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A good strategy is to use weak Lords like Brith as errand boys and have them recruit and bring soldiers (including their own garrisons) to the front, and have strong leaders like Blood do the actual fighting.
How can you know the skill of the lords in battle?
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gunman_: How can you know the skill of the lords in battle?
Check their bravery. It varies from "Utterly bold" to "Utterly afraid". The boldest leaders (Blood, Luxor, The Utarg, maybe a few more) are more effective and may lead their soldiers to slay the maxium amount of enemy soldiers in one battle (1275).
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gunman_: There seems some be some bugs with the game. A notable one is the missing description if a lord of an army is beyond than utterly tired I guess, the description stopping after "is ." Then I couldn't get a group of lords to attack all at once because one or another in the group could not perform the action, but if I split the group, I could attack with all the lords, one at a time.
The description bug should be fixed in the next update. The not being able to attack as a group is as designed, should one lord not be able to attack. However, if you are saying all lords we able to attack individually, I would be interested in knowing more about this.
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PetrusOctavianus: I don't recall any stacking limits of the original, but maybe I didn't put enough lords and soldiers into Xajorkith.

As for Morkin, I think the Ice Fear is much stronger in the one square he occupies than in the surrounding ones, so you could put him behind your army to reduce the Ice Fear on the soldiers.

Also, 2000 soldiers should be more than enough to take a keep garrisoned by 250 Doomguards. Sounds like the battle calculations, or the effects of the Ice Fear or fortifications, may have been reworked for the remake. The effects of fortifications were hardly noticeable and the effects of the Ice Fear not very dramatic in the original, so if they have been tweaked that is a good thing IMO.
The original had a limit of 28 characters, which was actually a bug! Mike had intended no limit. I think I've retained the 28 limit. I can't recall because we talked a few times of removing it, and I'd have to check the code which I can't right now.

If you are with morkin you get the full affects of the ice fear directed at him. If you are not with morkin then your distance from Luxor is taken into account. Therefore one location away from morkin will vary depending on your distance from Luxor as well.

I agree about the 2000 soldiers. However, the calcs should be the same. The problem will be taking into account the exact state of the game at that moment. High ice fear particular character etc... But I would be interested if there appears to be a problem here.
Post edited August 17, 2013 by icemarkuk
The problem was my guys wouldn’t attack/move forward, so I couldn’t get to the 250. Taking Morkin out of the group and moving him away a bit allowed me to move forward and get the keep back, so now only the fey and the dragon are with him as they are the only ones who aren’t afraid or worse while stacked with him.

I experimented a bit with the stacking limits. I was only able to get Luxor and 14 others into a single location, nowhere near 28 guys. There may be some additional stacking limits based on the number of soldiers perhaps? I didn’t track the total numbers of troops but I can go in and check it if needed.
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Felgar: The problem was my guys wouldn’t attack/move forward, so I couldn’t get to the 250. Taking Morkin out of the group and moving him away a bit allowed me to move forward and get the keep back, so now only the fey and the dragon are with him as they are the only ones who aren’t afraid or worse while stacked with him.

I experimented a bit with the stacking limits. I was only able to get Luxor and 14 others into a single location, nowhere near 28 guys. There may be some additional stacking limits based on the number of soldiers perhaps? I didn’t track the total numbers of troops but I can go in and check it if needed.
So the first one sounds like the ice fear, because of being with Morkin, dropped some of the lords courage down to below attack levels. Moving him diluted the effect.

Anything that shows characters not being able to move into the location would be useful. I can't recall the path for the stories on windows, it might just be the install folder. But zipping them up and sending to me would be great if you can reproduce. I'll also take a look when I return from holiday from Tuesday.

Note: I seem to remember someone hitting this issue on iOS but we could never reproduce, and exiting out and going back in solved the problem. It could be and internal state issue!
I have the game in the same position still, so it is available to test. I tried to upload a .rar or .zip with the story folder, but the forum won't allow either file type to be attached. I assume the story folder is what you would need?
I have achieved a military victory, here is my strategy. Before I started the game I draw the recruitment plan on the map. I have finished the game with 27 lords. I marched all the lords to Xajorkith and combined them in two armies, one in Xajorkith and one adjacent to it, since could not combine all of them into a single army. I defended against the waves of Doomdark's army until no more came. Then I marched the two armies north east, and approached Ushgarak from the east, taking Grarg. I killed off any army wandering near Ushgarak to prevent it reinforcing the citadel, then I waited near Ushgarak several days to rest the troops before attacking. After that, Ushgarak fell in one day.

