Posted June 01, 2011
I think part of the issue is that the game doesn't encourage preparation as much as it did in the first game, and in turn CDPRED have probably elected to make it easier to beat without preparing for every major encounter.
I loved the preparation element in the first game, playing on Hard there was a point to preparing for specific types of enemy - i.e get their Bestiary entries, then craft the appropriate oil and alongside all the stat-boosting generic potions there was also a host of unique potions that had very specific uses, Black Blood for instance.
It wasn't absolutely necessary at any point in the game, but it was incredibly satisfying to cut thorough a horde of ghouls with incredible ease thanks to you taking the time to prepare properly.
The Witcher 2 doesn't really have that element, potions and oils have been streamlined, it's mostly the duration that discouraged me from using them much, they're no longer a long term tool, the 3 minute duration of oils like Falka's Blood is a far cry from the 24 hour duration of most oils in the first game.
The challenge would have been perfect if they made the monsters\other enemies stronger than they currently are but also encouraged preparation more, perhaps a small damage boost against monsters you've read up on, and massively increase the duration of potions\oils.
Significantly lowering the vitality regen rate outside of combat could be helpful to that end as well, in the first game it was incredibly slow, encouraging use of Swallow before long skirmishes.
The contract quests show the potential that the game had in that aspect, they really feel like doing real Witcher's work, you need to know everything about a certain monster if you want to fight it effectively.
Also, for the love of fucking god, stop the potion timer during cutscenes.
I loved the preparation element in the first game, playing on Hard there was a point to preparing for specific types of enemy - i.e get their Bestiary entries, then craft the appropriate oil and alongside all the stat-boosting generic potions there was also a host of unique potions that had very specific uses, Black Blood for instance.
It wasn't absolutely necessary at any point in the game, but it was incredibly satisfying to cut thorough a horde of ghouls with incredible ease thanks to you taking the time to prepare properly.
The Witcher 2 doesn't really have that element, potions and oils have been streamlined, it's mostly the duration that discouraged me from using them much, they're no longer a long term tool, the 3 minute duration of oils like Falka's Blood is a far cry from the 24 hour duration of most oils in the first game.
The challenge would have been perfect if they made the monsters\other enemies stronger than they currently are but also encouraged preparation more, perhaps a small damage boost against monsters you've read up on, and massively increase the duration of potions\oils.
Significantly lowering the vitality regen rate outside of combat could be helpful to that end as well, in the first game it was incredibly slow, encouraging use of Swallow before long skirmishes.
The contract quests show the potential that the game had in that aspect, they really feel like doing real Witcher's work, you need to know everything about a certain monster if you want to fight it effectively.
Also, for the love of fucking god, stop the potion timer during cutscenes.
Post edited June 01, 2011 by Bar2