Posted November 01, 2013
When I finished this game for the first time, I couldn't stop thinking about it. More importantly, however, it made me think about my (non-existing) live. Well, more than usual, anyway, and in a completely different way. A lot has changed since then, and I've been meaning to get back this game for a while. Primarily for three reasons:
1. To see, if the game still holds up to my first impression.
2. To get the absolute best ending. I only managed to get the regular best ending last time.
3. To see, if I can do something at the very end, I didn't manage to do last time. Novotnus knows what I'm talking about. That's all that matters.
Today I finished my second playthrough. So, does it still hold up? Absolutely! The story is great, and it still contains one of, if not the, best portrayals of depression in any media. Lars von Trier's Melancholia might be close, but I haven't seen that movie yet, so I could be wrong. In any case, I can also only speak for myself. Others might feel differently about that. I'm suffering from chronic depression since well over a decade. While playing this game, I felt really understood. That might have been the first time at all. There were a few instances, where I wished, that there were more options to express myself, because those provided didn't quite fit what I felt. However, those instances were very rare.
Susan and Mitzi are two very likable people, and I felt really strongly about them. I wanted to protect them, and put an end to those bloody parasites. I don't call Susan and Mitzi 'characters' for a reason. They just feel too real for this word. More like..., well, actual people. That is just too rare in all forms of media, but especially games. Characters feel often more like cardboard cutouts than characters, let alone actual people.
I also know now, why I couldn't remember Liz' story about that patient, last time. She never told it. When Liz asked, if I had a nightmare, I said, that it was a dream like any other. Which is true for me. However, this prevented me from hearing the story. This time, I told her of the nightmare. After hearing Liz' story, I'm sure, that I would have remembered it. That was just gross. Well, one more reason for me to stay a non-smoker.
My favourite part in the game is still the Story of the Cat Widow. That I can't stand Bryan is just an added bonus (he reminds me too much of my father), and seeing him pay a little for what he did is simply glorious.
The less said about Eye of Adam, the better. I can't stand trolls. I got enough experience with them, both on- and off-line. So, I don't feed them anymore.
In my first playthrough, when the Queen of Maggots asked me to decide, which of the last two candles to blow out, I just picked one, and hoped for the best. There was an option to refuse, but I didn't think it was real. Two reasons for that:
1. Most games (especially adventures) have non-choices. Options, that provide the illusion of choice, but don't actually affect anything.
2. Over the years, I got accustomed to do what I'm told. Most of the time, I don't even know what I want. Only what others tell me to want.
This time, however, I had enough of her bossing me around. I said "Fuck you!" and refused.
So, did I get the best ending possible? Yes, I did. Was it worth it? I'd say, yes. It's hard to achieve, but what do you expect from wonders? Or live, for that matter?
As for the very last part... Well, I did it. I still don't know how to do what this represents, but the decision is there.
Edit: Forgot a "what".
1. To see, if the game still holds up to my first impression.
2. To get the absolute best ending. I only managed to get the regular best ending last time.
3. To see, if I can do something at the very end, I didn't manage to do last time. Novotnus knows what I'm talking about. That's all that matters.
Today I finished my second playthrough. So, does it still hold up? Absolutely! The story is great, and it still contains one of, if not the, best portrayals of depression in any media. Lars von Trier's Melancholia might be close, but I haven't seen that movie yet, so I could be wrong. In any case, I can also only speak for myself. Others might feel differently about that. I'm suffering from chronic depression since well over a decade. While playing this game, I felt really understood. That might have been the first time at all. There were a few instances, where I wished, that there were more options to express myself, because those provided didn't quite fit what I felt. However, those instances were very rare.
Susan and Mitzi are two very likable people, and I felt really strongly about them. I wanted to protect them, and put an end to those bloody parasites. I don't call Susan and Mitzi 'characters' for a reason. They just feel too real for this word. More like..., well, actual people. That is just too rare in all forms of media, but especially games. Characters feel often more like cardboard cutouts than characters, let alone actual people.
I also know now, why I couldn't remember Liz' story about that patient, last time. She never told it. When Liz asked, if I had a nightmare, I said, that it was a dream like any other. Which is true for me. However, this prevented me from hearing the story. This time, I told her of the nightmare. After hearing Liz' story, I'm sure, that I would have remembered it. That was just gross. Well, one more reason for me to stay a non-smoker.
My favourite part in the game is still the Story of the Cat Widow. That I can't stand Bryan is just an added bonus (he reminds me too much of my father), and seeing him pay a little for what he did is simply glorious.
The less said about Eye of Adam, the better. I can't stand trolls. I got enough experience with them, both on- and off-line. So, I don't feed them anymore.
In my first playthrough, when the Queen of Maggots asked me to decide, which of the last two candles to blow out, I just picked one, and hoped for the best. There was an option to refuse, but I didn't think it was real. Two reasons for that:
1. Most games (especially adventures) have non-choices. Options, that provide the illusion of choice, but don't actually affect anything.
2. Over the years, I got accustomed to do what I'm told. Most of the time, I don't even know what I want. Only what others tell me to want.
This time, however, I had enough of her bossing me around. I said "Fuck you!" and refused.
So, did I get the best ending possible? Yes, I did. Was it worth it? I'd say, yes. It's hard to achieve, but what do you expect from wonders? Or live, for that matter?
As for the very last part... Well, I did it. I still don't know how to do what this represents, but the decision is there.
Edit: Forgot a "what".
Post edited November 02, 2013 by Gaunathor