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cloud8521: the biggest clue of this is the forced 16:9 ratio. something that usually only happens on ports over from the xbox. never ever heard of a game that expected a pc used to have 16:9.


and active blocking :D.... *goes to corner* no one likes what i said
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takezodunmer2005: I own a 19'' x 10'' LCD monitor and to my knowledge the majority of which are wide-screen and 16:9 is a Helluva lot better than a 4:3 aspect ratio while using a wide-screen LCD! (Not to mention that TWI had the same 16:9 support)
Also, a lot of
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BrowncoatGR: iirc it's bugged at the moment but will be fixed in the next patch. You can access it by Laucher-> Video And Language -> click on input settings. They can also be changed by editing a text file.
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takezodunmer2005: Not so with the GOG vers! ;^) In fact that's the first thing that pops up after instal!
im not saying that it should not have support but pc's are prominently 16:10 or 4:3, 9 being in a small minority
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kyogen: I can see that CDProjekt has built in features to allow an efficient console port, but I cannot agree that it has ruined the game. Yes, it's less exclusively pc, but a multi-year project like this has its best chance of being profitable if it is also multi-platform, and TW2 has retained more complexity than its major competitors. It even needs patching like any other major pc release. ;)

We can share our toys, ladies and gentlemen. The console cousins are not that bad.
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cloud8521: except they are now denying that they are planning to port it at all.
Where? I may have missed it because I don't read all of the interviews. Do you have a link available? I don't mean this as a snarky challenge; I really may have just missed it.

I do know that Tom Gop consistently said throughout the development process that CDPR would be interested in a console release if the right opportunity arose but the pc release was their only firm focus. The console features, particularly button mapping and some elements of the menu design, look like prep work to me. Maybe they'll use it, maybe not, but it's there if they need it, and it hasn't really given me too much difficulty aside from the patching it needs and the fact that my poor old processor is a little underpowered. The system might also make a little more sense to gamers who focus on consoles and only occasionally come over to the pc. I've certainly got friends who like rpgs but struggle with hardcore stat management, and I'd rather have them playing this game than avoiding it entirely.
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ledgabriel: Back to the OP

What is happening is that the X360 and the PS3 are lasting longer than usual, x360 is 6 years old and PS3 is 5 if I'm not mistaken; and there are no signs of future generation consoles, no announcements, no speculation, no nothing.

If PC games continue to advance as they can, X360 and PS3 will look too outdated. Sure it's common for PC games to be a little dumbed down when converted to console, but nowadays the difference would be too big.

PC games will only leap further when the next generation of consoles comes out, 'till then they are in a way limited as to how much they can offer without getting too much ahead of consoles.

Here follows one link about the issue from a developer perspective who feels the same way.

http://www.pcworld.idg.com.au/article/380306/pc_gaming_stifled_by_consoles/
While I agree graphics however, have nothing to do with story, gameplay nor the detail in which you present it. (Minecraft anyone?)

Point being is that we have arrived at the junction where PC gaming and console have the potential to mirror each other in both gameplay and content, the only difference would be the interface and not the content (Game-wise) There is nothing stopping TWI from being ported over with it's story, and complexity in the telling and the play mechanics itself. The only difference would be resolution/graphics and the interface. (Game-pads vs keyboards...But PCs have them as well so?..) The only reason there is a marked difference in content is usually because of marketing and publisher tampering..
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cloud8521: except they are now denying that they are planning to port it at all.
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kyogen: Where? I may have missed it because I don't read all of the interviews. Do you have a link available? I don't mean this as a snarky challenge; I really may have just missed it.

I do know that Tom Gop consistently said throughout the development process that CDPR would be interested in a console release if the right opportunity arose but the pc release was their only firm focus. The console features, particularly button mapping and some elements of the menu design, look like prep work to me. Maybe they'll use it, maybe not, but it's there if they need it, and it hasn't really given me too much difficulty aside from the patching it needs and the fact that my poor old processor is a little underpowered. The system might also make a little more sense to gamers who focus on consoles and only occasionally come over to the pc. I've certainly got friends who like rpgs but struggle with hardcore stat management, and I'd rather have them playing this game than avoiding it entirely.
it was a chat me and them had though twitter

" @Cloud8521 CDP got back to me and said Witcher 2 hasn't been planned for consoles. It's just a rumor atm if there will actually be one. RobW"
Post edited May 20, 2011 by cloud8521
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kyogen: Where? I may have missed it because I don't read all of the interviews. Do you have a link available? I don't mean this as a snarky challenge; I really may have just missed it.

