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I have been reading over the change log for the 1.3 patch and I cannot find the issue related to the QTE problems that have been reported. Being one of the individuals that cannot get past the Kayran fight due to the delay in mouse clicks being registered I am worried that this problem is going unaddressed. I do not wish to use one of the save game workarounds and would instead prefer to actually be able to fight the Kayran and complete the QTE sequence. Am I misreading the change log or is this problem being overlooked?

Also, this is not meant to be an attack against CD Projekt Red. I am huge fan of the original Witcher and do support the company's no DRM policies and appreciate the overall support they provide for these games. Most gaming companyies today do not support their products or the players to the level that CD Projekt Red does. And for this I reason I respect them.
Post edited July 09, 2011 by lostintime
The vast majority of people having issues with QTE "keyclicks not registering" are those with hardware that is not to spec, or is not functioning properly, due to drivers or whatever.

Yes, there are the unfortunate few that are to spec and are still having issues...and most seem to have been resolved.
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Peetz: The vast majority of people having issues with QTE "keyclicks not registering" are those with hardware that is not to spec, or is not functioning properly, due to drivers or whatever.

Yes, there are the unfortunate few that are to spec and are still having issues...and most seem to have been resolved.
I am confused exactly what you mean by a hardware issue?

Now that I know that this issue is related to monitor resolution size I have discovered that at 1280 x 768 resolution the QTE sequences work fine yet at 1366 x 768 they improperly register mouse clicks. There is not that much difference between these two resolutions. I suspect it is more a problem with the game then my computer.

Also, considering that this is a common issue, it still should be addressed to some capacity even if it is just a lot of players hardware not being up to spec.
Post edited July 13, 2011 by lostintime
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lostintime: I am confused exactly what you mean by a hardware issue?

Now that I know that this issue is related to monitor resolution size I have discovered that at 1280 x 768 resolution the QTE sequences work fine yet at 1366 x 768 they improperly register mouse clicks. There is not that much difference between these two resolutions. I suspect it is more a problem with the game then my computer.

Also, considering that this is a common issue: it still should be addressed to some capacity even if it is a lot of players hardware not being up to spec.
From what I have seen so far, the issue seems to manifest in lower end computer (close to, or below minimum requirement), at least those who complained about this issue seem to have such hardware. Hence "hardware issue".

Btw, what's your specs?
QTE issues are performance related. They occur on computers which are below minimum requirements or when graphic quality is set too high, inadequately to what computer can handle. If QTE sequence is played on what is considered to be unplayable framerate -- values much under 25 FPS -- such problems can occur. This is why minimum requirements are so important to abide.

Andrzej Kwiatkowski
CD Projekt RED
Thanks for the replies,

In truth I am not an expert at these sort of things which can explain some of my frustration. Now it is all starting to make sense. I believe that decreasing the monitor resolution from 1366 x 768 to 1280 x 768 is a good compromise. Strangely enough, decreasing quality settings did not have the same effect as decreasing monitor resolution size.

I have a laptop which is at the minimum specs for the game and cannot handle some of the more advanced features of the Witcher 2. Which explains why I could not get past the Kayran.

Windows 7 64-bit
Intel Core i3 CPU M 330 @ 2.13GHz
4.0GB RAM
NVIDIA GeForce 310M
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lostintime: Thanks for the replies,

In truth I am not an expert at these sort of things which can explain some of my frustration. Now it is all starting to make sense. I believe that decreasing the monitor resolution from 1366 x 768 to 1280 x 768 is a good compromise. Strangely enough, decreasing quality settings did not have the same effect as decreasing monitor resolution size.

I have a laptop which is at the minimum specs for the game and cannot handle some of the more advanced features of the Witcher 2. Which explains why I could not get past the Kayran.

Windows 7 64-bit
Intel Core i3 CPU M 330 @ 2.13GHz
4.0GB RAM
NVIDIA GeForce 310M
Geforce 310M? Wow.. is it equivalent to 8800GT? I doubt so.. if that's the case then it's not CDPR's fault if you are playing the game below minimum requirement. Is it not?
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lostintime: Strangely enough, decreasing quality settings did not have the same effect as decreasing monitor resolution size.
It is possible that changing between presets (ultra, high, medium, low) do not change the resolution. But yeah, resolution is the main thing that affects performance (framerate) putting aside all the fancy features.
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archaven: Geforce 310M? Wow.. is it equivalent to 8800GT? I doubt so.. if that's the case then it's not CDPR's fault if you are playing the game below minimum requirement. Is it not?
Look, I apologize for my recent complaining. It is laptop graphics card which I have found very reliable in the past. I have played all three of the Stalker Complete mods and other high-graphic games. And at 1280 x 768 resolution I can play the Witcher 2 with QTE’s, little lag, and no texture downscaling.

