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low rated
this game sold over 400,000 units in its first week..they already made there profit now there selling out ...

RIP
Witcher Series.
CD Projekt Red explains what's changing in the console version.
[url=]http://uk.xbox360.ign.com/articles/117/1172422p1.html[/url]


It's important to stress that we are not changing the underlying game vision. I think The Witcher 2 on Xbox will be one of the deepest, most non-linear and most mature games ever released on any console. And since this is, in my opinion, our core strength, changing it in order to suit a wider audience would be an unforgivable mistake. We believe that there are lots of mature console gamers looking for the type of deep, complex experience The Witcher 2 offers.

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IGN: Will The Witcher 2 on consoles include all the same content as the PC version or will additional downloadable content be packed in? Will the console version come on multiple discs?

John Mamais: Any DLC we've created for the PC game will be included in the console version. And the other way around, the new gameplay and cutscenes we're developing for the 360 release will be available for PC gamers for free as DLC. We have some very interesting plans in this regard, but it's still early to talk about them. We intend to provide more details at Gamescom in August.

------------------------------------------------


Our goal was to keep the PC specifics and take advantage of the most sophisticated hardware, which - let's be honest – has left the current generation of consoles far behind.
The similar philosophy was described by DICE's general manager, Karl Magnus Troedsson, on Battlefield 3.


I dont get why some people's bitch about details that doesnt matter - The witcher 2 is one of best games in years - this only matters - overall game is so much fun.
Post edited June 03, 2011 by Reod
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cloud8521: yet they can still do that if they made our version's UI better ans then made the console versions better. everyone is happy and no one goes hungry
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jklinders: Ok up front, I've followed the other threads so don't expect a whole lot of back and forth from me on this. We are not going to agree on this pure and simple.

With that out of the way...yes they could have made a separate UI for both platforms. The question is why? I've seen bad UIs. This is not one. it's not perfect but it's Not Mass Effect 1 either. THAT was crap. None of us were involved in the making of the game but we do know a few salient facts.

One, CDPRED is not a big dev house like Bioware or Bethsoft. They simply don't have the same manpower as those big boys.

Two, making separate Uis involves more time QA testing money manpower whatever. What we have is perfectly functional. Frankly after looking at UIs for PC only and cross platform UIs I really couldn't care less which I get as long as it is working and doesn't make me spend 15 minutes turning gear into omni gel.

three which kinda ties into 2, one UI interface makes it easier to fix any bugs that do crop up, by definition from a dev standpoint that's way better. I'd rather they spend time making really cool environments and maps than set up a 1990s style character doll in the inventory screen so that I can play dress up with Geralt.


All of this can be summed up by my saying this is about as far from the end of the world from a quality standpoint as it gets but it has set these boards on fire. it wasn't too bad until the announcement came out about the port. So is it the UI that has you all riled or the port. Both are non issues as far as I am concerned.

Again I am not expecting agreement, you have it your way and I'll have it mine but there you have it.
Four, they were made successful by the PC gamers who loved their PC game. They've traded in all that goodwill to chase a market that doesn't even exist for them yet.
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Reod: CD Projekt Red explains what's changing in the console version.
[url=]http://uk.xbox360.ign.com/articles/117/1172422p1.html[/url]


It's important to stress that we are not changing the underlying game vision. I think The Witcher 2 on Xbox will be one of the deepest, most non-linear and most mature games ever released on any console. And since this is, in my opinion, our core strength, changing it in order to suit a wider audience would be an unforgivable mistake. We believe that there are lots of mature console gamers looking for the type of deep, complex experience The Witcher 2 offers.

----------------------------------------------------------------------

IGN: Will The Witcher 2 on consoles include all the same content as the PC version or will additional downloadable content be packed in? Will the console version come on multiple discs?

John Mamais: Any DLC we've created for the PC game will be included in the console version. And the other way around, the new gameplay and cutscenes we're developing for the 360 release will be available for PC gamers for free as DLC. We have some very interesting plans in this regard, but it's still early to talk about them. We intend to provide more details at Gamescom in August.

