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mastorofpuppetz: http://www.destructoid.com/review-the-witcher-2-assassins-of-kings-201752.phtml?s=139#comments

This guy is an idiot. Many sites praising this game calling it one of the best in the genre, this guy is a moron.
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fwer324: I agree with him for the most part although I'd give TW2 7/10 (with potential for more).
CDP and European developers in general have a huuuuge problem with QA on all levels and anyone claiming otherwise is a deluded fanboi.
Way to generalize. Bethesda and Bioware? Nahh...they never have any problems with QA.
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fwer324: I agree with him for the most part although I'd give TW2 7/10 (with potential for more).
CDP and European developers in general have a huuuuge problem with QA on all levels and anyone claiming otherwise is a deluded fanboi.
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scampywiak: Way to generalize. Bethesda and Bioware? Nahh...they never have any problems with QA.
They have bugs same as anyone. That's one level.
Another level of QA is checking gameplay for logic, consistency and immersiveness and, if need be, going to the design team and saying "You know, guys, this bit is f***ing retarded. Change it."
In European studios that part of quality control is often handled by designers themselves who can't spot the problem due to cognitive bias. Like the Destructoid reviewer noticed, in TW2 you constantly have to ask yourself what the designers wanted or thought (going zen brakes immersion) instead of doing stuff that is logical and/or fun.
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scampywiak: Way to generalize. Bethesda and Bioware? Nahh...they never have any problems with QA.
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fwer324: They have bugs same as anyone. That's one level.
Another level of QA is checking gameplay for logic, consistency and immersiveness and, if need be, going to the design team and saying "You know, guys, this bit is f***ing retarded. Change it."
Yes, Oblivion, the only RPG I've ever played that actually manages to punish players for *leveling up* , and provides incentive for them *not to*, has no issues like that.

I think chalking this up to "It's a problem for developers because they're European" is fairly bigoted. I think its a problem of limited budgets. Clearly, studios in some parts of the world tend to have more money for polish than others (even though they still dont get it right a lot of the time). It would be more accurate to say that smaller studios with smaller budgets, are sometimes more prone to QA problems.
Post edited May 24, 2011 by Cyjack
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scampywiak: Way to generalize. Bethesda and Bioware? Nahh...they never have any problems with QA.
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fwer324: They have bugs same as anyone. That's one level.
Another level of QA is checking gameplay for logic, consistency and immersiveness and, if need be, going to the design team and saying "You know, guys, this bit is f***ing retarded. Change it."
In European studios that part of quality control is often handled by designers themselves who can't spot the problem due to cognitive bias. Like the Destructoid reviewer noticed, in TW2 you constantly have to ask yourself what the designers wanted or thought (going zen brakes immersion) instead of doing stuff that is logical and/or fun.
How is going zen a brake of immersion?
Post edited May 24, 2011 by Whitechip
Destructoid, oh how you clamor for attention. You give two worlds an 8 and the witcher 2 a 6...... Pathetic.
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Leondres: Destructoid, oh how you clamor for attention. You give two worlds an 8 and the witcher 2 a 6...... Pathetic.
They're really a bad site overall, regardless of this review. Their reviews in general are lacking, their writers aren't that talented, their original content is rare and their video content is terrible. Moreover if you watch any of their videos or read anything they tried to put their personalities into you will see they are a bunch of very immature college frat boys, basically. I tried watching some "let's play" they did for a coming game and in 10 minutes had to shut it off because their personalities were so annoying. In short I removed them from my bookmarks list a long time ago.

In other news Gamespot review is in, and a 9: http://www.gamespot.com/pc/rpg/thewitcher2/review.html?&tag=stitialclk%3Bgamespace
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Leondres: Destructoid, oh how you clamor for attention. You give two worlds an 8 and the witcher 2 a 6...... Pathetic.
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StingingVelvet: They're really a bad site overall, regardless of this review. Their reviews in general are lacking, their writers aren't that talented, their original content is rare and their video content is terrible. Moreover if you watch any of their videos or read anything they tried to put their personalities into you will see they are a bunch of very immature college frat boys, basically. I tried watching some "let's play" they did for a coming game and in 10 minutes had to shut it off because their personalities were so annoying. In short I removed them from my bookmarks list a long time ago.

In other news Gamespot review is in, and a 9: http://www.gamespot.com/pc/rpg/thewitcher2/review.html?&tag=stitialclk%3Bgamespace
After seeing their reviews and the reasons, I found them worthless and did the same as you. However, its nice to see their still continuing their pointless ways.