It would be nice to have some statistics displayed on the ending screen, like total number of troops killed, which lord scored the most kills etc.
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gunman_: I have achieved a military victory, here is my strategy. Before I started the game I draw the recruitment plan on the map. I have finished the game with 27 lords. I marched all the lords to Xajorkith and combined them in two armies, one in Xajorkith and one adjacent to it, since could not combine all of them into a single army. I defended against the waves of Doomdark's army until no more came. Then I marched the two armies north east, and approached Ushgarak from the east, taking Grarg. I killed off any army wandering near Ushgarak to prevent it reinforcing the citadel, then I waited near Ushgarak several days to rest the troops before attacking. After that, Ushgarak fell in one day.
Congratulations if that is your first victory. It's the easy military victory, though.
Now try to hold the line from the Keep of Dodrak, the Keeps in the Domain of Blood, Shimeril, Dawn, Marakith, Athoril and Kumar. Or try to hold the Keep of Blood if you feel especially brave.

It would be nice to have some statistics displayed on the ending screen, like total number of troops killed, which lord scored the most kills etc.
Yes, that would make the remake more interesting for old hands who have already played the game long past midnight.
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gunman_: How can you know the skill of the lords in battle?
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PetrusOctavianus: Check their bravery. It varies from "Utterly bold" to "Utterly afraid". The boldest leaders (Blood, Luxor, The Utarg, maybe a few more) are more effective and may lead their soldiers to slay the maxium amount of enemy soldiers in one battle (1275).
But isn't their bravery variable? In my last game I've seen Blood and Luxor becoming just "bold" while some of the fey were "utterly bold"
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PetrusOctavianus: Check their bravery. It varies from "Utterly bold" to "Utterly afraid". The boldest leaders (Blood, Luxor, The Utarg, maybe a few more) are more effective and may lead their soldiers to slay the maxium amount of enemy soldiers in one battle (1275).
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gunman_: But isn't their bravery variable? In my last game I've seen Blood and Luxor becoming just "bold" while some of the fey were "utterly bold"
The bravey is variable due to it being dependent on how strong the Ice Fear is. To get a really good comparison stack the lords with Morkin. I guess some of the Fey are even bolder than Blood and Luxor, but they can only lead Fey soldiers, so only Dreams and Degrim can field a full army. Corleth should be a good leader too if the soldiers are transfered to him.

One thing I really like about LoM is that you can try out many different strategies.
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Felgar: I have the game in the same position still, so it is available to test. I tried to upload a .rar or .zip with the story folder, but the forum won't allow either file type to be attached. I assume the story folder is what you would need?
You can change the file ending from zip or rar to jpg or png and forum should allow the upload as long as it's smaller than 2MB. Just say you've done so in your post so the person who's downloading it knows what to change it back to.
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Petrell: You can change the file ending from zip or rar to jpg or png and forum should allow the upload as long as it's smaller than 2MB. Just say you've done so in your post so the person who's downloading it knows what to change it back to.
That did the trick thanks.

Here's my story folder put into a .rar file then I changed the extension to .jpeg Change it to .rar and it should open again with WinRAR.
Attachments:
story.jpeg (27 Kb)
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Petrell: You can change the file ending from zip or rar to jpg or png and forum should allow the upload as long as it's smaller than 2MB. Just say you've done so in your post so the person who's downloading it knows what to change it back to.
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Felgar: That did the trick thanks.

Here's my story folder put into a .rar file then I changed the extension to .jpeg Change it to .rar and it should open again with WinRAR.
Got it thanks, I shall take a look ASAP.

Chris
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gunman_: It would be nice to have some statistics displayed on the ending screen, like total number of troops killed, which lord scored the most kills etc.
I shall add it to the possible todo list...
Post edited August 22, 2013 by icemarkuk
Ok, I know what the problem is with moving lords into the same location. However, I need to double check it against the original.

It is actually triggering the same bug that Mike had in the original. We discussed this before he died. The game used to have a limit to the number of armies in a location of 28. And 4 lords couldn't have armies, therefore all 32 characters could be in the same location - in theory. Mike didn't think there was a limit, or at least never meant there to be a limit. I changed the limit to 32 after discussing it with Mike, but I've just noticed that the check *IS* against armies, and each character can have two armies. i.e.: Warriors and Riders are considered two separate armies. So if you have not transferred all riders to one lord and all warriors to another etc, then 13 lords will take up 26 armies. This will be why the issues seems to come and go, depending on the exact makeup of the lords.

I need to compare the original to make sure this is the exact same behaviour or not, but I have a feeling it is...

If not, I will fix in the next release.