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Okay, I'm one of the sods who doesn't have a proper manual or tutorial for this game. I have to say, I don't mind so much. So far I've been figuring things out by trial-and-error, and it's kind of fun. But of course, I have some questions...

1) Sometimes there are people standing around in the marketplace with exclamation points or speech bubbles hovering over their heads. I assume I'm supposed to be able to interact with them, but I can't figure out how to do it.

2) I'm playing a craftsman and I bought an ironworking business - the one that produces tools and daggers. Does my character ever need to sleep, or can he keep working non-stop even after his employees go home for the day?

3) Does my character need to eat?

4) Is it better to sell items from my shop, or take them to the marketplace and sell them? Is there any advantage to selling them in the market beyond getting a big lump of money all at once?

5) I see there are lots of deposits of raw materials (like iron) outside the town. Can I collect these myself, or do I have to wait for a patron-class NPC to do it? If I can collect them myself, how do I do it?

6) My character caught the flu, and the medicus was completely worthless, despite costing 200 coins. How do I cure my disease?

I have more, but I think that's enough for now.

Thanks in advance!
I know a few of these! Also, I eventually downloaded The Guild 2 demo from The Guild website - the tutorial helped me out a ton (though I'm sure I'll be availing myself of this thread to ask a question or two as well)

1) If you send your main character near one of the people with the symbols over their heads, you can initiate a conversation. The one with ! over the head has some game function (maybe find out gossip or something?) that I didn't find useful... yet... I'm sure it'll come into play at some point.

3) Eating - I saw an option to do it and like sleeping I assume we might be able to "force" it but so far after playing a few seasons I've never had to, and my character hasn't died yet LOL. Maybe eventually "eat" takes on a social function? I know I read something about feasting to raise standing

4) I sell a few items from my shop, especially when the market has "cheap" prices. It's good for an income stream, but (from what I've gathered so far) it's better to move stuff to the market, though not a bad idea to keep a few items in store (I make sure to stock 4 - 8 items as a new character)

5) I'd LOVE it if we had an answer to this! Likewise, I'd like to know if I can use a windmill of another dynasty to grind flour. I know I can't right now, but I'd like to know if I raise my relationship level if I can eventually use others' "action" buildings.

Take what I say with a grain of salt, as I've only just started as well - but I'll be checking in here to get some answers and see what tips anyone has posted!
My spouse is a different "class" than I am - if I want to have her do work, is there a way to get her hired somewhere or do I have to buy / build a business of her class? In this case, she's a scholar and I don't own a scholar building. I was wondering if I could be passive and wait for her to be hired by an NPC, or if I actually have to go ahead and build her a scholar building. I need her to get some EXP if I'm going to groom a worthy heir! ;)
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Ixamyakxim: My spouse is a different "class" than I am - if I want to have her do work, is there a way to get her hired somewhere or do I have to buy / build a business of her class?
Thanks for the replies.

I think you have to set her up in her own business, although you may be able to put her to work in your business - I haven't tried that. I've never hired a patron and tried to put him to work in a smithy, for example, so I don't know whether or not that works. If it does, you can probably have your wife work in your business.

If you've got a good money supply, an easy way to gain a little XP for your wife is to have her read poems to people. They're pretty expensive, but beyond the money they require nothing, and she'll get an opinion boost in the deal too. Have her read poems to the mayor or her employees.

I still don't know whether or not there's any way to eat and drink, but I do make my character sleep regularly, and the game gives me a nice little message when he wakes up.

My wife caught leprosy, and she had to travel to a bigger city to find a hospital that could cure her.

I figured out the "talking to people with ! over their head" thing. It's sort of a typical mechanic in this game: in lots of places you get new action options just by being close to a person or building. For example, if you stand outside the door to the town armory, you suddenly get the option to pay for a bunch of soldiers to send to the king if there's a war going on. All you have to do is be in the right place at the right time. You'll see new action buttons appear.

I figured out how to rob people. Heh, it's pretty fun if you get away with it. You beat them in a fight until they fall down, then use the "Rob" action on them. Of course, you can also use the "Finish Someone Off" action to kill them. Also the regular Bomb Sabotage seems to be better than the Firebomb sabotage, but neither are as effective as I'd like.

More questions: there's a character trait you can get called "Mentor" that's supposed to make your employees gain experience faster. So far I haven't seen my employees gain any experience at all, so I'm wondering how to get them some.
Oh, and Ixamyakxim, you might enjoy this forum post over at the Runeforge board:

http://forum.runeforge-games.net/index.php/topic,6607.0.html

I haven't tried this yet, but it sounds very promising.
Good stuff, especially the bits about "building" actions (my poor sod has been working away in his bakery - I need to get him out in the world more to explore and live it up a bit ;) ) and setting up a cart at the market - I haven't tried it yet but I'm certainly going to give that a go.

Also RE: Mentor - I don't think I've seen ways to assign experience for my employees the way I do my family, but over the years they have gone up in level. So I don't know if we get feedback of exact numbers of XPs earned but if you hold right click over their portrait you'll see that they do go higher in level (my poor aging thug, who I hired to guard my house at Level 1, was recently killed by three robbers when she was escorting my cart to market - I think she hit age 59 and Level 6 or 7!)

