Posted June 02, 2011
I've heard people whining that The Witcher 2 has a terrible interface because it was made for consoles. I present three screenshots, two from a console game and one from PC.
http://i150.photobucket.com/albums/s100/SfonDN/Tooltip.png
http://i150.photobucket.com/albums/s100/SfonDN/Window.png
Final Fantasy 9 for the Playstation. Efficient use of space, fast and clean interface, tooltips and windows providing item descriptions.
http://i150.photobucket.com/albums/s100/SfonDN/Hollywood.png
Item's Arcade Hits for PC. High resolution, barely shows you anything, slow and clunky. Because there are not many items it works, barely.
Irem's Arcade Hits has a total of 18 items and navigating them is cumbersome. Final Fantasy 9 shows you more items than that at once; as well as being faster, easier on the eyes, and providing more information about each item in a 320x240 total screen resolution.
Of course an interface designed to work comfortably on consoles is not going to be as magnificent for PC users as Morrowind's. In some ways The Witcher 2's inventory beats Final Fantasy 9s, though I feel overall FF9's wins easily. My point is that bad design has little to do with consoles. Slowly scrolling descriptions and 7 items visible at once was a separate stylistic choice. As was a confusing minimap and menu items that change size when highlighted.
Anyone use Windows 7? Tried using the calculator? Noticed how the buttons slowly become unhighlighted when you move the curser to another button? Noticed how that makes it more difficult to use, ruins the whole point of highlighting, and makes you want to yell at whoever made it because seriously what the heck? That is the problem. It shows up in programs and platforms of all kinds, not just games or consoles.
http://i150.photobucket.com/albums/s100/SfonDN/Tooltip.png
http://i150.photobucket.com/albums/s100/SfonDN/Window.png
Final Fantasy 9 for the Playstation. Efficient use of space, fast and clean interface, tooltips and windows providing item descriptions.
http://i150.photobucket.com/albums/s100/SfonDN/Hollywood.png
Item's Arcade Hits for PC. High resolution, barely shows you anything, slow and clunky. Because there are not many items it works, barely.
Irem's Arcade Hits has a total of 18 items and navigating them is cumbersome. Final Fantasy 9 shows you more items than that at once; as well as being faster, easier on the eyes, and providing more information about each item in a 320x240 total screen resolution.
Of course an interface designed to work comfortably on consoles is not going to be as magnificent for PC users as Morrowind's. In some ways The Witcher 2's inventory beats Final Fantasy 9s, though I feel overall FF9's wins easily. My point is that bad design has little to do with consoles. Slowly scrolling descriptions and 7 items visible at once was a separate stylistic choice. As was a confusing minimap and menu items that change size when highlighted.
Anyone use Windows 7? Tried using the calculator? Noticed how the buttons slowly become unhighlighted when you move the curser to another button? Noticed how that makes it more difficult to use, ruins the whole point of highlighting, and makes you want to yell at whoever made it because seriously what the heck? That is the problem. It shows up in programs and platforms of all kinds, not just games or consoles.
Post edited June 02, 2011 by Sfon