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thachmai: If you want true tactical combats, I suggest trying Starcraft II (against human player), Team Fortress 2, BF2 Bad Company 2 and the likes, not the Witcher 2.
Why can't we have both RPG and tactical hard combat? Somehow modder could make Witcher 1 challenging (Flash made combat mods) and devs can't ? that's ridiculous. I really hope he will mod TW2.
Post edited May 31, 2011 by Chopy
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mzprox: I bow before the greatness of those who can't find challenge in the hard mode, even without potions and such. My humble advice would be instead of wanting enemies with more hp or higher damage, try to challenge yourself instead: finish the game using a rusty sword and being nakked. problem solved.
In that case would be sufficient only one level of difficulty...or perhaps to introduce an option that Geralt have one hand tied, etc....;)
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Aaden: That depends on the point of view. For me, not being allowed to die, is not what I want. I want to be challenged and to think about how I go about beating an encounter. Designing a tactic - if need be, by trying and failing - and making good use of all skills available.
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shadowguard: This. It would be a better approach than is currently.
Maybe to introduce a level that would be tactically more challenging than hard.

Insane difficulty (the way it is) is plain stupid. Meaningless to the measures that CDPRED could have put that in general there is no save games and you can play in realtime only.
But what the bunch of you do not understand is that when you die once due to your own fault you already failed. When you redo that fight you are not being challenged by the game but by yourself. The real challenge of the game is to make sure you never fail.
You have to take this as you would a pen&paper game. There there are no repeats, you get into each fight once and you only have one chance. Reloading is cheating and reducing difficulty.
If you take each fight seriously and make sure you do not ever die only then you can say this game is easy. Dying and doing it again is a measure of nothing.
You might as well play logical games then (like portal) whose whole point is redoing same and same thing until you get it right.

This game lets you use many options to never die. Not using them and reloading whenever you die and then coming here and telling us how easy it is is not a measure of difficulty of this game. It is only a measure of your own preference on how you want to play games.
Post edited May 31, 2011 by Archangel30
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shadowguard: This. It would be a better approach than is currently.
Maybe to introduce a level that would be tactically more challenging than hard.

Insane difficulty (the way it is) is plain stupid. Meaningless to the measures that CDPRED could have put that in general there is no save games and you can play in realtime only.
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Archangel30: But what the bunch of you do not understand is that when you die once due to your own fault you already failed. When you redo that fight you are not being challenged by the game but by yourself. The real challenge of the game is to make sure you never fail.
You have to take this as you would a pen&paper game. There there are no repeats, you get into each fight once and you only have one chance. Reloading is cheating and reducing difficulty.
If you take each fight seriously and make sure you do not ever die only then you can say this game is easy. Dying and doing it again is a measure of nothing.
You might as well play logical games then (like portal) whose whole point is redoing same and same thing until you get it right.

This game lets you use many options to never die. Not using them and reloading whenever you die and then coming here and telling us how easy it is is not a measure of difficulty of this game. It is only a measure of your own preference on how you want to play games.
As I said, there would be even more realistic that you can't even save the game! (sarcastic)
Post edited May 31, 2011 by shadowguard
We are talking about challenge, not realism. And no, not being able to save would not be more realistic.
In P&P you also "save the game" by NOT setting your character sheet on fire after each session :D
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Aaden: And btw, for actual tactical combat you don't have to switch genre - Baldur's Gate, Icewind Dale and Neverwinter Nights offer plenty of that. Yes, they're all pausable party-based games (and with rules that have been developed over decades), but you can provoke clever use of abilities in a third-person real-time RPG as well, I think (the first hours of TW2 showed that it's possible).
The golden standard for RPG game for me is Planescape: Torment. If you allow the game to suck you in, the depth and complexity of the story is simply amazing.

However, the combat in Planescape: Torment, much like that of Baldur's Gate, IWD and the likes, proved to be more of a distraction than a contributing element. It's like playing 2 games: a role playing game with an amazing storyline out of combat and a tactical board-game when the fighting starts.

That kind of combat breaks immersion, and that's the reason why D&D based games are forced to divide the game world into town (RPG mode) and dungeon (combat mode). The switch between these 2 modes is hardly seamless.


The Witcher 2's combat, I believe, is a better implementation:
- You're always in character (Geralt), and you never have to take control of another character artifically.
- You have to constantly look out where and what your foes are (realistic).
- In the fight, you can't drink potions on the fly (again, highly realistic).
- If you read up on the foes that you fight, it actually helps!
- The game forces you to pay attention with its timed response and QTEs that could mean death if you are careless during a conversation or a cutscene.

