Prenihility: Yeah, i don't know. That's kind of what I did. I mentioned elsewhere that it's OVERWHELMINGLY simple. Just the files of the mod.
I came across another person who just can't seem to get mods working. Apparently, mods usually won't work until you reach the next chapter? Could it be because i'm literally in the first 30 minutes of the game? Probably less... It's just the introduction still. I'll try playing more and seeing if that works.
Hickory: I don't know. Maybe it's because the mods are
incredibly old and the GOG version of TW1 is "The Witcher Enhanced Edition Director's Cut". A compatibility issue perhaps?
I actually have it installed through the disc. I'm having trouble redeeming my codes for TW1 and 2. It's Enhanced Edition. I have it patched to 1.5. Which is Director's Cut, right?
EDIT: Oh yeah. One thing I wanna point out. I've always been launching using the launcher. But my Witcher.exe is in the System folder. The launcher is in Data. Where your Override folder is supposed to live. Idk.
It IS working halfway. The Walk Mod anyway. Geralt just doesn't walk. He still runs. Except with a different key.
EDIT 2: Ok. The overhaul project is working. I deleted the files from the Override folder and loaded my game. Kaer Morhen's floors are definitely NOT the same. And there's nice bloom lighting effects. But the mod author DID say there's supposed to be a checkbox of things to install. LOL! As if there's an actual installation process. Is he trolling? Seriously.
But the walk mod DOES NOT work still.
EDIT 3: SOLVED!
Walk Mod WORKS! I guess it really is insanely idiotic instructions that are to blame. The wgdsf-whatever-it's called file that's "included" in the mod... Is already amongst the game files. Simply put the TWO mod files in the Override folder and add the line that the mod author put in that file I mentioned... I overwrote/replaced the original and that didn't work. And it's funny how he says to add that specific line to HIS file. You open up HIS file and it ALREADY HAS THAT LINE written.
So the trick is: Just do it yourself to the existing file of the same name that's amongst the 3 files that are part of the mod instead of moving over the one from the mod archive into the game directory. And add just the two mod files. So, so silly. All this trouble. Because of ridiculous miscommunication of something so simple.
GG, mod author.