I do know that Tom Gop consistently said throughout the development process that CDPR would be interested in a console release if the right opportunity arose but the pc release was their only firm focus. The console features, particularly button mapping and some elements of the menu design, look like prep work to me. Maybe they'll use it, maybe not, but it's there if they need it, and it hasn't really given me too much difficulty aside from the patching it needs and the fact that my poor old processor is a little underpowered. The system might also make a little more sense to gamers who focus on consoles and only occasionally come over to the pc. I've certainly got friends who like rpgs but struggle with hardcore stat management, and I'd rather have them playing this game than avoiding it entirely.
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cloud8521: it was a chat me and them had though twitter

" @Cloud8521 CDP got back to me and said Witcher 2 hasn't been planned for consoles. It's just a rumor atm if there will actually be one. RobW"
He said "atm", which isn't a flat denial. I'd say they're hoping for it but don't want to get burned like they did with the port of TW1, so they did some prep work and are otherwise focused on making the pc release a success. Hence the cautious way they talk about their plans. Thanks for forwarding the tweet.
This should clear up any rumors whether or not they're considering a console port.

http://i801.photobucket.com/albums/yy298/TakezoDunmer2005/TWII_CONSOLERELEASE_1.jpg

http://i801.photobucket.com/albums/yy298/TakezoDunmer2005/TWII_CONSOLERELEASE_2.jpg

:From the dev diary vid included with the GOG vers!
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takezodunmer2005: This should clear up any rumors whether or not they're considering a console port.

http://i801.photobucket.com/albums/yy298/TakezoDunmer2005/TWII_CONSOLERELEASE_1.jpg

http://i801.photobucket.com/albums/yy298/TakezoDunmer2005/TWII_CONSOLERELEASE_2.jpg

:From the dev diary vid included with the GOG vers!
that is pretty good, but that does only mean thinking. i love their engine tho.
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cloud8521: im not saying that it should not have support but pc's are prominently 16:10 or 4:3, 9 being in a small minority
Ahhh, now I get what you're saying. Still, if you see my post above, then I just confirmed your suspicions as well.

LOL! You were quicker than me!
Post edited May 20, 2011 by takezodunmer2005
The comparison of this game to JRPG is nothing short of ignorance. If anyone has played a JRPG they would not make such an outlandish the comparison.
Folks are still wondering if they are planning to make a console version?
http://www.gamespot.com/search.html?qs=the+witcher+2
Post edited May 20, 2011 by geniusprime
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geniusprime: The comparison of this game to JRPG is nothing short of ignorance. If anyone has played a JRPG they would not make such an outlandish the comparison.
I seriously hope not, as I started out with JRPGS and still have a soft-spot for them, as it's the main reason I would ever game on a console, clearly apples and t-bone steaks!

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geniusprime: The comparison of this game to JRPG is nothing short of ignorance. If anyone has played a JRPG they would not make such an outlandish the comparison.
Folks are still wondering if they are planning to make a console version?
http://www.gamespot.com/search.html?qs=the+witcher+2
LOL! That just about clears that up eh?
Post edited May 20, 2011 by takezodunmer2005
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geniusprime: The comparison of this game to JRPG is nothing short of ignorance. If anyone has played a JRPG they would not make such an outlandish the comparison.
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takezodunmer2005: I seriously hope not, as I started out with JRPGS and still have a soft-spot for them, as it's the main reason I would ever game on a console, clearly apples and t-bone steaks!

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geniusprime: The comparison of this game to JRPG is nothing short of ignorance. If anyone has played a JRPG they would not make such an outlandish the comparison.
Folks are still wondering if they are planning to make a console version?
http://www.gamespot.com/search.html?qs=the+witcher+2
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takezodunmer2005: LOL! That just about clears that up eh?
too bad jrpg's are slowly going away :(
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TigerLord: I imagine lefties are the ones in need of this feature more than anything else.
I am a lefty, and I have never EVER had a problem with default controls. Then again, you could say I am right handed when it comes to the computer. I forced my self to use my right hand on the mouse, and it has payed off. XD My younger brother, who is also a lefty, dose not have problems with stranded controls, however it dose look wired.... lol
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cloud8521: too bad jrpg's are slowly going away :(
Actually, the most traditional JRPGs don't seem to be going away as much as switching to the handheld market because handhelds are the dominant platforms in Japan. The internationally popular franchises are trying to work out how to appeal to vastly different gamer cultures, many of whom won't play the handhelds much, so a bit of genre experimentation is also going on. They don't always get it right, but I'm enjoying the fact that they're trying.
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takezodunmer2005: I seriously hope not, as I started out with JRPGS and still have a soft-spot for them, as it's the main reason I would ever game on a console, clearly apples and t-bone steaks!



LOL! That just about clears that up eh?
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cloud8521: too bad jrpg's are slowly going away :(
What about hand-held systems? From the last article I read that's making more of an impact than the bulky consoles. And that's understandable due to the limited space in Japan, clearly compounded by the horrific events to that nation that just took place as well!

But in the same article it made mention that the Jrpgs are losing ground with the advent of Oblivion and realistic EUORPGs taking their place. I hope this is just a lul in their market! Because even Feargus the head of obsidian was heavily influenced by Jrpgs when They devved BGII!
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Endoryl: Devs/Publishers spend thousands upon thousands of dollars in cinematics, voice acting, etc. The games are almost movie-like. But a decent interface and control system stays too much to ask it seems. Sigh.
Agree +++++++++
This sums up my complaint about games like The Witcher 2 exactly.

Nowadays the operating system does all the hard work in regards to controls. All that needs to be done is set the game up to record and point to values. It is trivial compared to the work put in other aspects of a game like this. It might only be important to 15% of your customers to do it right, but adds less than 0.01% work. They work on these games for years, and cannot be bothered with a basic feature that wouldn't take one coder a week.