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LordRikerQ: See, some people dont seem to realize masochistic difficulty isnt rewarding or good, because thats an opinion peice. It might be good for some "hardcore" types but that isnt everyones cup of tea. Some people just like enjoying the the immersion in the game world, the story and the RPG experience not difficult combat. So while I respect the opinion of people who enjoy that, they do need to realize its not the gods gospel of truth, its just an opinioln.

There is a reason why most games are dumbed down these days,because in general most people dont enjoy frustrating gameplay. Of course thats not the right way to go about it in my opinion but hardcore is in the minority these days so game companies figure its better to cater to non masochists.

Still I think Normal should have been normal, challenging but not frustrating and save that for Hard and Insane modes, so I have to agree the game is very poorly balanced. Hard should be hard, and insane should be insane but normal isnt normal, and easy is the only one they got right. So I play on easy until they sort this out. Hardcore types dont need 3 levels of difficulty, thats just selfish.
And the fact that it is quite disorienting at start, you don't know how to do anything jet, but they give you options that go in different locations from the start, so you can end up with the dragon burning you in the first minutes :)

Now that is just bad choice for the start of a deep/complicated game. Tutorial first, then the blood and gore :)
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LordRikerQ: See, some people dont seem to realize masochistic difficulty isnt rewarding or good, because thats an opinion peice. It might be good for some "hardcore" types but that isnt everyones cup of tea. Some people just like enjoying the the immersion in the game world, the story and the RPG experience not difficult combat. So while I respect the opinion of people who enjoy that, they do need to realize its not the gods gospel of truth, its just an opinioln.

There is a reason why most games are dumbed down these days,because in general most people dont enjoy frustrating gameplay. Of course thats not the right way to go about it in my opinion but hardcore is in the minority these days so game companies figure its better to cater to non masochists.

Still I think Normal should have been normal, challenging but not frustrating and save that for Hard and Insane modes, so I have to agree the game is very poorly balanced. Hard should be hard, and insane should be insane but normal isnt normal, and easy is the only one they got right. So I play on easy until they sort this out. Hardcore types dont need 3 levels of difficulty, thats just selfish.
Normal is normal... but the combat still requires that you use all the stuff the game provide you. In a soccer game, if you don't use the shoot button, even at the easy difficulty settings you will have some problems to score a goal...

If you have problems to play at normal, you should try easy, but again... you need to master the combat system, because some encounters require that. It's not a game for causal gamers... and that is good in my opinion.
I don't think the combat difficulty is that bad, the game just does a poor job of teaching it to you before throwing you in. If they had a little bit of training on how things really work (the small pop up windows are hard to read when you're doing something), I think it would've been much better
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ilves: I don't think the combat difficulty is that bad, the game just does a poor job of teaching it to you before throwing you in. If they had a little bit of training on how things really work (the small pop up windows are hard to read when you're doing something), I think it would've been much better
I agree, but all the info you need are in the manual and in the tutorial section of the Journal... you only need to find the time to read... if you're not so lazy...
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ilves: I don't think the combat difficulty is that bad, the game just does a poor job of teaching it to you before throwing you in. If they had a little bit of training on how things really work (the small pop up windows are hard to read when you're doing something), I think it would've been much better
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Gaxel: I agree, but all the info you need are in the manual and in the tutorial section of the Journal... you only need to find the time to read... if you're not so lazy...
I doubt that anybody wanting to play W2 is lazy :)

But the game starts with a choice that can lead you to a "wrong place" so to speak, before even telling you the button config, that there is a journal or anything actually, and you, like me, get burned in the first minute...

Now how does that sound? Like something is wrong, and so the people react like that :)
As i said before, in the first Witcher there are many people complain about the game being too easy, unrealistic and poor swordmanship by Geralt. Not live to the expectation of the novel. Hence, FCR mods was born. Now, they make the game a bit challenging, people still complaining. I bet there will be mods which make the game much easier later.
I like the challenge in the game. I am doing all the side quests. I have yet to fight a boss that will require me restarting more than 4 times.
I think calling people lazy is a huge generalization and invalid. Its a scientific fact alot of people are Visual Learners, and better at learning new things by interaction as a proper tutorial will do. Walls of text just arent good enough to learn from, perhaps for some people it is sufficient but it cant be helped alot of people have legitimate learning issues which are resolved through visual interaction. Im sure the people throwing around words like 'lazy' and such probably haven't given it much thought because its easy for them but its important to remember no two people are the same, some like masochistic combat systems some dont, some learn better with visual or interaction teaching and some dont.

