Posted May 25, 2011
Itkovian: I continue to be flabbergasted by reviewers who are bothered by the doors.
Those are LOADING screens, disguised within the gameplay. They're not obstacles the designers intentionally put in to annoy you. They're there to hide a loading screen, and manage it quite well. To complain that you cannot walk through when NPCs do is just plain silly.
I can ignore them myself, but I'd say the point that people are making is that you should be able to walk into or click on the open door frame and exit, rather than having to wait for the door to slam in your face before opening it again. It's not the fact it's a loading zone, it's the fact it's cumbersome. In TW1 you could just walk into an open crypt exit or to the edge of a map and it would load the next area, CDPR could have made it so if you walk into an open door, the same happens. It is a flaw, albeit a tiny one. Those are LOADING screens, disguised within the gameplay. They're not obstacles the designers intentionally put in to annoy you. They're there to hide a loading screen, and manage it quite well. To complain that you cannot walk through when NPCs do is just plain silly.
Anyway, Jim Sterling (the Destructoid reviewer in this case) gave Deadly Premonition 10/10 despite it actually having the exact flaws he accused TW2 of having. He justified it by saying that he basically liked the spirit of the game, meaning that his reviews come down to LOL OPINIONS rather than actually being objective ratings. In other words, a professional reviewer wouldn't give Forza 3 a 4/10 just because they find racing games boring, Jim Sterling would.