Goodmongo: Is it too short? Damn right it is. Of course I compare games to Baulder's Gate 2.
What gets to me is some try to justify a shorter game length. They say the audience is older have familes etc. True but a longer game of say 100 hours means it takes a month or two to finish it at reduced playing times instead of a couple of weeks.
To support my position that the game is short I will use what the developers have said. They say there are 16 different endings. Putting this many into the game means the developers want us to experince most of them. So they made the game shorter to do this. If the core game was 60 hours instead of the 15-20 that I think it really is, that would result in months of playing to see most of the endings. It was a trade off to them.
Finally, some have said you aren't playing the game unless you read each entry, every book, etc etc. I disagree. On a second playthrough I skip all that stuff and on the first playthrough I feel I don't have to spend time reading a paragraph about lore that I already know from the first game or from dialogue. As an example the book on wraiths. I only read the last sentence to confirm that my strategy for killing them was still valid. I don't have to read the first three paragraphs because I already know what a wraith is.
comparing the game to Neverwinter Night or Baulder's Gate is such an invalid way to put it. How many gigabytes in those games compared to the WC2? If I compare the space the game takes, I will say, the WC2 is 1000 times largers than those old games.
Nevertheless, I think the developers should know their customers taste regarding the issue. Obviously many people don't like a rushed final act and few side quests and refer longer game to replayability.
For me, I am justified. Every ending comes with a complete different sets of dialogues, battles.
To make their game longer, I think:
1. make the alchemy training worthy, probably make the monsters more susceptible with certains oils, booms, like in WC1. In WC2, there is almost no need for potion, and oils.
2. likewise, I dont see any need to do any more crafting by act 3. Furtheremore, lots of crafting material aren't usable until act 3. That is an oversight.
3. mods can make gamers engage in their games longer than its face value, and of course loyalty. MOD MOD MOD MOD !!!!
Or maybe, I haven't learn enought, but at this point, I dont see anyway to add new textures, places, items into the games.
P.S: nevertheless, I think many people don't play RPGs the way it is. They don't play minigames, and don't do crafting. They pursue quests.
But making more quests will need another $100,000 bill at least