Robber attacks are getting more frequent and dangerous, and I THINK someone in power dislikes me as I've had my main character attacked in town. I may have to spend a bit more time in Politics. Maybe if I run for a title / office it'll be harder to just outright attack me in the streets.
Yeah, you definitely want to get out of the workshop. Most of the best part of the game take place in the larger world.

One of the hint pop-ups says employees gain XP over time, so I'll trust that they do. It must be indicated by the blue bar under their portraits.

What I haven't figured out yet is a good way to gain rep with the Hansa. I managed to make some church bells and I loaded them in a horse cart and sent them to the guild house in another town where they had been ordered, but I couldn't figure out how to unload or deliver them. Maybe my character actually has to carry them into the guild house, but that seems like a pretty clunky solution. I'd like to gain rep with the Hansa so I can hire better employees off the bat.

You sort of need to get into politics at some point. Your competitors will run for office, and they'll probably use their government powers against you. The Bailiff can order the town guard around, for example, which is bad news for you if he doesn't like you. Also, if you get into high office people will start sucking up to you, and you get a nice fat experience reward for getting elected. I'm just offered to host my first feast, and I invited all the members of the town council. We'll see what happens.

If you want to know how politics works, go to the Town Hall and sign up to run for one of the open offices. Then you can attend the council meeting where the election takes place and see how it goes. They're kind of funny. If you're up for re-election and someone is running against you, you can threaten the council if they don't vote for you.

Two neat little things I've learned: if you go to the Monastary you can buy an engagement ring, which is expensive but makes the perfect gift for a potential spouse. Also, you can adopt children there. I think maybe four is the most children you can have, because that's all that fit on the dynasty ledger page. I had a boy and a girl with my wife, and then adopted a boy and a girl.
Post edited September 05, 2014 by UniversalWolf
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UniversalWolf: What I haven't figured out yet is a good way to gain rep with the Hansa. I managed to make some church bells and I loaded them in a horse cart and sent them to the guild house in another town where they had been ordered, but I couldn't figure out how to unload or deliver them. Maybe my character actually has to carry them into the guild house
You've probably figured it out by now, but as far as I can tell you actually DO have to have your character carry them into the Guildhouse. If the items are like my (Patron) Alderman's Brew, you can carry several at a time in one inventory slot, which is a plus. Once at the guild, you actually have to sell manually, one at a time, though an action bar click. Each click sells one item and you have to use the action bar - it's not like market sales where you can arrive, click on the market and dump it all in one go.

I'm having a problem running for office. I started on a map that has two cities - Lyon and Macon. Lyon is my "home city" and I can run there. Macon has a bit less competition and a lot of empty seats, including one of the first tier seats so I figure I'll run there. I buy a home in Macon and just to be sure, I assign my potential candidate to both Own and Reside there. Okay, looks good, I now have the Macon Palace listed in the quickbar running up the right hand side of my screen (this wasn't present before). I now send my character, who both owns and resides in the new house I built in Macon, to the Macon Palace. Run for office, the screen pops up, I put the "Run for Office" Icon over the lowest tier job I want (Something like land developer? The one that isn't Executioner but is still on the first tier) but the icon is perpetually greyed out. Can't click to run, never turns green like it does when I try to run in Lyon.
What am I missing? I have the proper ranks (I'm running for the lowest tier and I have Citizen status) I built a home and both reside and own it with the character running for office. Is there something obvious? Did I hit a dreaded glitch? Anyone have any ideas?
I hope I didn't just find my problem... if the next tier above the tier I'm applying for has no one in it, I don't think I can apply for the lower tier... could pose some problems...
As an example - let's say tier A is the highest and tier C the lowest. I'm applying for tier C, but tier B has no one in it. I can't then apply for C as no one is there to elect me - the option to run for that low office is greyed out - any way around this?

Also, how do I host a feast? I have a slightly upgraded home but not a gabled house. I'm not sure how to have a dinner - do I need a better home?
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Ixamyakxim: ...as far as I can tell you actually DO have to have your character carry them into the Guildhouse.
I did figure it out. You actually have to turn in the items to the representative of the guild that placed the order. I also discovered that you can turn in items requested by other guilds, but my character only got 3 fame instead of 4. For example, he's a craftsman and his item is Church Bells. He' gets 4 fame for each one he turns in to the craftsman guild. But his wife is a scholar and her item is the Almanac. I had his wife make some Almanacs, but he picked them up and turned them in to the scholar guild.
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Ixamyakxim: ...if the next tier above the tier I'm applying for has no one in it, I don't think I can apply for the lower tier...
That could be. I haven't noticed. I've been playing in Bergen on the Hansa map - it's such a small town to start with, there's only the mayor and the tier below him.
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Ixamyakxim: how do I host a feast? I have a slightly upgraded home but not a gabled house. I'm not sure how to have a dinner - do I need a better home?
There is a house requirement, but I'm not sure what level it is.