------------------------------------------------


Our goal was to keep the PC specifics and take advantage of the most sophisticated hardware, which - let's be honest – has left the current generation of consoles far behind.
The similar philosophy was described by DICE's general manager, Karl Magnus Troedsson, on Battlefield 3.


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Reod: I dont get why some people's bitch about details that doesnt matter - The witcher 2 is one of best games in years - this only matters - overall game is so much fun.
maybe because we are not having fun because we unlike you notice smaller things? (but the UI is huge and does matter so...)
low rated
they just killed there future support..the sole reason they basically exist..great way to destroy everything u created.

Did u not notice all the people going out of there way to give high praise on your PC exclusive game ?? Your fans pushed and spread it like a fire.

If we knew this would happen we wouldnt of cared. We dont want another sell out.
To be clear, I'm neither saying that CDPR is evil nor that people just ought to accept the mistakes and be quiet. Just that the mistakes are not as console oriented as some claim. It could be made better for both consoles and the PC even without using different menus for everything. Claiming the problem is their willingness to make it usable with consoles makes the PC userbase sound hopelessly needy and discourages tacking notable mistakes which could result in a better TW3 for everyone.
Post edited June 03, 2011 by Sfon
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Sfon: To be clear, I'm neither saying that CDPR is evil nor that people just ought to accept the mistakes and be quiet. Just that the mistakes are not as console oriented as some claim. It could be made better for both consoles and the PC even without using different menus for everything. Claiming the problem is their willingness to make it usable with consoles makes the PC userbase sound hopelessly needy and discourages tacking notable mistakes which could result in a better TW3 for everyone.
i for one totally understand what you are saying, but. i still feel the UI they gave us could have been much better. right now it is not optimal for either system. making 2 UI would have been in everyone's best interest but that's my opinion.

that and the software mouse is driving me insane!

also the dice rolling (part of the UI) is stupid with mice, they give no indication of power or anything you got to guess. sometimes i send up throwing it in a direction i never meant . and arm wrestling is just not fun. for arm-wrestling i would have loved a fallow the line game, instead we get acceleration...

im totally fine with QTE, its hard to make such a climatic part interactive (would have liked to see them delve into it more tho) for both systems.

but the UI just does not feel right. now shut it about "lol fun game play it" because i really do like the game, but the UI just does not cut it for me.....

sorry for the rant >.<
Though I dont know how anyone can be taken by surprise to this news with the writing on the wall so to speak, I think CDPR is out of their mind, not for console release, thats actually smart, they could make alot of money off console sales.

I mean because I think i heard the xbox TW2 is coming in November. Which is the same month Skyrim is released. TW2 as it is, doesnt stand a chance against Skyrim so business wise its pretty dumb to try to compete with bethesda.

As hardcore PC elitists like to moan, about 'consolized' games, is the fact on consoles, they sell like crazy, and Skyrim I imagine is designed for Consoles through and though which means it will appeal greatly to your console kiddy. TW2 though designed for easy porting to consoles, maintains the hardcore PC RPG feel which does NOT sell with the halo Generation.
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LordRikerQ: I mean because I think i heard the xbox TW2 is coming in November. Which is the same month Skyrim is released. TW2 as it is, doesnt stand a chance against Skyrim so business wise its pretty dumb to try to compete with bethesda.
It's either dumb or brilliant. Releasing around the same time makes it a topic of conversation whenever Skyrim comes up, so the word-of-mouth will be like wildfire. Besides, the more the two are compared, the more one seems like a viable alternative to the other.

Or maybe someone chose the date by throwing darts at a board. I doubt we'll ever know.
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Sfon: To be clear, I'm neither saying that CDPR is evil nor that people just ought to accept the mistakes and be quiet. Just that the mistakes are not as console oriented as some claim. It could be made better for both consoles and the PC even without using different menus for everything. Claiming the problem is their willingness to make it usable with consoles makes the PC userbase sound hopelessly needy and discourages tacking notable mistakes which could result in a better TW3 for everyone.
I agree that we should speak loud about what we didnt enjoy ingame , and mistake's that devs make or bugs , so devs can fix problems and make games better for us gamers.

