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Does anyone know how to alter the UI scaling. The UI gets very tiny at higher resolutions. This was fine in 2000, when most resolutions were 640x480 to 1280x720.

Not really a fault of the devs tho - this is an issue in most original UE games, although some that are adjusted for newer hardware (e.g. Deus Ex Revision) add the UI scaling.Even still, it does not have an obvious option in ini files or advanced settings.

Thanks anyone who can help with this!
I have an AMD Card that have FSR. I set the resolution in the ini to 1024x432 and the program made everything looks like 2560x1080. On NVDIA the equivalent is DLSS. Try it.
Post edited April 07, 2022 by TaxAkla
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TaxAkla: I have an AMD Card that have FSR. I set the resolution in the ini to 1024x432 and the program made everything looks like 2560x1080. On NVDIA the equivalent is DLSS. Try it.
Well, up-scaling is an interesting approach. I am on nVidia and DLSS needs to be baked into a game and can only be enabled when a game is built with it. There may be a supersampling method from vNidia's control panel, but it can very from game to game.

If only UE1 games had a percentile UI feature, that would make things much easier.
One trick for UI scalng is runningthe game at the lowest resoulution ingame and choose your desktop resolution under the wrapper (NGlide or DX Wapper). The 3D World will render at your desktop resolution but the menus will have the size of the resolution chosen ingame. Because what it just do is upscaling the game via the external wrapper.
Under NGlide you probably will have not smooth fonts and you will be tied to a 4:3 resolution unless streched turnin off aspect correction.
Thanks for all the replies. This will be useful.

If I install the DX11 renderer, I cant use nGlide so I will likely use nGlide and this will allow more control over the resolution and UI (selecting ingame).