I said I was not an expert at these sorts of things, and I meant it. I am not the only one with these sort of issues so I was curious how they were being addressed. I am happy for replies I received.

And to recap my first post:
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lostintime: Also, this is not meant to be an attack against CD Projekt Red. I am huge fan of the original Witcher and do support the company's no DRM policies and appreciate the overall support they provide for these games. Most gaming companyies today do not support their products or the players to the level that CD Projekt Red does. And for this I reason I respect them.
Also
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vAddicatedGamer: It is possible that changing between presets (ultra, high, medium, low) do not change the resolution. But yeah, resolution is the main thing that affects performance (framerate) putting aside all the fancy features.
Thanks for the info, I am happy I can at least enjoy this awesome game now.
Post edited July 13, 2011 by lostintime
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vAddicatedGamer: But yeah, resolution is the main thing that affects performance (framerate) putting aside all the fancy features.
This deserves to be quoted, because a lot of people don't understand just how large an impact screen resolution has.

1600x1200 won't run half as well as 800x600 (as an example). I used to make 3D landscapes as a hobby of sorts, and it seemed as though doubling the output resolution like that increased the render times by a power of 2, rather than just doubling it. So yeah, screen resolution will make a huge difference on performance.
The graphic card on your laptop is 3 generations newer than the card from minimum requirements but its performance is much, much lower. Gefore 8800GT is a high-end graphic card, while Geforce 310M is a low-end graphic card comparable with graphic chipsets integrated on motherboard. The first digit in graphic card's name stands for generation, other digits after the first one indicate what we can expect from card performance. The higher number the faster the graphic card is. 310 means that there is no slower card in 3xx generation. Such cards are definitely not meant for gaming. Cards suitable for gaming starts from the middle values, like x50 or higher.

Andrzej Kwiatkowski
CD Projekt RED
Post edited July 13, 2011 by CDP_RED_Team
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CDP_RED_Team: The graphic card on your laptop is 3 generations newer than the card from minimum requirements but its performance is much, much lower. Gefore 8800GT is a high-end graphic card, while Geforce 310M is a low-end graphic card comparable with graphic chipsets integrated on motherboard. The first digit in graphic card's name stands for generation, other digits after the first one indicate what we can expect from card performance. The higher number the faster the graphic card is. 310 means that there is no slower card in 3xx generation. Such cards are definitely not meant for gaming. Cards suitable for gaming starts from the middle values, like x50 or higher.

Andrzej Kwiatkowski
CD Projekt RED
I do have a question: can the QTE be made possible for such lower-end systems? Because even though their PCs are underspecced, it seems like some are just having trouble with the QTE whereas they can play the rest of the game at a reasonable FPS at lower resolutions.

Perhaps an easier way would be to add an option to skip QTEs (going one step further beyond easy QTE)?
Well, I apologize; rereading my past posts I realize I have been kind of harsh. My own ignorance just led me to speak before thinking or researching. Never realized just how bad my graphics card really was. Thankfully with some tweaking I can play the game. Definitely something to keep in mind if I ever go laptop shopping again, NEVER believe the salesmen…

Anyways, all of this info has all been very helpful, and I am now able to enjoy this awesome game. Thank You
No need to apologize. We are here to help.

Andrzej Kwiatkowski
CD Projekt RED
The other thing that I have found through trial-and-error testing on a number of different systems is that you usually get better performance if the game resolution is the same as your monitor resolution.

For example, if you have a low-end system, you may be better off running the game at 800X600 - and also changing your monitor resolution to the same. Something to try if nothing else is working for you...

And, naturally - all the old tips do apply... ensure your hard drive is error-free and defragged, you are running with the bare minimum of drivers and devices needed, and you have completely unloaded any programs / background tasks that do not need to be active.