Once you meet the requirements, all you have to do is be inside your house (in the evening perhaps - that's the only time I've seen it) and you'll have a new green action option that looks like a plate of food. Activate it and you decide how much money you want to spend on food and entertainment, and then it tells you when the feast will take place, which for me was the following night at 23:00 hours. Next you get another new green action option that looks like an envelope. Click on it, then click on a character you want to invite to the feast. The character will immediately send you a reply, either accepting or declining.

You can only invite six people, they have to be from the same town (no inviting the mayor of the next town over), and there's a time limit. You have to invite them all by 9:00 or something like that. Each person you invite makes the feast more expensive.

What actually happens...unfortunately I never got to find out exactly. At the precise moment I was going to have my feast, a huge fire broke out all over the city. I think it was started by the mayor, who's character description said he was Evil. Only one of my guests showed up. He sat down like he was going to eat, but really the whole thing was messed up because of the fire.
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Ixamyakxim: how do I host a feast? I have a slightly upgraded home but not a gabled house. I'm not sure how to have a dinner - do I need a better home?
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UniversalWolf: Each person you invite makes the feast more expensive.

What actually happens...unfortunately I never got to find out exactly. At the precise moment I was going to have my feast, a huge fire broke out all over the city. I think it was started by the mayor, who's character description said he was Evil.
LOL - this... is just great. Didn't realize stuff like this could happen in the game. :)
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Ixamyakxim: LOL - this... is just great. Didn't realize stuff like this could happen in the game. :)
I've started trying the Legacy Mod Pack...I can't remember whether or not I was using it at the time, so it may be part of that mod. I remember that game started out as a pure learning game where I was just trying whatever seemed interesting, and for some reason I didn't continue it too long after that. The Mayor was a real jerk, though. It changed my strategy quite a bit, because he was always stealing my money and doing other nefarious things. I had invited him to the feast because my first instinct was to try and suck up to him, but after accepting my invitation he turned hostile, which is why I suspect him of starting the fire. I remember I had decided it was necessary to kill him. :)

Another fun thing I did for the first time not long ago was capturing a building. It's sort of tricky, because you have to damage the target building pretty severely before you can capture it, and if you attack during the day the owner will fix it before you can grab it. You have to wait until all the employees go home for the night, then bomb it a couple of times. Then you send in your henchmen - they have a red Capture Building action.

I did it because I was starting in Bergen on the Hansa map, and that town is very small without much room for expansion. I wanted the armory, but the owner wasn't interested in selling...

It helps if you get elected to an office that grants immunity from prosecution.
Post edited September 09, 2014 by UniversalWolf
Thanks more good stuff - I remember seeing something about capturing but had forgotten about it until now - also is it possible to hire someone (rogue character / building) to take another character out or do you have to do the dirty work yourself? (Attack + Finish).

And I was having problems with a group of thieves - they set up a massive camp along one of my trading routes - now I have to go the long way around. Any idea if it's possible to prevent them from doing that? I might look into bringing charges against them if I see it in my book. But can I order town guards to attack them?

Other than that I suppose I'll just have to hire an escort and send a few house guards (I had been sending one house guard way back when, but they quickly started to get overwhelmed. I haven't hired one since - might be time to start training a few again). Or if I'm really daring - trying that capture you mentioned... though I don't think I'm strong enough for that. Being a "legit" bakery and forge owner is tough some times ;)
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Ixamyakxim: ...is it possible to hire someone (rogue character / building) to take another character out or do you have to do the dirty work yourself?
Good question...I think you have to finish them off yourself, but I don't know that for sure. If you try it, make sure you give your henchman good equipment and level them up if possible. NPCs that are level 6+ can be quite hard to kill, and they often have their own bodyguards.
And I was having problems with a group of thieves - they set up a massive camp along one of my trading routes - now I have to go the long way around. Any idea if it's possible to prevent them from doing that? I might look into bringing charges against them if I see it in my book. But can I order town guards to attack them?
I don't think the guards are going to help you much. I haven't noticed any law at all on the roads away from the towns. The nice thing about that is that you can attack them just like they attack you.
Or if I'm really daring - trying that capture you mentioned... though I don't think I'm strong enough for that. Being a "legit" bakery and forge owner is tough some times ;)
Capture could work. If you need more henchman you could buy another house and upgrade it. Is there any way to lure the bandits away from their group a few at a time? That might make it easier to kill them.
Upon further investigation, I believe feasts are bugged. I tried to hold another one, and nothing happened - literally nothing. The first time when the fire broke out, one of my guests showed up and sat down to eat. Nothing more than that happened, but at least I saw it.

I really like this game, but it has one really glaring flaw in my mind, and that's the speed of the sims compared to the passage of time. I first noticed it when my character got in a fight with another character, and the fight lasted three hours of game time - so long I was worried the sun would rise and the town wake up before I finished killing my target.

The sims simply move and act far too slowly compared to the passage of time OR time passes much too quickly. It should not take two and a half hours to walk from one side of a village to the other, but it does.