Yes I saw gamespot's review, much more professional.

Oh and I should mention this. Good old Jim Sterling says in the review, "It's not a poorly made game in the least. As far as European roleplaying titles go, this is absolutely the best example one could hope to find." and yet they rate another European rpg, two worlds, at an 8. Yes, this is why your review loses credibility when contradict yourself.

Way to write another troll review Jim.
Post edited May 24, 2011 by Leondres
Ok let me analyze what he says in the review:
1. Combat:
a) Geralt starts out too weak
- I can see his point. In the beginning, you can block twice before your vigor runs out. You die with a few hits whereas the enemies takes more (and god bless you if you are surrounded)

b) Broken targetting system
- I won't go as much as say it is broken, but group fight (if not done in a methodical way) can be a huge mess where your (auto-)aim goes all over the place. You can lock down a target but then again with enemies moving around back and forth you might find yourself pursuing your locked target in the midst of the mob.

c) Unresponsive control
- This is partially true. As many users have pointed out, there are input lags here and there (which is why I usually press the button a few times just in case). For example, when you run and stop, Geralt won't respond to any keypress for probably one second - your actions do not get queued and you would just be standing there. Another example, if you cast an Aard sign and decided to say move forward there would be a 1-second pause; if you decide to attack right after the Aard instead there would be no pause.

d) Aggressive enemy
- I think this is actually the strong point of TW2, contrary to what Sterling said. It made combat challenging and more realistic - you'll get your ass whooped if you don't act fast and smart.

e) Potion drinking out of combat
- I see where he is coming from. Sometimes you have no idea that you would face a difficult encounter and not wanting to waste the potion (given that they last for 10 minutes prior to upgrades) you wanted to drink them right before the battle but boom you find yourself suddenly fighting dozens of mobs or a boss fight. The way I see it is to just down the potion if you are going after a main quest (or even if you are out of town) since potion ingredients are pretty easy to acquire. There is a boss fight where you don't get to use potion though... grrr....

f) Overpowered near the end
- Somewhat true, although I can still easily die if I don't pay attention.

f) Convoluted, obscure strategy in boss fights
- Other than part of the first boss fight, I don't really see anything "convoluted". A certain amount of guesswork is reasonable since you have figure out the weakness/flaw of the bosses since sometimes you can't take them by brute force.

2. Poor feedback
- I don't find it difficult following the main quest (I mean, I don't recall missing markers). Sidequest which requires searching the whole area can be annoying, but it makes sense that it is implemented that way.
- Tutorials leave much to be desired. Yes you can read the manual beforehand but that does not mitigate the fact that the tutorial is not too helpful. For example, they can perhaps explain the signs without having you to cast them first (I played TW1 so I know, but I see some players having this trouble). I look at keymappings prior to playing the game so I was spared the cruel fate of being thrown into combat without knowing what actions you can perform.

3. Dry, uninspiring narrative
- I'm not sure if I agree with that. I often find myself wondering what kind of consequences would my actions make and what happens if I side with this guy or that guy. And all the political intrigues and discovering secret plots from letters etc... I find it all very interesting. \

4. Reward vs hassle
- I found most of the sidequests to be quite interesting. Yes, you can see it as a kill something / fetch something variety but the backstory and the ways you can complete them make them interesting (at least for me).
- Extra experience points are not merely "nice", they are probably the main source of experience you get since killing non-boss monsters give peanuts.
- I don't remember having to visit the same dungeon multiple times for any quests, not sure what Sterling is talking about.
- That being said, the loot/reward for most sidequests is a let-down. But sometimes they offer up juicy details about the main plot.

5. Misc
- Door: Haven't had too much problem with the door. But I am not a fan of the 5-second routine and auto-close door.
- Separate shopping/crafting menu: Totally agree. In fact, while the new interface (by this I mean character/inventory/journal) looks sleek, it is a few steps back from TW1:EE. The latter may not look as fancy but it is easier to navigate the screens.

6. Gorgeous graphics
- Agreed. Also agree that animations are sometimes stiff and angular.

7. Voice acting
- I don't really know what to think of it. I would say it is sufficient but I am eager to try out the Polish voiceover.

