1.4.2
Major New Features
Water rendering
update: water now optionally uses a pixel shader which distorts the reflections/refractions. We tuned this for most bodies of water in the game and it looks pretty neat.
Added an "Auto Text Advance" feature. Note that there are a few events in-game where this will not apply since they require manual advance.
Check and trigger achievements on loading saves. This means that if you e.g. import a save from a playthrough of a different version of the game, applicable achievements will now trigger. (Note: this mostly applies to collection-type achievements)
Major Bug Fixes
Resolved an issue which could cause portraits not to be displayed in very specific circumstances.
Implement a number of English localization fixes
Additional Changes and Fixes
Improve font rendering performance by avoiding unneeded copies and temporary textures. This might be noticeable on slower systems when a lot of text is displayed.
Map geometry fixes on many maps, and some map collision fixes. Some of these are specific to ultra-wide monitors, but others are visible in 16:9 as well.
Show correct button prompt in detective notebook for "Details".
Add mouse support for the casino exchange menu.
Made direct camp menu save button prompt clickable.
Check whether detective rank is in a valid range when loading saves.
Fixed crash when failing to delete saves.
Allow cancellation of dialogs in the settings menu with the back button.
Always apply framerate limit, even when VSync is enabled (or forced off). This is to prevent issues when VSync is off globally.
Fixed an issue where battle character outlines could flicker with high FPS.
1.4.3 is a minor update which primarily aims to resolve some issues with the recently introduced auto text advance feature.
Improvements
Improve auto-text wait time calculation
Fix an issue where auto-text advances non-voiced messages despite set to voice-only
Fix message log color handling in some circumstances
Make prompt in shop menu to switch pages for large parties clickable
1.4.4
Fix the new water shader feature inadvertently affecting battle graphics in some specific circumstances (turning sprites black)
Post edited January 07, 2023 by EverNightX