fanzypanzy: Lol "uber-sensitive". yeah what ever dude. Keep defending the game and maybe they give you an award or a free gift or something. I just hope they patch this.
StingingVelvet: And in other threads I am a "basher" of this game, so whatever. Consider me a fanboy if you like, the end point is 16:9 on 16:10 is a minor issue. I am not saying it shouldn't fill the screen, it should, I am just saying it is a minor issue that does not deserve the extremely high level of bitching it is getting.
Cyjack: I don't really have a dog in this race, however, I will say this. I only buy Letter boxed widescreen DVDs (when I bought DVDs), because pan and scan murders kittens, but I dont see the issue as being the same for game view ports.
In a movie, you are looking at a series of deliberately composed images, and to compromise the screen shape and crop the image, is to circumvent the director/cinematographer's artistic vision. Every image on that screen is placed with deliberate forethought in regards to the shape of the screen.
StingingVelvet: The reason they can't just flip a switch and make it run in other aspect rations is because the game was designed for 16:9 though. You are saying with movies it is okay because they are filmed for 16:9, well this game was designed for 16:9. To show other aspect ratios they will have to go in and add assets and animation to areas outside the 16:9 viewport, especially in cutscenes.
.
No, I am saying it is *crucial* for movies due to aspects of artistic composition. Actors and scenery are placed deliberately, in a series of stills, in certain manner in relation to the shape of the screen, that are artistically stimulating. Filmmakers study these relationships, and know (sometimes) how to compose an interesting picture. You are watching a movie precisely to see the director's/ cinematographer's artistic vision, which was tailored specifically to that screen shape. It makes a difference whether something is close to the edge, higher or lower, or dead center. If the director wanted something closer to the edge, thats where it should be viewed, but full screen treatments compromise the director's vision.
If you don't understand anything about artistic composition, just nod your head here because is sounds vaguely like something that some artsy fartsy film buff might say, and you don't feel like arguing.
The same is not true of a game viewport. The scene is not deliberately composed. It's random and interactive. In that scenario, you are the director, and have different concerns, like using all available space, or not restricting vision. And in that scenario, black bars may be legitimately distracting.
Again, Im not bothered by the letterboxing here, but cinematic letterboxing and video game viewport letterboxing are not a 1:1 comparison.