People just like free stuff, and will come up with ways to justify it or look at is as the lesser evil because some counterfeits sold on the street may or may not be linked to organized crime. Either way, the people who slaved away to make it lose just as much if it never turns into a sale because somebody would rather have it for free (yeah yeah, free advertisement to a non-buyer's market - occasionally to those who'll still get it anyway, but why when you already have a working version of it.)
If there was less zero-day piracy, I could see it in a better light than the cracker groups just trying to outdo each other and then move on to the next game to crack. Is there even much of any impressive demoscene left in cracktros?
From that youtube vid, selling books is another thing, since professional translations and non-OCR'd versions are nice. E-book readers haven't supplanted pulp and paper yet. You can still go into a bookstore and browse the pages all you like, or borrow it from your local library branch.
Then we have video games. Fewer representative game demos (if any) and unbought reviews makes buying a game like navigating a mine field. They'd rather hype their stuff with pre-order DLC and hats (!!!). So many big-budget games/console ports nowadays that I can't stand playing for long. It doesn't help tying games to Steam or some other online account, exclusive DLC, and other ways of making it hard to buy a second hand PC game as well. For Steam, I mostly just look for the summer and Christmas sales now.
Services that let you "borrow" from a library of games for a fixed fee a month would be interesting (a games "netflix"), but it'd be better if they had a way of guaranteeing you could keep the game in your account permanently and wouldn't be taken off the service with no notice. I'm not a fan of yet another DRM service or any DRM at all, but something like Metaboli but owning it without their DRM, or some way for your purchase to get validated on all the other online sellers so you're not afraid of losing all your games there if they go out of business, get bought out, or you unwittingly accept a stolen gift and lose thousands worth of purchases.
At least without proper demos, reviews, or money-back guarantees for expensive games, I don't know of any other fair way consumers can employ caveat emptor if they can't properly evaluate it before purchase. It's a hassle and apparently rare event to get a refund on Steam or other online services. I mean, if the game's already been out for a while, it's not like you're getting an early copy to give to your cracker buddies. On the other hand, it'd be a way for pirate sites to piggy-back of Steam if all that needed torrenting was the crack... so maybe a refund with some b/w costs factored in at worst. They could at least let you "return" it within a couple hours worth of playing it (or some percentage of the total length). It gets even better when the extra DRM from the publisher is disclosed weeks after the game's been sold and people are complaining of being locked out. Or things like the old GFWL service that had limited installs, which they only disclosed through forum posts and then people from unsupported countries were still SOL.
Having no DRM is only one part of the equation, I think. The other is having a big enough presence and good will so it'd feel like stealing from your buddy if you pirated the game. And the game not being garbage in the first place also helps.
Funny though that GOG wouldn't be able to sell a lot of games DRM free if it weren't for the cracks out there...
Post edited July 31, 2011 by antihero_