Posted May 10, 2011
To me, the main reason the Witcher is so cool is that it's different. I actually like many of the things that the original poster didn't like. For example, the fact that you only really ever have two weapons (you can upgrade and find new ones of these, but it's much rarer than in most RPGs). This just seemed to fit the world better. It doesn't really make sense how in most RPGs, there's this huge slew of weapons and that some of them, somehow, are orders of magnitude more powerful than others. In the Witcher, you're just a guy with two swords, but you get better at fighting with them, by learning new moves and how to deal extra damage and status effects.
It's true that the game isn't particularly "open", in that there are lots of places the game will just not let you go, but this also fits with the style of the game. It allows for a much tighter plot that's really interesting. And the real freedom of the game happens with the choices you make, which have important, lasting repercussions. Replayability in the Witcher doesn't come from trying a different character build so much as making different decisions over the course of the game.
I haven't played the Gothic games yet (looking forward to them) but from what I hear, they're designed differently, and really try to provide an open world where you can do whatever you want. The Witcher does not provide an open world, but instead gives you a compelling story to play through and lets you make a lot of important decisions along the way to determine how to handle obstacles and how events unfold. It presents a very focused experience but doesn't feel linear because I can make so many decisions that affect the outcome.
Also I just really like the style and world of the game, which is possibly more due to Sapkowski's fiction than anything else. Give it a chance, ideally get to Chapter 2 which is much better than Chapter 1 before making a final judgement.
I also highly recommend reading the Witcher short story that comes with the game first. It sets the tone and is also relevant to the plot of the game.
It's true that the game isn't particularly "open", in that there are lots of places the game will just not let you go, but this also fits with the style of the game. It allows for a much tighter plot that's really interesting. And the real freedom of the game happens with the choices you make, which have important, lasting repercussions. Replayability in the Witcher doesn't come from trying a different character build so much as making different decisions over the course of the game.
I haven't played the Gothic games yet (looking forward to them) but from what I hear, they're designed differently, and really try to provide an open world where you can do whatever you want. The Witcher does not provide an open world, but instead gives you a compelling story to play through and lets you make a lot of important decisions along the way to determine how to handle obstacles and how events unfold. It presents a very focused experience but doesn't feel linear because I can make so many decisions that affect the outcome.
Also I just really like the style and world of the game, which is possibly more due to Sapkowski's fiction than anything else. Give it a chance, ideally get to Chapter 2 which is much better than Chapter 1 before making a final judgement.
I also highly recommend reading the Witcher short story that comes with the game first. It sets the tone and is also relevant to the plot of the game.