to this product) simply because he could not grasp that he should not let enemies surround him.

While everyone is entitled to their opinions, quite often opinions are objectively wrong. As is the case here. :)

Itkovian
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jim_uk: He has every right to say it sucks if that what he thinks.
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Itkovian: That is correct, however he was certainly wrong in this case: blaming the game and calling it bugged when he simply did not grasp that parrying required vigour, or somehow blamed the game as buggy and poorly programmed (and thereby insulting the professionals who dedicated years of their lives to this product) simply because he could not grasp that he should not let enemies surround him.

While everyone is entitled to their opinions, quite often opinions are objectively wrong. As is the case here. :)

Itkovian
He has a point about the targeting and unresponsive controls, I've had the same thing with both a keyboard and a 360 controller, it's not a framerate issue either because mine is a constant 60. The problem has been mentioned in reviews too. He did make things worse by throwing his toys out of the pram rather than trying to compensate for it.

I don't think the game sucks but it does need a patch, hopefully that should come tommorow.
yes the targetting is really my only complaint and you learn to adjust easy enough

though all they really need to do to fix a few complaints is add an ON SCREEN cursor.

Then you could keep it on the target you want and ALSO help with looting.