He might be overly bitter/inflammatory in his writing. But I must say he makes some valid points. Let's not get too obsessed over the low mark though.
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vAddicatedGamer: Ok let me analyze what he says in the review:
1. Combat:
a) Geralt starts out too weak
- I can see his point. In the beginning, you can block twice before your vigor runs out. You die with a few hits whereas the enemies takes more (and god bless you if you are surrounded)

b) Broken targetting system
- I won't go as much as say it is broken, but group fight (if not done in a methodical way) can be a huge mess where your (auto-)aim goes all over the place. You can lock down a target but then again with enemies moving around back and forth you might find yourself pursuing your locked target in the midst of the mob.

c) Unresponsive control
- This is partially true. As many users have pointed out, there are input lags here and there (which is why I usually press the button a few times just in case). For example, when you run and stop, Geralt won't respond to any keypress for probably one second - your actions do not get queued and you would just be standing there. Another example, if you cast an Aard sign and decided to say move forward there would be a 1-second pause; if you decide to attack right after the Aard instead there would be no pause.

d) Aggressive enemy
- I think this is actually the strong point of TW2, contrary to what Sterling said. It made combat challenging and more realistic - you'll get your ass whooped if you don't act fast and smart.

e) Potion drinking out of combat
- I see where he is coming from. Sometimes you have no idea that you would face a difficult encounter and not wanting to waste the potion (given that they last for 10 minutes prior to upgrades) you wanted to drink them right before the battle but boom you find yourself suddenly fighting dozens of mobs or a boss fight. The way I see it is to just down the potion if you are going after a main quest (or even if you are out of town) since potion ingredients are pretty easy to acquire. There is a boss fight where you don't get to use potion though... grrr....

f) Overpowered near the end
- Somewhat true, although I can still easily die if I don't pay attention.

f) Convoluted, obscure strategy in boss fights
- Other than part of the first boss fight, I don't really see anything "convoluted". A certain amount of guesswork is reasonable since you have figure out the weakness/flaw of the bosses since sometimes you can't take them by brute force.

2. Poor feedback
- I don't find it difficult following the main quest (I mean, I don't recall missing markers). Sidequest which requires searching the whole area can be annoying, but it makes sense that it is implemented that way.
- Tutorials leave much to be desired. Yes you can read the manual beforehand but that does not mitigate the fact that the tutorial is not too helpful. For example, they can perhaps explain the signs without having you to cast them first (I played TW1 so I know, but I see some players having this trouble). I look at keymappings prior to playing the game so I was spared the cruel fate of being thrown into combat without knowing what actions you can perform.

3. Dry, uninspiring narrative
- I'm not sure if I agree with that. I often find myself wondering what kind of consequences would my actions make and what happens if I side with this guy or that guy. And all the political intrigues and discovering secret plots from letters etc... I find it all very interesting. \

4. Reward vs hassle
- I found most of the sidequests to be quite interesting. Yes, you can see it as a kill something / fetch something variety but the backstory and the ways you can complete them make them interesting (at least for me).
- Extra experience points are not merely "nice", they are probably the main source of experience you get since killing non-boss monsters give peanuts.
- I don't remember having to visit the same dungeon multiple times for any quests, not sure what Sterling is talking about.
- That being said, the loot/reward for most sidequests is a let-down. But sometimes they offer up juicy details about the main plot.

5. Misc
- Door: Haven't had too much problem with the door. But I am not a fan of the 5-second routine and auto-close door.
- Separate shopping/crafting menu: Totally agree. In fact, while the new interface (by this I mean character/inventory/journal) looks sleek, it is a few steps back from TW1:EE. The latter may not look as fancy but it is easier to navigate the screens.

6. Gorgeous graphics
- Agreed. Also agree that animations are sometimes stiff and angular.

7. Voice acting
- I don't really know what to think of it. I would say it is sufficient but I am eager to try out the Polish voiceover.

He might be overly bitter/inflammatory in his writing. But I must say he makes some valid points. Let's not get too obsessed over the low mark though.
Oh some of the things he says has merit sure, but they are blown out of proportion.

Nice summary of stuff btw.