Lets try to be open minded, that being said Im sure for some people it is laziness, Reading is something alot of people dont seem to want to do these days.
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wormholewizards: As i said before, in the first Witcher there are many people complain about the game being too easy, unrealistic and poor swordmanship by Geralt. Not live to the expectation of the novel. Hence, FCR mods was born. Now, they make the game a bit challenging, people still complaining. I bet there will be mods which make the game much easier later.
Beeing harder doesn't mean you don't have to have a working straightforward tutorial.
Geralt of Rivia is a Witcher. A badass monster hunter, but not superman.

Anyone remember the intro to TW1, Geralt had to prepare before he faced the princess... This is not diablo, you don't steamroll through a dungeon. You can if you want by playing on Easy.

You are a Witcher, a member of a group of warriors who were created to fight the lethal and terrifying monsters of the lands. You are trained in Magic through the use of signs, trained in alchemy through the use of Potions, Oils, and Bombs. Trained from a young age in the art of swordsmanship...

You are not a Mage, Warlock, Dragon Rider, Superman, Rambo, etc... etc...

However if you use all the talents and capabilities at your command, and you read the manual and the in-game hints you will find the combat rewarding and satisfying. If the combat was easy, whats the use of having Alchemy? Potions? Oils? Bombs? Traps? Mutagens?
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Gaxel: I agree, but all the info you need are in the manual and in the tutorial section of the Journal... you only need to find the time to read... if you're not so lazy...
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madant: I doubt that anybody wanting to play W2 is lazy :)

But the game starts with a choice that can lead you to a "wrong place" so to speak, before even telling you the button config, that there is a journal or anything actually, and you, like me, get burned in the first minute...

Now how does that sound? Like something is wrong, and so the people react like that :)
I think that is a good thing... in Fallout 1&2 you can die in the tutorial, in Baldur's Gate you can die in the first map outside Candlekeep (actually, in Candlekeep too), in Gothic 2 you can die when you encounter bandits for the first time, I just bought Space Rangers 2 and I'm died in the first tutorial fight... today games are too easy, too guided, I think that the modern gamers are too lazy to read a manual, to try and learn... back in the 90s, there weren't tutorials, but gamers still played and enjoyed the games.
I agree with all that the combat takes a while to get used to, and the movement/auto-targeting can be frustrating...but it does seem like no one even read the game guide that came with the game. It's basically a walkthrough and is very useful through the prologue.

After that, you won't need it any more.

And I agree - "Normal" in this game seems to equate to "Hard" in most others. As you gain experience and levels (as well as getting used to the game mechanics), it becomes easier.
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madant: I doubt that anybody wanting to play W2 is lazy :)

But the game starts with a choice that can lead you to a "wrong place" so to speak, before even telling you the button config, that there is a journal or anything actually, and you, like me, get burned in the first minute...

Now how does that sound? Like something is wrong, and so the people react like that :)
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Gaxel: I think that is a good thing... in Fallout 1&2 you can die in the tutorial, in Baldur's Gate you can die in the first map outside Candlekeep (actually, in Candlekeep too), in Gothic 2 you can die when you encounter bandits for the first time, I just bought Space Rangers 2 and I'm died in the first tutorial fight... today games are too easy, too guided, I think that the modern gamers are too lazy to read a manual, to try and learn... back in the 90s, there weren't tutorials, but gamers still played and enjoyed the games.
Yes, but I was talking about not giving you time to read the help text or to get your bearings even in some situations. It is like, you die in 5 seconds and for what? Sadistic difficulty space elves? :)
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Gaxel: I think that is a good thing... in Fallout 1&2 you can die in the tutorial, in Baldur's Gate you can die in the first map outside Candlekeep (actually, in Candlekeep too), in Gothic 2 you can die when you encounter bandits for the first time, I just bought Space Rangers 2 and I'm died in the first tutorial fight... today games are too easy, too guided, I think that the modern gamers are too lazy to read a manual, to try and learn... back in the 90s, there weren't tutorials, but gamers still played and enjoyed the games.
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madant: Yes, but I was talking about not giving you time to read the help text or to get your bearings even in some situations. It is like, you die in 5 seconds and for what? Sadistic difficulty space elves? :)
You can read the help texts in the Journal...
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wormholewizards: As i said before, in the first Witcher there are many people complain about the game being too easy, unrealistic and poor swordmanship by Geralt. Not live to the expectation of the novel. Hence, FCR mods was born. Now, they make the game a bit challenging, people still complaining. I bet there will be mods which make the game much easier later.
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madant: Beeing harder doesn't mean you don't have to have a working straightforward tutorial.
I completely agree, hard is one thing but have a working tutorial to back it up.