BUT FFS ranting that its "sellout" its kinda ... o.0 just cant find words how ppls can be selfish.

As example look at "thekingcasper" post on this forum.That kind behavior wont make games better.

I feel that witcher is made by gamers for gamers , look how fast they launch patches, dont forget EE for witcher 1.As for me CDPR have big "trust credit".

Wouldnt it look better if topic from start be like :

"The witcher 2 UI : pros and cons , what should be changed"

o.0

p.s. soory for my own rant :D
Post edited June 03, 2011 by Reod
low rated
nothing we say will change anything..they dont give a f**... thats why its hopeless and im basically just venting.
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thekingcasper: nothing we say will change anything..they dont give a f**... thats why its hopeless and im basically just venting.
They've spent years listening to you and your complaining, often trying to find the best way to make us gamers happy. And yet this is how you repay them? Just because they're running a business and trying to stay alive.

My God, you are a deluded, selfish, spoiled, entitled little brat who shouldn't even have the privilege to say a damn thing until you learn how to not be a bitch.
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LordRikerQ: I mean because I think i heard the xbox TW2 is coming in November. Which is the same month Skyrim is released. TW2 as it is, doesnt stand a chance against Skyrim so business wise its pretty dumb to try to compete with bethesda.
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227: It's either dumb or brilliant. Releasing around the same time makes it a topic of conversation whenever Skyrim comes up, so the word-of-mouth will be like wildfire. Besides, the more the two are compared, the more one seems like a viable alternative to the other.

Or maybe someone chose the date by throwing darts at a board. I doubt we'll ever know.
Let me clearify, if its released on the Xbox as it is on the PC, then its dumb. Console users make Casual PC Gamers look geeky. Their Values arent at all like PC Gamers hence the word "consolization". With how Difficult the game is in the beginning, you'll have these console kids bashing the game so hard which in turn would lead to alot of returns/trade ins and probaly not much sales.

Anyone who releases a RPG on consoles uses Alternate Easier Game Balancing. Dragon Age 1 and 2 were both balanced to be easier on consoles, Same with Divinity 2 games and a handfull of other multi platform games. Given CDPR's stance on difficulty, I cant see them changing the game, though if they did make it alot easier for consoles, then I guess they would have sold out.
Post edited June 03, 2011 by LordRikerQ
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227: It's either dumb or brilliant. Releasing around the same time makes it a topic of conversation whenever Skyrim comes up, so the word-of-mouth will be like wildfire. Besides, the more the two are compared, the more one seems like a viable alternative to the other.

Or maybe someone chose the date by throwing darts at a board. I doubt we'll ever know.
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LordRikerQ: Let me clearify, if its released on the Xbox as it is on the PC, then its dumb. Console users make Casual PC Gamers look geeky. Their Values arent at all like PC Gamers hence the word "consolization". With how Difficult the game is in the beginning, you'll have these console kids bashing the game so hard which in turn would lead to alot of returns/trade ins and probaly not much sales.

Anyone who releases a RPG on consoles uses Alternate Easier Game Balancing. Dragon Age 1 and 2 were both balanced to be easier on consoles, Same with Divinity 2 games and a handfull of other multi platform games. Given CDPR's stance on difficulty, I cant see them changing the game, though if they did make it alot easier for consoles, then I guess they would have sold out.
They probably wouldn't make the game itself easier, but they might end up making a better tutorial just to ease that pain before it all goes to hell.
The UI is really the only thing bugging me. The action-wheel with the slowdown effect was a stroke of genius, and i like the "mutation" theme everything has, but the scrolling animations and wasted view space really put me off fiddling with crafting and alchemy more.

It's just so unintuitive compared to TW1. There one press gave you view of your whole inventory. Here it takes a minute of clicking and scrolling to find something.