TheRedGuy: I played the Witcher 2 and even though I loved it and plan to play it a second time, there's no denying the rolling is silly and the auto targeting is even more grating with a controller (ironically). Not to mention enemies seem to have some sort of aggression perimeter making something that should be advanced and tactical, like traps, simply turned into rolling in front of the enemy and waiting for them to trigger a bomb.
A game like this, is what you make of it. I had an argument with someone on another forum because he basically said "the combat sucks, you have to run away to recover health all the time". I said: if you play the game in such a way that you constantly lose health, then you need to improve or work on it because this is not the way you're supposed to play it.
It's similar to you with your traps: that's not the best way to use them so don't blame the game for that. Traps are for covering exits (when you suspect enemies might appear) and this happens a lot in the game. I managed to take out a whole gang of elves because I suspected an ambush. Put snares everywhere and they never even got to me - died within seconds. For what you want to do, bombs are much more suitable.
And nearly every RPG has an aggression perimeter so that's a bit of a weak point as well. It's just the way these games work - otherwise you could just lure them towards guards. The RPGs that I can think of that let you lure enemies far ahead, were always exploited this way (Ultima Online for example) and that's hardly fun.
The rolling is vital, though. Without it, combat would become like Oblivion: a game of parry, hit, parry, hit. Dull and repetitive. Rolling means you can flank, attack their backs, quickly evade, etc. How you can call it silly when it adds an important element to the combat ... it really wouldn't work without it. The Demonoid review makes a mistake there as well, calling Geralt slow when the rolling is what makes him fast and is essential to be used.