arionfrost: Because normal mode should be that, a mode that conforms to the play style of 90% of players experienced in RPG's, not the 10% who's skill exceeds that of the common player. Think about your argument for a second.
Switching to easy is a band aid fix to the problem that was never the common gamer's fault in the first place. Face the facts: they didn't playtest the game to a mass audience. Balance and control issues persist.
This is why the Call of Duty and it's ilk continue to sell in the billions, because anybody with enough practice can pick it up and learn it. It's been playtested and balanced
TO DEATH Hinscher: you DO realize that when something is fine, people don't talk about it. if you have a problem with something then you go and voice your opinion.
thus how do you know 90% of witcher 2 plaeyrs are having a blast and playing it great, and its you 10% who are having a difficult time? Only reason i'm posting at all on here is because it breaks up my work to talk.
otherwise i would not post ever cause my game works great and the difficutly i think is totally fine at normal. any easier and it would be pointless. what is the point of a difficutly if you NEVER die.
do you want normal so that you NEVER die? to me that sounds like easy. a normal game you should die at times. In hard difficulty you should die a lot, and in insane, well ou get the picture. To reduce deaths in all difficulties, its just like in ev erything in life, it takes practice and getting good at the game.
What is teh point of a game is a 9 year old kid can pick up a controller andbeat any part of the game without dying? to me that sounds like god mode.
you can't compare cod with this. cod is popular for its multiplayer. thus shitty players are playing against shitty players. you can easily tell when an amazing cod player comes into a game, and when tehy do, you get half the people bitching about how he must be cheating
Taken from PCGamer's review:
http://www.pcgamer.com/2011/05/19/the-witcher-2-review/
"The new combat system is a more mixed bag. As before, the gimmick is that you use a steel sword against humans, a silver one against monsters, along with several simple magic spells to stun, burn and otherwise tip the balance in your favour. Between fights, you mix magic potions to adjust your stats in various directions, and lay down traps. Instead of pointing and selecting like before though, every attack is a direct interaction with the game: mouse-clicks for fast and slow strikes, and hotkeys to hurl magic and bombs, parry attacks and roll. This works well against one or two opponents at once, but a mix of long, non-interruptible animations and bad targeting can make fighting groups a pain.
Oddly, this is especially problematic early on, when Geralt has almost no stamina, his spells are weak, you can’t block more than a couple of hits at a time, rear attacks deal 200% damage, and you can easily be obliterated by random encounters. Many early skills aren’t about making Geralt a better fighter but stopping him being a crap one. This means that combat can be much harder at the start of the first chapter than anywhere else in the game, with little sense of escalation outside of specific boss fights."
PC Gamer is pretty respected. You are confusing weakening the challenges with balancing. There's a difference