Posted July 05, 2012
I've been lurking on this forum for the past few days since the sale, because I wanted to read peoples' experiences with the game. There hasn't been a lot of extra activity and most of it hasn't exactly been gushing. That disappoints me a little, but then the world isn't there to please me!
I think ultimately you have to remember that the game is 16 years old and it will be awkward to play in parts because of this. I don't necessarily think this makes it a bad game or a bad design, but I can understand where people can find fault and frustration.
Regarding jerky graphics: that's completely a technology limitation of 1996. The game could have went for a totally different graphical style, but then people would have forgotten it long ago. The narrative of this game is very, very important. The animations, although running at a frame a second, play a vitally important role in the narrative. The characters look real, move realistically and have a range of expressions unparalleled in video games. I really mean that - higher fidelity modern graphics are vacant by comparison. In fact, as our resolutions and polygons increase, there is increasing dissatisfaction at the "Uncanny Valley" effect. Even LA Noir, which used facial capture technology to chase after a similar effect, doesn't escape this and may even compound it. For The Last Express to have filmed real actors, chosen the best frames and then stylised them to a period befitting of the game was, in my humble opinion, a wonderful use of 1996 technology.
Being on a train was another good narrative choice, again in my humble opinion. To be in a real-life historical location during one of the most important periods of European history, mere days before the first world war broke out, with a passenger list that crossed most of the divisions that sparked the war - that's just a great setting. The closed environment simply seals the narrative for me.
The gamey part is interesting, but I did feel that some of the routes through the game didn't offer enough gaming reward. Normally not a problem with this sort of game, but the progression penalties are harsh and the windows for success are narrow. I didn't like the time rewinding mechanic in the slightest, but I am incredibly glad it existed. It worked far better in a 'proper' game like Prince of Persia.
The script is good and the conversations are interesting, although the characters can sometimes slip into caricatures. The body language is fantastic, however. The objects people had in their compartments and their behaviour as the game progressed were confirmations of my initial judgements, rather than dirty little secrets that I would never have imagined.
*******************
SPOILER ALERT
*******************
One example - I suspected the two ladies (whose names escape me) had a thing together from the first moment I saw them. The younger lady's diary was nothing more than the smoking gun I knew existed. The game is littered with little things like this.
*****************
SPOILER END
*****************
Anyway...
tldr; If nobody else is going to gush, then I am. Please try to look past the game and enjoy the setting, atmosphere and characters. I know it isn't easy as the game does appear to punish you, so I apologise for it on that front.
I think ultimately you have to remember that the game is 16 years old and it will be awkward to play in parts because of this. I don't necessarily think this makes it a bad game or a bad design, but I can understand where people can find fault and frustration.
Regarding jerky graphics: that's completely a technology limitation of 1996. The game could have went for a totally different graphical style, but then people would have forgotten it long ago. The narrative of this game is very, very important. The animations, although running at a frame a second, play a vitally important role in the narrative. The characters look real, move realistically and have a range of expressions unparalleled in video games. I really mean that - higher fidelity modern graphics are vacant by comparison. In fact, as our resolutions and polygons increase, there is increasing dissatisfaction at the "Uncanny Valley" effect. Even LA Noir, which used facial capture technology to chase after a similar effect, doesn't escape this and may even compound it. For The Last Express to have filmed real actors, chosen the best frames and then stylised them to a period befitting of the game was, in my humble opinion, a wonderful use of 1996 technology.
Being on a train was another good narrative choice, again in my humble opinion. To be in a real-life historical location during one of the most important periods of European history, mere days before the first world war broke out, with a passenger list that crossed most of the divisions that sparked the war - that's just a great setting. The closed environment simply seals the narrative for me.
The gamey part is interesting, but I did feel that some of the routes through the game didn't offer enough gaming reward. Normally not a problem with this sort of game, but the progression penalties are harsh and the windows for success are narrow. I didn't like the time rewinding mechanic in the slightest, but I am incredibly glad it existed. It worked far better in a 'proper' game like Prince of Persia.
The script is good and the conversations are interesting, although the characters can sometimes slip into caricatures. The body language is fantastic, however. The objects people had in their compartments and their behaviour as the game progressed were confirmations of my initial judgements, rather than dirty little secrets that I would never have imagined.
*******************
SPOILER ALERT
*******************
One example - I suspected the two ladies (whose names escape me) had a thing together from the first moment I saw them. The younger lady's diary was nothing more than the smoking gun I knew existed. The game is littered with little things like this.
*****************
SPOILER END
*****************
Anyway...
tldr; If nobody else is going to gush, then I am. Please try to look past the game and enjoy the setting, atmosphere and characters. I know it isn't easy as the game does appear to punish you, so I apologise for it on that front.
Post edited July 05, 2012 by obscurelyric