Posted March 30, 2023
Not sure if any of the developers read this though. I have noticed hitches seem to happen at about the same interval, but they usually just last a fraction of a second...however since the update v1.4.6 they seem to freeze the game for about a second. Rolling back to v1.4.5 seems to fix this.
I have an ASUS ROG Strix G15AE, but I force Trails from Zero to run on the integrated graphics @4k (no AA and character glows off but otherwise everything maximum). The CPU is a 5900HX, but that is really just a rebadged Ryzen 7 5700G, so the integrated graphics is the same.
Basically to test this I'll just run around in a loop on any map and Crossbell and then after some time I will get a freeze. While it is possible something in the background is causing this, rolling back to v1.4.5 greatly improves the time of freeze so that is much less noticeable.
I have an ASUS ROG Strix G15AE, but I force Trails from Zero to run on the integrated graphics @4k (no AA and character glows off but otherwise everything maximum). The CPU is a 5900HX, but that is really just a rebadged Ryzen 7 5700G, so the integrated graphics is the same.
Basically to test this I'll just run around in a loop on any map and Crossbell and then after some time I will get a freeze. While it is possible something in the background is causing this, rolling back to v1.4.5 greatly improves the time of freeze so that is much less noticeable.
Post edited March 30, 2023 by MJim