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When I load the application I get a black screen with a white square top left.

I have read all the other posts and nothing is working. I have tried running as admin, running in different compatability modes.

When I run it through the 3D Analyzer with for SW TnL it gives me the black launch screen just in a higher resolution

Please help :(

Fixed

Well, all I had to do was run "force windowed" in the 3D analyzer and....it works!
Post edited January 20, 2019 by btparker70
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avatar
btparker70: When I load the application I get a black screen with a white square top left.

I have read all the other posts and nothing is working. I have tried running as admin, running in different compatability modes.

When I run it through the 3D Analyzer with for SW TnL it gives me the black launch screen just in a higher resolution

Please help :(

Fixed

Well, all I had to do was run "force windowed" in the 3D analyzer and....it works!
I exactly encounter the same problem here.

Any ideas on how to fix this?

Thanks
avatar
btparker70: When I load the application I get a black screen with a white square top left.

I have read all the other posts and nothing is working. I have tried running as admin, running in different compatability modes.

When I run it through the 3D Analyzer with for SW TnL it gives me the black launch screen just in a higher resolution

Please help :(

Fixed

Well, all I had to do was run "force windowed" in the 3D analyzer and....it works!
Actually I managed to get it to work in windowed mode but isn't there a way to play in full screen mode?

The window mode kinda lowers the graphics quality..
Never had issues before, but now after reinstalling Windows 10 i get this black screen with 120x120 (ish) pixel white square in top left corner. Curser loading and nothing happens.

Anyone have an idea whats going on?
I made it work by applying these settings to the S2DNG.exe file.

Just if anyone else runs in to this issue in the future:

"Deactivate fullscreen optimisation"
"Run as administrator"

See attached image
Attachments:
An alternative way was to change the value of "hardwareCursor" in the engine.ini file to 0.
At least I think it resolves the same problem.