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There's an annoying bug where when you enter or exit a doorway (exiting seems worse), the camera spins several times before centering.

This only happens when I'm using a controller (I only have one plugged in), and it doesn't occur when using a mouse/keyboard.

After a bit of trial-and-error, I've worked out that it only happens when I have my weapon sheathed.

If I enter a door while I have my sword drawn, it never happens.

I hope this helps CD Projekt fix this annoying bug.
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Input problems while several controler types are plugged in are quite common. Many games tend to let the camera rotate when your racing wheel or your xbox controller are active while playing with keyboard and mouse.

I suggest to unplug all other controllers while playing. At least temporary. It's also a good idea to buy a simple USB hub and placing it on your PC desk. This way you can easily activate and deactivate controllers without the need to crawl under your desk and behind your PC. ;)
And here I thought I was the only one who felt like barfing after every door!
Wow, I really don't understand why they offer the controller as a control device and then leave it so buggy. But NO, we hide the cursor, so you cannot use the mouse in places where the controller is useless.

I don't think I get how a USB hub will help me. Aside from the fact that a front USB is not unheard of, I am not about to close the game, unplug, start up again, walk through the door, save, close game, plug in controller, commence playing. That is not something that should be expected of a player. OR having a bucket next to the desk. ;)

Well, okay, I don't. I actually close my eyes when Geralt walks through doors. Which is kind of weird, but at least *I* don't get spun around.
Yeah, I guess the point is, that the controller is not "the other controller", but the input device with which I play and therefore don't want to unplug. But I also don't want to unplug the keyboard, I need that as well.

But now I'm starting to get why some devs allow for both to be used simultaneously and some don't. What I still don't get is why it works for one game but not the other.
Simple: It depends on the controller. And on the driver / software for that controller. And maybe even on the windows version using this driver. ;) Computers configurations...they're all different you see. :D

And about the USB-Hub: I just meant that a hub makes it easier to plug and unplug controllers. Usually the main usb ports are on the backside of the pc, no so easy to handle them there. With a hub you can plug in your controllers when you need them (wheel --> when playing a racing game for instance), so no need to have them plugged in all the time.
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GODzillaGSPB: Simple: It depends on the controller. And on the driver / software for that controller. And maybe even on the windows version using this driver. ;) Computers configurations...they're all different you see. :D
But I didn't ask why it does work for one player and not for the other, but why one game makes it work and not the other. There's a difference.

I am currently playing a game that works just perfectly in that regard, you can use both methods at the same time, the game registers everything. But on the other side, this game doesn't even know which league of it's own TW2 is in, it doesn't even register in the same universe. So yes, I do see that we have to trade some functionality for the great complexity of TW2. But I can still hope that they might make an effort to work this out - after they tended to the more pressing matters. After all, they can't really release it to console with the flaws the controller controls still have. And they do want to learn and evolve, get even better, not rest on their laurels. At least I hope they do.
And about the USB-Hub: I just meant that a hub makes it easier to plug and unplug controllers.
Yeah, I got that. And kind of jokingly informed you that I'm a front plugger. ;)
And that I don't want to unplug, because I play with the controller.
Ah sorry, my bad. I mixed it up...twice...I guess. :D
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GODzillaGSPB: Ah sorry, my bad. I mixed it up...twice...I guess. :D
No harm done.
As long as I don't forget to close my eyes in doorways. ;)
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GODzillaGSPB: Ah sorry, my bad. I mixed it up...twice...I guess. :D
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AudreyWinter: No harm done.
As long as I don't forget to close my eyes in doorways. ;)
Maybe it's a friendly reminder: "Throw away your controller, you silly console kid!"

*duck & cover* XD
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AudreyWinter: No harm done.
As long as I don't forget to close my eyes in doorways. ;)
Now I know when to mount to ambush :p
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GODzillaGSPB: Maybe it's a friendly reminder: "Throw away your controller, you silly console kid!"
Very friendly. And exactly the right thing to say to the most passionate console hater there is. Do you try to piss me off because I tried to be nice? Maybe you are too young to know that there always have been controllers of one sort or another since there have been games. Or to know there are reasons to prefer a method of control you can handle even when handicapped and not able to use WASD controls. Shall I rather cry over not being able to play a game or choose to use a controller? Who's being a silly kid now?

