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Hello!
Just now I saw the update for the FLAC OST, but I also noticed updated installation files and I looked in this forum for a patchlog concerning what's new or rather what changed.
Alas, I can't find any news regarding version 2.0.0.12 so I'm asking you guys while downloading. :)
If it helps, my old files are version 1.0.0.10.

Thanks in advance. :)
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Veoryascaleth: Hello!
Just now I saw the update for the FLAC OST, but I also noticed updated installation files and I looked in this forum for a patchlog concerning what's new or rather what changed.
Alas, I can't find any news regarding version 2.0.0.12 so I'm asking you guys while downloading. :)
If it helps, my old files are version 1.0.0.10.

Thanks in advance. :)
We had a sitewide GOG installer update to version 2.0 in order to better comply with Windows 8/8.1 installation procedures :)
Post edited March 24, 2014 by JudasIscariot
Ah, so that's it. Thank you for the quick answer. :)
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Veoryascaleth: Ah, so that's it. Thank you for the quick answer. :)
If your game that you installed from the 1.0 installer is working fine, there's no need to redownload the entire game again :)
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Veoryascaleth: Ah, so that's it. Thank you for the quick answer. :)
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JudasIscariot: If your game that you installed from the 1.0 installer is working fine, there's no need to redownload the entire game again :)
That's good to know, and thanks... I was just about to do just that! :)
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JudasIscariot: If your game that you installed from the 1.0 installer is working fine, there's no need to redownload the entire game again :)
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Hickory: That's good to know, and thanks... I was just about to do just that! :)
I re-downloaded every one of my games and I can tell you that for Win7/8/8.1 the new 2.x install routines are much better--and most (if not all) of my games also include some newer launch files that definitely were not included with the 1.x versions--hence the new compatibility ratings with Win7/8 that weren't present before. They're also doing something a bit different with the dosbox.config files--in the shortcut Target: paths to each dosbox game. I've mostly got the changes figured out...;) It's fun....;) I get 6MB (bytes not bits)/ps down, so it was fairly painless for me to update everything--I think it is worth it, personally, especially if you are running Win7/8/8.1, no doubt about it. Judas is right from a strict point of view, I suppose, but I prefer having the newer versions locally and I've reinstalled all my games accordingly because I'm never adverse to improving them even a little bit when running under my latest OS.

Don't know if you noticed it--I just noticed myself, I guess because I wasn't looking, but DOSBOX SVN-DAUM now includes a dosbox_x64.exe version of the venerable dosbox.exe program. Also, he's got a lot of cool shaders and stuff that really look nice (I use the HQ2x.fx shaders a lot) in all my dosbox games--because every single one of them runs fine through direct3d--instead of "overlay" and some of those other, barely passable modes that Gog distributes in their configuration files. Gog's are certainly not "bad" but they can look much better with a proper version of dosbox behind them...;) I know, too, that Gog likes to distribute the old games in their raw, "natural" states for the purists. But I like to see how much they can be improved graphically (and with sound, too, in terms of better midi emulation support in Win7/8/8.1).

Anyway, I've reconfigured *all* of my dosbox games to run on the 64-bit executable, updated the Gog SDL.dll library file with the latest version, and games like Stonekeep, for instance, run their fmv/mpeg framerates about 2x as fast as standard--and I use a full configuration startup sequence instead of the chopped up config files Gog uses--you know, the _single and _settings and so forth--every game has three such files when really only one is required--one with a lot more options & commands.

Anyway, don't mean to ramble, but I have as much fun configuring these games as I do playing them, and just wanted to pass along a few recent observations...!

Gog is doing an absolutely fantastic job of keeping these old classics relevant, imo!
Is there any way you can give Witcher 1 the same X-Box 360 controller support that Witcher 2 has?
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Emudude: Is there any way you can give Witcher 1 the same X-Box 360 controller support that Witcher 2 has?
One of the things "purists" (to put it passive-aggressively nicely) dislike about The Witcher 2 is its supposed "consolization" -- i.e., the fact it was developed with consoles in mind and lost that "hardcore PC MASTAR RACE" feeling of the first Witcher, which is to say, clunky controls that go "better with keyboard and mouse" and an über-complicated interface --, so I wouldn't think the majority of people would be very pleased with a controller support. I say let them have The Witcher the way they want and bitch about "consolization" all the time, stuck in that pseudo-elitist mentality of the "good ol' days of TRUE PC gaming".

The only reason I like The Witcher more than The Witcher 2 is because the story is a bit better, and it is more fluid in the way events unravel, without being somewhat of a non-linear game. Everything else, I sincerely believe The Witcher 2 does way better.

Also, it's quite an old game and I highly doubt CD Projekt RED have the time, money and manpower to dedicate themselves to working on a new control scheme and layout for The Witcher, especially when The Witcher 3 is coming out in just three months.
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Emudude: Is there any way you can give Witcher 1 the same X-Box 360 controller support that Witcher 2 has?
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groze: One of the things "purists" (to put it passive-aggressively nicely) dislike about The Witcher 2 is its supposed "consolization" -- i.e., the fact it was developed with consoles in mind and lost that "hardcore PC MASTAR RACE" feeling of the first Witcher, which is to say, clunky controls that go "better with keyboard and mouse" and an über-complicated interface --, so I wouldn't think the majority of people would be very pleased with a controller support. I say let them have The Witcher the way they want and bitch about "consolization" all the time, stuck in that pseudo-elitist mentality of the "good ol' days of TRUE PC gaming".
Delusional rant aside, your insinuation that the first Witcher's controls appeal to M&K 'purists' is severely misguided. In fact, The Witcher has appalling levels of negative acceleration that makes it feel for all the world like a botched console port that was designed for gamepad. Pretty ironic, given it's the PC exclusive of the series, and it's something that's left me thoroughly bemused.
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JudasIscariot: If your game that you installed from the 1.0 installer is working fine, there's no need to redownload the entire game again :)
Hi i've installed the witcher enhanced edition from a retail dvd, it's the 1.5 patch, is that the same as the 1.0 installeror do i need to download the 2.0 installer?

thanks
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Oubadah: Delusional rant aside, your insinuation that the first Witcher's controls appeal to M&K 'purists' is severely misguided. In fact, The Witcher has appalling levels of negative acceleration that makes it feel for all the world like a botched console port that was designed for gamepad. Pretty ironic, given it's the PC exclusive of the series, and it's something that's left me thoroughly bemused.
the first the witcher is great with Mouse and keyboard, TW2 is not.
TW1 is played well with a mouse and keyboard, do not know how you could ever play it with a controller, it would be unnatural.
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Emudude: Is there any way you can give Witcher 1 the same X-Box 360 controller support that Witcher 2 has?
Playing Witcher 1 with a controller would be really hard, because the control scheme relies on moving the mouse cursor around the screen to click on things. You might be able to set up a custom profile to do it, mapping the mouse to the analog sticks on the controller, but my guess is that it would be awkward to use.
"You don't simply" play The Witcher with a controller...