All in all, I actually prefer the Witcher 2 combat system than that of, say, Baldur's Gate. It's no where near perfection, if such a thing exists, but it helps you to pretend that you're the famed White Wolf of Rivia.
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Archangel30: In P&P you also "save the game" by NOT setting your character sheet on fire after each session :D
:D
If its so easy for you go play Demon Souls or something else. Don't come on this board blathering over your skills at cheating the system by re- loading before you die. And before you go there if you truly have gone through on insane mode without cheating, video it and post it on Justin Tv or something so we can see it. If there aint no proof it didnt happen!!!
Post edited May 31, 2011 by Skippy38
BTW my play through I took the swordsmen tree, and the foot work skill makes combat very easy, my next play through I plan to do the alchemy tree.

My point is that, at NO POINT in the game are potion/oil required. In the original Withcer (on hard), there where fights that where unwinable unless you used the right potions in preparation for the fight. Actually learning about the monster was required.

My complaint isn't that hard is too "easy" in the fact of the skill involved, but depth of the difficulty setting. The Witcher hard mode doing research was required, not just Quen'ing up and rolling out of the way of incoming attacks, and toughing it through each encounter the first time you see it. So its not really that "Hard is too easy" its that Hard means different things between the 2 games.


I have no interest in Insane, not into playing the Prologue chapter a billion times.
Actually, no. The Witcher 1 in my 4th, 5th and subsequent runs, all Expert Mode, there was no actual "need" for alchemy whatsoever ('cept Cat for Crypts). Dodge + Combos with the right style would take care of them all. I used alchemy because it was fun and I loved the additional properties. Only brew potions with Nigredo, Albedo and Rubedo. And oils/runes for the sword effect. But they were not really necessary to beat anything.

And if TW2 Hard is too easy, definitely try Insane. Once you get hooked to it, you'll never switch difficulty again. Like playing Diablo 2 after trying Hardcore Diablo 2. I could never go back playing vanilla! Prepare to die if you keep the arrogant attitude though!
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born2expire: BTW my play through I took the swordsmen tree, and the foot work skill makes combat very easy, my next play through I plan to do the alchemy tree.

My point is that, at NO POINT in the game are potion/oil required. In the original Withcer (on hard), there where fights that where unwinable unless you used the right potions in preparation for the fight. Actually learning about the monster was required.

My complaint isn't that hard is too "easy" in the fact of the skill involved, but depth of the difficulty setting. The Witcher hard mode doing research was required, not just Quen'ing up and rolling out of the way of incoming attacks, and toughing it through each encounter the first time you see it. So its not really that "Hard is too easy" its that Hard means different things between the 2 games.


I have no interest in Insane, not into playing the Prologue chapter a billion times.
It is actually OK to not need potions for casual play through if you went swordsman or magic route. If you went Alchemy route and still can finish the game without potions then all these complaints would make perfect sense.
I didn't know the Witcher was a troll...
playing it on easy mode and then coming here to claim you breezed your way through hard is a classic trolling technique on game forums. except you weren't even smart enough to have played through it first because the game requires the use of potions in dark dungeons. if you had actually played, you'd know this.

please tell us more obvious lies.
the first game doesn't require use of potions and oils. Necrophages such as drowners are vulnerable to necrophages oils.

the witcher 2 is too easy - all foes go down with 2 or 3 slashes. To defeat a group, just be careful not to be surrounded; try rolling around. Once you learn group finishing moves or so, it becomes even easier.

navigating the dungeons doesn't require cat potions - the only place that would probably requires cat potions is the secret entrance into the Dwarwen town.

people who complains this game is hard and blame on the developers have a problem with their mentality. They probably like the guy in this video:

http://www.youtube.com/watch?v=lCjzA-C647o
Post edited May 31, 2011 by Freewind
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born2expire: Please don't tell me to play on Insane, as you need to die at least once to figure out what potions are needed for the encounter.
Cant you load a second before your death?
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Freewind: people who complains this game is hard and blame on the developers have a problem with their mentality. They probably like the guy in this video:

http://www.youtube.com/watch?v=lCjzA-C647o
Its about their state of mentality
They are just childish and dont have the ability to adapt like adults they should be.
HOwever, i do agree to be furious at Letho's first fight...

COme on he is not that much armored than geralt but he took like more than 20 hit to go down while geralt 2-3 hit? They should have given him harder difficulty and lower the health or well, even higher dmg
Bulking him with tons of HP is just ridiculous. It's not like he's armored to the teeth
Post edited May 31, 2011 by iamin7ove