But that's still not the point. The point is that something that is advertised as working, has to work. Without silly bugs and inconveniences. And that you will NOT satisfy the console crowd with half-assed controls. Nor me. So there.

And for the record: I would prefer over the (alarm: console!) XBox controller any day to use my good old Logitech pad that is not ridiculously un-anatomically designed, but it's also not my fault that they don't allow to use generic controllers nowadays. Stupid contracts with Microsoft or whatever. >:(
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vAddicatedGamer: Now I know when to mount to ambush :p
Phew! Glad TW2 has no multiplayer! :D
Post edited July 16, 2011 by AudreyWinter
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GODzillaGSPB: Input problems while several controler types are plugged in are quite common.
I specifically put in my original post that I only have one controller plugged in.

I knew someone would say it's because I have more than one, which is why I specifically stated that I ONLY HAVE ONE.
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AudreyWinter: And for the record: I would prefer over the (alarm: console!) XBox controller any day to use my good old Logitech pad that is not ridiculously un-anatomically designed, but it's also not my fault that they don't allow to use generic controllers nowadays. Stupid contracts with Microsoft or whatever. >:(
Just FYI: It has nothing to do with contracts or something. Until a few years ago, the only API in DirectX used for input devices was DirectInput. When the Xbox360-Controller came to the PC (or maybe even before that, idk), XInput was released - another, probably more modern API specifically designed for handling the Xbox 360 Controller.
Since XInput devices make up the VAST majority of gamepads, nowadays, you can hardly blame a developer for not being willing to implement another, old API for a small percentage of players - especially if he has an X360-port in mind which is easier with XInput already used.
Post edited July 17, 2011 by Aaden
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Aaden: Since XInput devices make up the VAST majority of gamepads, nowadays
Um... and whose fault is that?
If they change it from one day to the other, everyone who wants to use a pad, is forced to buy an XBox controller. That's how it happened for me.
And isn't it an requirement to support the XBox controller, if they use the "Games for Windows" logo? That's what I've heard anyway.
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GODzillaGSPB: Maybe it's a friendly reminder: "Throw away your controller, you silly console kid!"
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AudreyWinter: Very friendly. And exactly the right thing to say to the most passionate console hater there is. Do you try to piss me off because I tried to be nice?
Actually it was meant as the joke. I hoped the "XD" smilie and the *duck & cover*, meant as an expression of played shame for what I said, where both hint enough to suggest the not at all serious nature of my post. (Note to forum: We NEED smilies!)

I'm very sorry it didn't work out and am apologizing for pissing you off. :(


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GODzillaGSPB: Input problems while several controler types are plugged in are quite common.
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Kleetus: I specifically put in my original post that I only have one controller plugged in.

I knew someone would say it's because I have more than one, which is why I specifically stated that I ONLY HAVE ONE.
Yeah, as I said (not in response to your post though), I misunderstood your post. I thought you meant that the problem happens when you're playing with mouse + keyboard while a controller (only one) is plugged in. I didn't get that you're actually playing with the controller. And of course I would never suggest to unplug your mouse and keyboard while playing with the controller. :D
Post edited July 17, 2011 by GODzillaGSPB
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Aaden: Since XInput devices make up the VAST majority of gamepads, nowadays
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AudreyWinter: Um... and whose fault is that?
If they change it from one day to the other, everyone who wants to use a pad, is forced to buy an XBox controller. That's how it happened for me.
And isn't it an requirement to support the XBox controller, if they use the "Games for Windows" logo? That's what I've heard anyway.
Well, of course Microsoft meant to get a huge share of the gamepad market by introducing XInput.
And yeah, I think you're right about the GfW-logo - but TW2 doesn't have it.

All I was trying to say is, that there was no shady backroom business going on between CDPR and MS (at least not necessarily).
The wide spread of X360-controllers is MS's doing and CDPR merely adapted to that situation (and, surely, kept their console-plans in mind) by deciding to go with XInput rather than DirectInput.