It's just how destructoid reviews have always been. Reminds me of how they gave deadly premonition a 10 and essentially said how stupid it was, how everything was horrible about it, and then, in the end, gave it a 10 because it was so horribly bad it worked. I played it and it is horrible, though I'm sure others will disagree. The only thing that bothers me about them is that metacritic takes their reviews seriously, when they are not. They are more in it for fun/page views then anything else. Whatever they can do to create some kind of rage war or fight, they will try to do it.
Post edited May 24, 2011 by Leondres
if you run into a group of enemies you are an idiot, no auto targeting system can help you jim...
let's assume you have manual targeting system for a sec, would it help if you dive into 3-5 enemies? would your brain be able to handle how fast they act and how fast paced the combat in general is? die jim.
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Cyjack: I think chalking this up to "It's a problem for developers because they're European" is fairly bigoted. I think its a problem of limited budgets. Clearly, studios in some parts of the world tend to have more money for polish than others (even though they still dont get it right a lot of the time). It would be more accurate to say that smaller studios with smaller budgets, are sometimes more prone to QA problems.
AFAIK CD Projekt is a fairly large company, this was a flagship title and a part of a successful (and profitable) franchise. It's unlikely that they were strapped for cash.
Also, I wouldn't agree that it is only a matter of size and budget. In my experience, general attitude differs greatly on the other side of the Atlantic where comprehensive QA process is seen as crucial for development and deserving of time and other resources, whereas here emphasize is placed mostly on ironing out the bugs.
In any case, QA on TW2 was an epic failure despite excellent sales of TW1 and premium price it commanded.

@whitechip
Having to "enter the mind" of the designers to interact with their creation instead of using its own logical and consistent inner mechanics. Duh!
Post edited May 24, 2011 by fwer324
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Cyjack: I think chalking this up to "It's a problem for developers because they're European" is fairly bigoted. I think its a problem of limited budgets. Clearly, studios in some parts of the world tend to have more money for polish than others (even though they still dont get it right a lot of the time). It would be more accurate to say that smaller studios with smaller budgets, are sometimes more prone to QA problems.
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fwer324: AFAIK CD Projekt is a fairly large company, this was a flagship title and a part of a successful (and profitable) franchise. It's unlikely that they were strapped for cash.
Also, I wouldn't agree that it is only a matter of size and budget. In my experience, general attitude differs greatly on the other side of the Atlantic where comprehensive QA process is seen as crucial for development and deserving of time and other resources, whereas here emphasize is placed mostly on ironing out the bugs.
In any case, QA on TW2 was an epic failure despite excellent sales of TW1 and premium price it commanded.
.

I dont think they were "strapped for cash", but by all accounts they delivered a great looking game on a fairly modest budget by triple A standards.

The other point is asinine. Rare indeed is the triple A North American RPG that isnt condemned by the fan community for skimping on QA. Certainly not Dragon Age, which was a technical mess when it first came out, and certainly not any Bethesda game in the last decade. Obsidian? Gawd... Please. And those guys are all working with larger budgets.

It's funny, I don't think Ive ever played an RPG worth a damn that didnt have notorious technical, balance, or interface issues. It's the nature of the beast, probably having to do with the sort of scope and flexibility these games have to encompass.

Assuming it is a difference in attitude of European developers is prejudiced. Especially when CDP has so lovingly crafted aspects of the TW2 that your beloved North American developers have so rarely come close to.

Not making excuses for bugs or game issues, but the only "epic failure" here is your oddly prejudiced opinion.
Post edited May 24, 2011 by Cyjack
Gamespot 9/10, Gamespy 4.5/5, Gametrailers 9.4/10, Destructoid:

http://img580.imageshack.us/img580/7577/trololololololo.png
Post edited May 24, 2011 by Simplex
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kindiboy: if you run into a group of enemies you are an idiot, no auto targeting system can help you jim...
let's assume you have manual targeting system for a sec, would it help if you dive into 3-5 enemies? would your brain be able to handle how fast they act and how fast paced the combat in general is? die jim.
The point is that is the auto targeting that gets you into a group of enemies. You can't freely select your target, you can only lock on and sometimes it gets you in places you don't want to be, like in the middle of a mob, because your auto selected target is there.
Post edited May 24, 2011 by MihaiHornet
The reviewer does make alot of good points, the score should be more a 7 or so but really anyone name calling this guy and bashing the review reeks of Fanboyitis. This game ISNT the best game ever since Jesus, its a really good RPG for sure but not GOTY, that honor is going to Skyrim.

Though from a Casual RPGers (not mine) perspective DA 2 IS better then Witcher 2, lets be honest here Witcher 2 is pretty old school, so expecting the mainstream to love it is pretty stupid.

And that auto target is so annoying, and broken, anyone who isnt blinded by fanboyism can see the faults. Gasp yes, Witcher 2 has faults but its still really good.
Post edited May 24, 2011 by LordRikerQ